
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
弹幕肉鸽玩法有趣刺激,战痕机制高风险高收益,武器改造花样繁多,鉴定为爽游
好玩
有宠物背包真爽吧
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
0 фпс в коопе. 1 миллиард урона от тим мейтов делают игру не играбельной для Вас.если тебе не повзело с вещами. вся игра заключается стоятьв углу из за 1 фпс и дохнуть от всего 100 раз .пока твой друзья получают фан
挺解压,无脑刷刷刷,就是部分build明显是弱智,联动拉满了也不如别的build一根毛,说的就是你五色体系、战技体系,别人都在一发蓄力清boss,你还在刮痧一百年,跳来跳去最后嗝屁了都不知道为什么这么弱,明明异常伤害4800%,但依旧刮痧,你别管数值高不高,你看他拉不拉完了吧
是一款不错的肉鸽游戏,画风和玩法都挺对我胃口的,英雄技能和天赋都可以通过商店药水提升,关卡和boss也挺多样,通过不同的组合衍生了不少流派,总体上还是不错的。
之前制作组说的宠物临时背包系统,今天的更新实装了,好评
什么时候把宽频分辨率给修了什么时候给好评
还行
这游戏现在玩的人好难受啊, 想自己摸索一套搭配过血月根本不可能, 辛辛苦苦组了一套搭配连人家无限流的脚后跟都摸不着, 根本没法通关血月难度, 最后还得老老实实找攻略看什么流派能通关, 但是每个角色的通关流程都是一模一样的, 要拿全皇冠就得一次次刷开局, 玩两局血月就没意思了 还不如玩困难模式, 起码自己的搭配能爽刷通关。 这游戏除非大改开局或者流派, 不然现在十分不推荐游玩, 太无聊了, 完全没有肉鸽的爽感。 还有现在的负面太恶心了, 就不能自选负面吗? 刷个开局得十分钟,有意思吗?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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