
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩最后剧情太强行烂尾了希望以后出dlc
其实还不错
立绘非常符合XP,人物有配音就好了(那个点开角色界面的配音不知道有啥意义,谁没事了打架的时候专门点开听,还不如做点技能配音或者关键剧情配音)明明剧情可以做的更好,拖了几年才出的正式版(之前说的免费剧情dlc也给砍了)。建模和场景也寒酸的不行,总体来说IP消费情怀!最后的结局真是又臭又长,不出续作还弄这么点伏笔干啥。想一周目体验全剧情的可以去贴吧看(保姆级攻略)这篇文章,几乎可以体验95%的剧情了,关键分支也可以存档通关在来
劇情: 6/10 美術: 6/10 音樂: 9/10 遊戲性: 3/10 冗長的說教遊戲。 各配角的支線任務劇情還行,但主線就是一坨答辯,不斷的要你回答救還不救,但其實根本沒有什麼派生,就只有三種結局。而且很多主要人物根本沒交代清楚,太多懸而未決要素讓人覺得根本不期待二代,而是單純覺得沒做完就拿出來賣。 戰鬥系統爛到流湯,你沒跟我說我還真的以為這是河洛群俠傳之前推出的作品,戰棋系統沒改善就算了,河洛至少還能移動視角,俠之道不能改視角就算了,畫面移動還超卡;戰鬥節奏也是超拖的,玩到完全沒耐性。 角色培養完全沒有精神時光屋的喜悅,只有精力不夠的焦慮感、習武經驗溢出等級的厭惡感還有不知道什麼時候會被拖進主劇情而還沒整備角色的恐慌感。
有種武俠版閃之軌跡的感覺 希望能在出續作
虎头蛇尾
我是真的喜欢这个游戏,校园、武侠、回合制全是我的xp。所以越喜欢就越想吐槽,这个二极管剧情实在是太让人不想玩下去了,作为主角,我一身绝世武功但是什么都做不了太难受了。也明白河洛的难处,希望后续作品能好好打磨吧,尤其是剧情。一定支持!
I love the gameplay, batte style and the storyline...HOWEVER, the ending is too rushing. I hope there will be another development. And if possible please make an official english translation. Btw I recommend this game if you love hero's adventure or wandering sword....
第一年结束实在忍受不了这个剧情和角色塑造了, 抛开"似曾相识"的剧本设计, 这些过分脸谱化的角色设计, 主角的抉择全部是二极管式的选项, 剧情的逻辑矛盾制作者自己都不检查一下的吗, 每个人行为都没有角色自己的理由, 所有角色没一个活人, 包括主角的选择和所谓的内心自白, 全是设计上的套路化, 像是一个抄袭前后左右四个邻桌拼凑出来的的不少于800字的考试作文, 但凡有一点儿自己的思考也不会这样的毫无逻辑, 0分. 游戏的战斗部分更像是狗屎一样的"考试", 没有任何正面的反馈, 作为一个资源调配型的日常培养游戏, 从设计上战斗不敢给类经验类等级的设计, 以免资源调配失衡, 但这就导致了战斗变成了整个游戏最为冗余的内容, 同样是获得道具奖励的事件, 还不如留言板, 毕竟都是考验数值发放奖励, 那战斗设计的意义在哪儿, 仅仅是为了给招式找一个反馈的演出吗? 说实话这个模式前作的侠客风云我就不太喜欢, 前作好歹是吃到了时代的红利, 带IP的另类模式还是可以的. 本想着本作会不会有什么改进, 但居然还是换汤不换药的吃老本, 到了这个时代还是这样没有改进, 也难怪被见多识广的玩家抛弃, 就像东拼西凑的二次元剧情一样, 已经骗不到太多人了.
Unfortunately, the best way to describe this game is... boring. The core gameplay is literally just grinding your stats. It is occasionally interrupted by quests, but they aren't fun, they are the simple kill N bears, kill N wolves, kill N bandits... It's a downgrade to Tale of Wuxia in evey single way. The combat feels very limiting, with how tiny your movement range is compared to how huge the maps are. Repositioning is almost impossible, becasue once you touch the enemy, your movement is cut down to 1 or 2 hexes, so you're stuck to the first enemy you touch. The martial arts themselves are unbalanced, with one (fist) being a clearly superior option. And since this game emphasises minmaxing so much, you'll be pretty much stuck with it, because nothing else deals even remotely comparible damage or gives you this good of a crowd control ability. The UI is absolute garbage, auto saves are a mess, since they are not sorted by date, so you have to find it yourself, the camera movement is clunky, the pathfinding in combat is silly, with characters avoiding invisible obstacles instead of going for a straight path. I could go on and on and on, but I could forgive all of that, if only there was a fun story and characters... But story-wise, it had a few interesting setups, however the payoffs are always disappointing. I can't stress enough how dull any of your party members are, and as far as I know, you can't even get the more interesting ones, like teachers. You're stuck with the same 5 companions throughout game, ignoring the guest characters, and they are the most generic and bland characters you can imagine. The charm of Wuxia we all seek is simply not there. Do yourself a favour, look for a better game somewhere else.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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