
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game which allows for some crazy broken builds - and that's where the real fun is, finding out the synergies and melting all the enemies.
谁能想到奶妈只能在补给站用一次啊,这个奸商给东西也是玄学,好的不来,差的乱来,要不是我走位风骚,早就死在补给站前面了
能联机我就能吸血,酷酷吸队友的血,roll不到好的装备秘宝我就直接开吸,哈哈 PS:第一关真是刷吐了,还没到boss之前被小怪摸几下就没了,补给少得可怜
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
분량도 개혜자고 조합식도 맛있게 먹을게 많음 너무 커지니까 연산식이 많아져서 렉걸릴때도 있는데 그냥 재밌음 ㅋㅋㅋ
前面坐牢,roll到好的才能爽,曲线适度拉长了游玩时间也算是个合理的设定,最重要的是可以联机,最高配置为队友
game ballin
射击!爽,主打一个狂点攻击和boss爆了,护甲是什么?生命是什么?统统分解
玩法优秀,画风一流,手感可以,但是感觉目前池子还有点小浅,期待更多武器配件秘宝,多点套路才更好玩吗
同质化太严重,总体来说配不上这个价格,流程非常乏味,通关之后就再也不想打开了。 相比于前作暖雪的不同流派,可以重复游玩,这一版枪械和遗物都非常随机,很难让玩家搭配到自己想尝试的组合,而且枪械差异化也不大,叠起来就一枪秒了,让人没有多周目的想法 角色最强的还是那个塔罗牌角色,其他角色完全没差异,游戏完全就是启程终点发射器,其他三个护盾,生长,余烬配合启程终点很容易刷满。 总而言之,这种游戏让玩家爽才是核心,我觉得可以做如下的改进: 1.学习暖雪,可以开局自选一个遗物和武器,让玩家想尝试想玩的搭配而不是随机出; 2.锻造台多出一点,或者加大宠物背包,不让玩家卡格子; 3.三种属性不要设置上限,后期很容易满; 4.血月难度可以调高一点,加大角色间的差异感,塔罗牌角色后期太强,所以要让他前期战力低一点,为度过前期让玩家更容易选择战力角色,多让玩家权衡一下 5.boss种类还是有点少,特性不是很强,总体来说就是很容易乏味,很枯燥,我打三四把就完全没意思了,对比哈迪斯,暖雪等,太容易腻了,要在这方面再琢磨一下
爽
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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