
An idle xianxia game about clawing your way from a nobody to a god. Sit, absorb Qi, break through realms, die - and come back stronger. Every death unlocks new paths, races, and systems. Defy the heavens one life at a time... then conquer galaxies, universes and... more?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You sit. You draw in the Qi of the world. You break through a realm. You die.
And you come back stronger.
Path is an idle cultivation (xianxia) game about the longest climb there is — from the dust beneath mortal feet to a throne above the heavens themselves. Every death isn't an ending. It's a door. New paths, new races, whole
new systems you never knew existed.
At first, it takes you ages just to defy the heavens.
By the end, you conquer entire galaxies on a whim.
Origins & Races — Choose where you come from and what you are. Every rebirth unlocks new origins and
transformations: swordmaster, demonic cultivator, war body, and things far beyond human.
Dozens of Cultivation Realms — From Body Tempering to Immortal Ancestor and beyond. Every stage is a
wall, every breakthrough a victory torn from the heavens.
A Living World — Explore a procedurally generated map full of sects, mines, divine beasts, and events.
Hunt, farm, fight — or seize territory and forge an empire of your own.

Deep Alchemy — Refine pills for real: manipulate ingredients, control purity, bend the furnace to your
will. No "click to craft" — you master the art.

Free-Form Bloodline — Build your own bloodline from scratch, piece by piece. Your power, your design,
your inheritance passed down through lifetimes.

Equipment — Weapons, armor, treasures, and soul artifacts. Forge, ascend, and refine until every piece
carries the weight of a legend.

Weapon Skills — Skill trees for every weapon type. Every strike counts, every technique is a choice.
Path isn't one game — it's a dozen of them, nested inside one another. Dantian, meridians, body refining,
mantras, Dao, heavenly laws, sects with disciples and armies, clans, tribulations, towers, legends... you'll never run out of something new to unlock.
And just when you think you've reached the top? You ascend — and find out the top was only the beginning.
I want path to be something that i would love to play.
Genres
Stats
Languages: English
Engagement
Reviews
AI slop.
Decent early access, I'm expecting this to get better, if the dev isn't relying on AI to finish the game in their place. I come from a lot of mobile cultivation games, some of which were quite competitive and I see this going places, if handled correctly. I do wish the art was a bit more "modern" however.
好玩爱玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 33 reviews with recorded playtime.
貌似第一个中文评论 不知道作者是啥样的脑回路能做出这种修仙游戏 UI设计一塌糊涂,修炼逻辑完全稀碎 感觉像是个对修仙设定一知半解的老外搓出来的奇葩种 整个游戏给人的感觉,像是2000年那种老式网页版宠物养成 游戏内容也是,你修仙游戏没中文,用了AI都不做个翻译,然后各种修仙名词一会汉语拼音,一会英文翻译 闹啥呢 不知道咋说 这要国人做的怕不是山顶洞里住了半个世纪,完全不谙世事闭门造车的的产物 把人气笑了
Pretty awesome cultivation simulator. With that being said the UX/UI can definitely be improved in a lot of ways. I also hope there will be more origin quests added.
Damn funny game, Idle, and good. Take some time to start see the big numbers, and to get what is happening on the game but after that is a strong idle to play and pass some time.
Не моё.
This game prolly won't win any beauty pagents but gameplay wise it's awesome! Though I gotta say, the unique art style does grow on me =P Been playing this for a few months and from my fist playthrough to now, I've seen this game transform to what it is now. Dev has a discord server, if you have any bugs you can report it there. When I talked to the dev, he was friendly, professional and you really feel that this dev cares about his game and playerbase. Now that it is on steam, I won't have to check for updates manually, *phew* (yeah yeah, I'm a lazy bastard) So back to the game; It's an "idler" but don't let the title fool you, it's actually an active game. You have lifespan to worry about unless you have farmed enough soulpower to get more lifespan, most of the time early game it's pretty hands-on. The game itself has a ton of content. You have lots of origins to unlock; player start points where every origin has unique game mechanics. Sects where you have to face-slap everyone to get more benefits and more. No arrogant young masters though... If you like (semi) idle games and/or xianxia themed games? This one is definitely worth a look!
how do you get rid of divine beast you don't want i cant find a way to discard them and i cant hatch any more eggs
Surprisingly good game. A few reviews mention being overwhelmed and if you read what the dev has written, he wants it to stay that way as it sets the tone for the game. There are a ton of moving parts and pretty in depth mechanics that you end up slowly learning over time. The in game guide does need to be overhauled (Sect management is not explained well at all, what do the Elder stats correlate to?) but there's a very solid structure here that the dev can iterate on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 331 | 49% | Free | |
| $30.2K | 68 | 57% | $9.99 | |
| $12.7K | 81 | 81% | $3.99 | |
| $8.3K | 18 | 78% | $11.99 | |
| $5K | 31 | 94% | $4.99 | |
| $4.4K | 25 | 64% | $4.99 |