
An idle xianxia game about clawing your way from a nobody to a god. Sit, absorb Qi, break through realms, die - and come back stronger. Every death unlocks new paths, races, and systems. Defy the heavens one life at a time... then conquer galaxies, universes and... more?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You sit. You draw in the Qi of the world. You break through a realm. You die.
And you come back stronger.
Path is an idle cultivation (xianxia) game about the longest climb there is — from the dust beneath mortal feet to a throne above the heavens themselves. Every death isn't an ending. It's a door. New paths, new races, whole
new systems you never knew existed.
At first, it takes you ages just to defy the heavens.
By the end, you conquer entire galaxies on a whim.
Origins & Races — Choose where you come from and what you are. Every rebirth unlocks new origins and
transformations: swordmaster, demonic cultivator, war body, and things far beyond human.
Dozens of Cultivation Realms — From Body Tempering to Immortal Ancestor and beyond. Every stage is a
wall, every breakthrough a victory torn from the heavens.
A Living World — Explore a procedurally generated map full of sects, mines, divine beasts, and events.
Hunt, farm, fight — or seize territory and forge an empire of your own.

Deep Alchemy — Refine pills for real: manipulate ingredients, control purity, bend the furnace to your
will. No "click to craft" — you master the art.

Free-Form Bloodline — Build your own bloodline from scratch, piece by piece. Your power, your design,
your inheritance passed down through lifetimes.

Equipment — Weapons, armor, treasures, and soul artifacts. Forge, ascend, and refine until every piece
carries the weight of a legend.

Weapon Skills — Skill trees for every weapon type. Every strike counts, every technique is a choice.
Path isn't one game — it's a dozen of them, nested inside one another. Dantian, meridians, body refining,
mantras, Dao, heavenly laws, sects with disciples and armies, clans, tribulations, towers, legends... you'll never run out of something new to unlock.
And just when you think you've reached the top? You ascend — and find out the top was only the beginning.
I want path to be something that i would love to play.
Genres
Stats
Languages: English
Engagement
Reviews
Typical AI-slop incremental. Steam AI disclosure states as follows: "AI was used for UI and some translations. No AI was used for creative content, progression balanceament nor any game-design related." However the game was coded using AI, as stated by the reddit post by the developer stating as follows "AI disclosure: AI used for coding" and is extremely obvious as every dialogue box that tries to explain a new feature acts as if you know every single thing about the game already. Reddit Post from Developer Here: https://www.reddit.com/r/incremental_games/comments/1w8ba9j/path_of_the_idle_cultivator_v05_steam_is_launched/ Maybe one day it turns into something halfway decent, but I won't be there if it ever does.
AI generated idle game where numbers go beyond infinity it would be great game if AI could do incrementing numbers correctly, game has 0 balance as you guys you might progress turtle slow or infinite fast and there is no middle ground, boring as it gets I would say
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 33 reviews with recorded playtime.
um. not a game for me. too confusing. gotta read a book or two before starting off. and if you don't you die and restart..
Not the idle game I was expecting. Just wasn't for me.
The game i decent for being free. You'll get couple of hours of game play. But generaly really confusing with the elements, stages, etc, the guide in game is totaly worthless. Half the time you have no idea what is happening. Your power level spikes at some points and not others which makes it more confusing. There are alot of inconsistencies with the UI, some work one way, the others work another way. Alot of the game feels AI generated due to the inconsistencies. There are also bugs with rebirth and the power spikes. I will moste likely give it a try after couple of updates. But the game feels to have a big depth, so many hours of gameplay is to be expected.
claude fix ui no mistakes
Короче дают нам перса, который должен прокачаться и всех нагнуть. Прадва тут небольшая проблемка - человек смертен(тут правда не внезапно) и когда таймер подойдет к концу - ваш прогресс принудительно обнулят. Часть конечно останется, но то мусор. В итоге "У меня был план и я его приедрживался", те нужно тупо играть по гайдам. Если с кинцом на консолях хотя бы можно под пивко смотреть катсцены, то тут никакого удовольствия нет.
AI slop.
Pior Que Crack caso queira continua tendo vida fique longe , Recomendo
Ai slop. Lot's of bug. after rebirth sect is not functional. not sure if supposed to be reset or what. the whole ui canbe zoomed in and out by pinching the track pad. pretty sure that is not supposed to happen. graphical bug here and there when choosing mantra and such. good concept but the execution is 99% ai slop. could be a good game with proper coding and better visual asset
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 331 | 49% | Free | |
| $30.2K | 68 | 57% | $9.99 | |
| $12.7K | 81 | 81% | $3.99 | |
| $8.3K | 18 | 78% | $11.99 | |
| $5K | 31 | 94% | $4.99 | |
| $4.4K | 25 | 64% | $4.99 |