
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
强力推荐 一不小心就沉浸其中 虽然很肝 但乐在其中 大家诟病的剧情方面 我并没有任何不适 人人接受程度不同 此外留下最深刻印象的就是音乐 相当NICE
有種武俠版閃之軌跡的感覺 希望能在出續作
立绘非常符合XP,人物有配音就好了(那个点开角色界面的配音不知道有啥意义,谁没事了打架的时候专门点开听,还不如做点技能配音或者关键剧情配音)明明剧情可以做的更好,拖了几年才出的正式版(之前说的免费剧情dlc也给砍了)。建模和场景也寒酸的不行,总体来说IP消费情怀!最后的结局真是又臭又长,不出续作还弄这么点伏笔干啥。想一周目体验全剧情的可以去贴吧看(保姆级攻略)这篇文章,几乎可以体验95%的剧情了,关键分支也可以存档通关在来
这画风一言难尽,求求了 再也不要二次元画风
河洛的3d终于勉强到能看的地步了,虽然人脸依然崩的多。甚至感觉有很多武学特效太多动画太长了,不像武侠像仙侠。 完全没有剑法/刀法等流派值+切武器毫无副作用,体验略微有点诡异。整体来说能用到的武学非常多还不错,但个人而言还是侠客风云传模式的平衡性最好。 剧情槽点就非常非常多了,队友的某些好感剧情真的有点离谱了,基本没一个能看的。第三年主线倒没有很多人说的那么不堪,虽然也远谈不上好。 总的来说是只有重度武侠迷玩了不亏的水平
其实还不错
期待了半天烂尾真有你的
这游戏原本是我最爱的武侠游戏没有之一,可现在下回来只要一想到这脑残剧情,不止第三年现在看前两年的剧情照样垃圾,就一点再玩一次的动力都没有了。
Good fun game even with the weird English!!!!! Worth it to play ;)
凑合玩,勉强及格
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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