
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
出了这点就不更新了?什么时候更新什么时候变成赞。
战斗节奏爽快,武器秘宝搭配自由度高,联机乐趣十足,刷怪解压过瘾,可就是最后伤害比队友低很多
之前看老菊视频关注的,正式版多了很多流派,关卡也多了好多,下午出现联机炸服也是联机游戏传统艺能,官方修的很快,晚上继续爽联
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卡通画风很戳我,弹幕特效做得很不错,爽点也持续在线,还是那句话,蘸豆,爽!
先说结论:无聊玩意,我都后悔没在最初两小时退款了 别看预告里的角色局外技能及加点五花八门,实则基本没差别,并且跟局内玩法几乎毫无关联。 这游戏要注意的只是枪械、配件跟秘宝之间的配合,除了个别加速必杀技词条之外,其余跟角色的技能根本就是毫无关联,而且选角色不会因此获得某种属性加强或限制,虽然这么做是给了玩家选择,但导致所有角色完全一样玩法,那还不如可玩角色只有一个人。 虽然配件跟秘宝不完全只是数据堆叠,也有一些机制玩法在,但完全没有起到化学作用,枪械攻击方式并不会因此产生变化,最大不同也就弹数增加而已,也就如此。蓄力攻击更是可笑,所有蓄力枪械都一个样,没差异化,也无法配合配件产生变化。 最后的结果就是,玩谁都一样,玩啥属性都没影响,并且各种怪物攻击并没差异化,没特色;怪一拥而上却各打各的,导致你对应的玩法永远只有一种,跟怪绕圈放风筝。 而且游戏后期十分看你的数值高低,前作暖雪虽然也是,但起码各种配合后,量变产生质变,这游戏则是各种堆叠数值而已,机制的被动基本没作用。 P.S.前作暖雪我打了差评,但那是DLC玩的破防泄愤的,暖雪是实打实好玩的游戏,有许多构筑的乐趣,我随时会改回好评,跟现在这个差评性质不一样。
bd还挺多的,感觉数值都挺高的,确实枪械改造效果挺多的,目前体验不错。
幾乎每天更新, 非常努力的團隊
loved it
不好玩,那破花谁能想到刷必杀技啊那东西,跟我都不是一个属性的,我一个物理直伤的,怎么能想到带一个酸性的破花到身上,我就带了启程终点和塔罗牌倒转,五千多的重击率一点伤害都没有,那雷鸣之铠不是说拿了就通关了吗,为什么我拿了还会被打死???
玩了10多个小时,整体感觉下来就是非常不错,战斗视觉特效都做的很有质感,操作手感也很好,并且有辅助瞄准,可以把更多的精力放在走位上,枪口和枪械的肉鸽组合有点意思,联机的体验感要更好。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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