
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挖坑不埋 天誅地滅
快点开放阿凌的攻略路线!!!!!!!! 我才不是馋阿凌身子,我只是想给凌云前辈一个交代() 我只玩了一周目,分支选项看攻略选的,一路除恶务尽,最后走了大团圆结局。 如果就这一周目的体验而言,我愿意给高分。 但说句实话,对新手而言,前期不是很友好,我选的短兵,前六个小时纯坐牢,接个木师傅的支线被机器人按在地上摩擦,主线也是靠着红儿才撑过了前期(红儿真是白月光啊)。 听说拳和刀前期挺强的,可能是我这个流派的问题吧,但这确实是一个值得优化的地方。 说回游戏本身,第一年和第二年做的很好,第三年慢慢就有点赶工了(我没走苗疆线,听说更烂),希望后续能有更新、DLC或续作进行补足吧。
感觉一般。。。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太垃圾了 卡的要死 弄一堆 对话剧情 机关 打乱 节奏 完了几次都玩不下去
I love the gameplay, batte style and the storyline...HOWEVER, the ending is too rushing. I hope there will be another development. And if possible please make an official english translation. Btw I recommend this game if you love hero's adventure or wandering sword....
好评给侠隐阁的各位师长好友以及某些水仙情节(?),但部分反派的角色设计着实匪夷所思。 [spoiler] 因为发现妈妈更喜欢妹妹而破防摆烂的反主、顶级恋爱脑之爱人苏醒后一秒从杀了不知道多少人的偏执狂变成纯好人、献祭自己救活反主后丢下冥宫一堆烂摊子不管了的最终boss...... [/spoiler] 强调反派也有属于自己的情义只是立体角色塑造的一部分,最重要的是明确驱动他们进行决策的逻辑内核。[spoiler] 阎凰的恶源于对观察被操纵者彼此倾轧与未来走向的渴求、水若蝉的恶源于实现愿景中完美世界的畸形向往。前者对设计人心的热衷贯穿了游戏全程,而后者所谓建立大同世界的追求更像是对恋人理想的全盘继承而毫无自我思考。因为无法接受丧偶事实、而宁愿采用畸形手段也要实现与恋人的约定,仿佛这样就能留住恋人的最后痕迹——这种情节与其说是美强惨和破碎文学,不如说是行为逻辑单薄到撑不起最终boss牌面的一种败笔。[/spoiler]
第一年超讚 第二年尚可 第三年就是大便 一堆伏筆沒收加上倉促的結局 但角色塑造沒話說 超愛段紅兒><
河洛的3d终于勉强到能看的地步了,虽然人脸依然崩的多。甚至感觉有很多武学特效太多动画太长了,不像武侠像仙侠。 完全没有剑法/刀法等流派值+切武器毫无副作用,体验略微有点诡异。整体来说能用到的武学非常多还不错,但个人而言还是侠客风云传模式的平衡性最好。 剧情槽点就非常非常多了,队友的某些好感剧情真的有点离谱了,基本没一个能看的。第三年主线倒没有很多人说的那么不堪,虽然也远谈不上好。 总的来说是只有重度武侠迷玩了不亏的水平
有種武俠版閃之軌跡的感覺 希望能在出續作
地形卡死,纯恶心人,全是bug
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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