
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术特效太刺眼,地图暗色的,敌人暗色的,子弹和背景色也是同色系的,经常找不到敌人在哪,自己在哪,鼠标在哪,整个游戏都是紫色系的,太瞎眼了。
画风很喜欢,跟朋友一起玩的蛮好玩的,不错的一个肉鸽游戏很耐玩
全成就啦!!!和朋友一起玩的很开心!!!! 目前体量大概在18-20小时左右,制作组在很努力的更新补丁一天一更,后续也承诺了会有免费dlc补完剧情 作为前作暖雪的粉丝来说,本作的流派其实相比前作是有一些差距的(当然暖雪包含了一个免费dlc和一个大型dlc内容量来说肯定是有差距的)在前作中角色技能或武器都是构筑的一环,例如前作你可以玩无量天尊玩开天这都是开局角色流派,在游戏中你拿到一些特殊的武器例如躺平的咸鱼搭配秘宝就可以玩躺平流,根据选取的技能或秘宝进行调整但是!!!!!!!! 在本作中围绕流派构筑主要是通过武器,武器分为枪头和武器本体可以进行不同的搭配打出不同的属性效果,对于角色技能和武器的联动和流派的构筑来说就太薄弱了很边缘化。目前塔罗女作为T0的存在独创的“电表倒转”几乎是这个游戏不得不品的一环了,相比之下其他角色的技能就有一点坐牢了尤其是后期在高难度高数值的加持下某些角色的容错实在是太低了 本作的秘宝可以根据武器选择纯异常或者是利用五色秘宝左脚踩右脚不断地触发多种异常,唯一可惜的就是格子危机和合成台了。格子实在是太不够用了(官方承诺了会在后期更新中加入宠物背包系统改善格子危机症状) 本作的塔罗牌也是构筑非常关键的一环搭配秘宝不断地触发启程和终点效果左脚踩右脚可以实现电表倒转,而且配合塔罗女的被动可以额外获得塔罗牌效果更快的成型这就是为什么塔罗女是T0(由于不断地触发效果会导致满地都是装备导致游戏卡死,官方已经对游戏内的触发效果在每小局中做了限制) 最后说一下期待制作组修改的部分,希望加强一下其他角色让其他角色也可以有一点可玩性(希望制作组不要在角色上做减法,这是肉鸽游戏爽是最重要的)此外角色升级的那个货币在后期严重溢出希望可以用来刷新高难度下的刻痕,在高难度下有更多的选择!!!期待后续的更新!!!!!!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a really solid game for 15 bucks. I'm pretty pleased with how smooth it is. It's a good time with friends. My only complaint is that a run takes quite a bit of time and I can't really figure out how to stop in the middle and restart with them.
16:10屏幕比例鼠标经常点出去,希望尽快处理
我队友出牌太慢了
可以爽刷20小时左右,后面就没什么好体验的了。希望难度再平衡一些,糊的时候最高难度也是随便打,不糊的话什么伤害都没有。角色方面除了占卜师在游戏内都看不出特色,必杀技也没有存在感。枪械方面感觉蓄力武器全部不如连发武器。如果可以希望可以增加激战武器。
给我玩得颅内高潮了!
爽!
能玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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