
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
Modeled estimate, not a reported figure. How we estimate →
About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容不多,看以后更新吧。 不值30+ 想玩的等打折到20左右再入
Great game, would be really nice if you could Favor a build and not having to constantly switch back and forth
Too much gear, too many gear mods, no search function. No bestiary with damage types either.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 793 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really more like meh. it has some parts well thought out but it needs a bit more progression milestones to feel truly rewarding.
Twice not saved progress!
这游戏画风不错,玩法也有意思,多种流派、职业各有特点,关键是会根据玩家意见,不断改进更新。希望将来能增加——防御反伤流,吸血流,dot流。然后简化技能构成,比如有的技能包含冰伤害和穿刺伤害,有的技能包含火伤和电伤,感觉有点复杂。希望能够变成冰、火、电、圣光、黑暗等纯元素伤害。比如简化物理伤害类型,不区分劈砍、穿刺、打击等,统一归为物理伤害,其他统一归为法术伤。精通技能、支援技能、辅助技能、法术等类别,感觉也可以精简,形成法术、技能、被动等更简洁的结构,这样就不会在装备上随机出现很多不想要的词条,什么增加精通、增加支援、减少精通的蓝耗、减少支援的蓝耗等等类似的,虽然目前有图鉴可以封印,但感觉还是不方便。装备词条也可以精简,防御装不会出现法术伤害词条,武器则不会出现增加防御词条等等类似情况。让祝游戏持续大卖
yes
放心玩。放心入,值回票价。
非常好玩,测试版就玩了几百个小时,系统丰富,反馈强,流派也很多样。期待后续平衡调整让游玩体验更加多元~~~~强烈推荐
Great idle game!!! So many idle games are slop, it's very heart warming to see a properly launched game. Early/midgame is engaging and fun, and it's easy to walk away from and let progress happen hands off. Pros - bug free - smooth transitioning & progression - plenty of tutorials, help tooltips, and quest tasks to teach you the full game mechanics within a day playing - Visual and audio is tight - Set and forget filters for loot to auto sell - Banishing a character (you want to do this when you replace common with rare or legendary newly recruited char) you can refund tokens that speed level up the new character. I really like this quality of life, it's very thoughtful Not great but not terrible - The stats need some restrictions, it's a little too RNG, an item should thematically tie to a class. A strength + int items makes me think Cleric specific for consideration but then you look at the rest of the affixes and frown. The issue here is comitted and enabling to one way or another. If there's going to be no restrictions loot piniata stats on gear. Give me ways to sort and filter better so i can review by character ... otherwise it's too much manually mousing over and considering for the volume of loot - The resources (gold, blood, bones) are very NGU. Just when you think you have enough to do the one thing you were looking forward to doing, rng takes over and drains and tanks the resources. Great example is unlocking legendary prisoners and I want specifically a legendary mage. I drained all my gold and didnt get even one legendary prisoner when i set the slot machine on auto. It's a bit too much of a rollercoaster between having resources and zeroing out. - Progression can stall, and to make progress you need RNG to line up. Get a unique or legendary chest to give you the right slot item with the right stats for the right character is low chance x low chance x low chance. Bad - No way to see a specific potential recruit's full talent tree when in prison UI. It makes bewitching (recruitment) similar to paying blinds in poker. This leads to even more gold drain playing roulete
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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