
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
管这个叫游戏。去承认我被骗来的
我是一周目选的绝境,刚才打到最后一战,小怪都比培养的队友强还玩你吗,没培养的队友2个打不过一个小怪,后面出的NPC都比自己培养的队友厉害,最后一战有个另外提示削减凌云血量道95%,以为跟其他任务的要求一样,打到95%血量,结果显示未完成,那你写你吗啊,纯属误导,吐槽完最后一战再吐槽整个游戏。1、作战时不能切换心法,是真sb,没见过哪个武侠类游侠作战时不能切换心法的。2、作战时只能在自己回合才能重新读档,敌人回合就不行?脑瘫设计。3、作战时间太长,动画太拖拉,动不动一个小战打你吗半小时一小时,最后一战打了1个半小时没打完,就没有个对面回合快进的功能?要是上班族玩,晚上9点到11点打了一场就完事了,只能说战斗制作太nt,学学意见风云录跟大侠立志传,起码能加快节奏节省时间。4、还有练功这个东西,动不动一本书要看三遍,耗费一天半时间,再加上补精力,补精力还要花钱,阁中学习时间一到白天就弹出来剧情,中间基本干不了什么事,更别提培养队友跟四艺了,而且功法伤害是跟资深属性成正比,后期功法就不一定比前期厉害。总之,浪费时间的垃圾游戏,只不过心疼花了钱才玩了这么久。
剧情烂不烂无所谓,但是这部不能开后宫了,东方老祖我啊很失望
屎一样的剧情
垃圾程序,一下午死机四次,不再买河洛游戏
好游戏,很上头
不太行。
依托答辩。
为什么SLG战旗游戏要添加如此之多的剧情,谁乐意看啊!游戏买了两年了快,打了3小时。真是不想推剧情,不看嘛又不知道在干嘛。设计师自己看看那有多幼稚吧,两只浣熊找熊打架,叫我去劝架。进入战斗框框两下战斗胜利结束了。 不仅如此,还加入什么拜师门练功系统、调情增加感情。哎,也怪不得现在很多人电子YW。 知道moba游戏为什么突然爆火,就踏马一张图持续HOT这么多年。人家进游戏选好人就玩呀,对于打游戏来说,那是享受,这种TM一堆文字,四路卵火找NPC对话,对了一小时话,游玩5分钟,想SLG的激情早没了。看看人家英雄无敌3这么多年了还有多少死忠粉吧。要是进去就咔咔对话,罗里吧嗦比比赖赖,能火这么多年吗?最多也就当年发售火一下。还有很多独立游戏,也是爆火,也就是简单不拖沓,进去就打啊。 游戏要减负,我们只想玩游戏,不想昏昏欲睡的瞎点击被游戏玩。 用指挥官命令思维做游戏吧,求你们呢。所有没必要的废话,玩法都不要出现,把关卡做好,做的多多的,比你们费力不讨好的做这么多狗P剧情好太多了。 此条是我给游戏制作者的建议。与玩家无关,不接受喷子互喷。
非目标客户,误入此处,错过时间退不了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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