
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾遊戲
在游戏里讨论政治和战棋没有连斩哪个更灾难?对我而言是后者,左派人士玩着没什么纠结的地方。但是又臭又长反击大势的战斗机制让我二周目都不想开直接卸载
有種武俠版閃之軌跡的感覺 希望能在出續作
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.2M | 37.8K | 82% | $19.99 | |
| $18.2M | 8.9K | 74% | $69.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $18.1M | 24.6K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71K | 872 | 78% | $3.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $3.5M | 7.6K | 97% | $11.99 | |
| $280.1K | 708 | 93% | $14.99 | |
| $138.5K | 516 | 72% | $10.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩最后剧情太强行烂尾了希望以后出dlc
永遠是沒啥進步的戰鬥系統 拖戲不俐落又卡刻意耗你台錢的戰鬥節奏 會喜歡一直以來河洛所營造的武俠氛圍 但僵化的思維著實令人受不了 簡而言之:不好玩。
玩完第一遍根本不想玩第二遍。打架就打架,打架中间还一堆没用的对话和选项,感觉读了本很无聊的小说似的。
一口气玩下来还是能够感觉到第三年的剧情有点脱节,主要是前两年的内容其实挖了很多坑,但最后结局的收束却做的不好
少有的我愿意玩二周目的游戏,上上学,练练武,和朋友师长爱人,磕磕绊绊的走过一年又一年,最后随手拯救一下世界。真的有玩女神异闻录的感觉。拯救世界不是目的,重要的是日常怎么度过。这也是我特别喜欢女神异闻录和塞尔达的原因,打怪从来不是目的,日常的精彩才是最让人陶醉的。上学练武这个题材真不错,希望再接再励,沿用这个题材做下去。风花雪月也不错,老师带带学生,侠之道要是有第二部,就让主角成为老师吧,去带学生
河洛在群侠传之后出的一部比一部拉胯!失望
拉胯
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.