
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
簡單好上手
能左脚踩右脚的肉鸽 才是好肉鸽!!
物有所值
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可玩性非常高,武器和配件有不同搭配效果,不过这个游戏还是很注重秘宝的选择。感觉不太好的就是地图有点偏小,要是后续的更新可以更新一下大的地图,就好了
Абсолютная шляпа, локации микроскопические, всё увеличено, что ты там наносишь врагу непонятно крит не крит и тд ( даже лога нет чтобы посмотреть ), нет странички чтобы понять а какой вообще у тебя шанс крита и тд. Экипировки нет, есть какие то артефакты и всё на этом, но нет например шлемов,брони,зелий никаких, никаких бустеров и чего нибудь такого разового использования. У игрока всего 2 оружия, с этим оружием можно лишь улучшить редкость и поставить на него наконечник/глушитель, который тоже можно улучшить, на этом всё. В игре прикольное музыкальное сопровождение , рисовка и анимации, но это единственные плюсы, сама игра неиграбельная вообще, оптимизации ноль, мой мощный ноут шумит на ней как будто я играю в экспедицию 33 или что то подобное, в общем шляпа, не рекомендую
被朋友安利的多人联机游戏,总体评价大概是 7/10 游戏寿命30小时左右 先说好的: 1.开荒过程富有乐趣。期间尝试了各种流派,多人联机模式下一个boss不断到底和队友扶起来再通关相当有成就感。 2.可以不断构建自己喜欢的流派。主要分为物理、冰、火、闪电、腐蚀五种流派,各种道具,塔罗牌搭配多样,还有武器和配件可以刷取。 缺点: 1.单局时间过长。和朋友联机一次3小时左右才能全部通关,一天一把玩到11点,玩到后面已经有点累了。 2.流派之间不够平衡。物理成长太快了,配合塔罗后面都是秒,开黑的时候大家都得抢伤害打怪,与此相比冰又太弱了,成长太慢,电的雷鸣之铠禁锻以后直接无敌了,第一次依靠这些buff是爽的,但是20小时之后,乐趣消退都是这些套路就觉得无味了。 另:装备刷的太多满屏会卡,不过作者贴心的有自动分解选项,记得使用。 总体而言,60块钱对得起30个小时和朋友一起开黑的售价,是一款能在前中期给你带来很好体验的肉鸽游戏。
前期用斧子养物理伤害,后期秘银弹物理转战技,恋人之礼同步战技和子弹攻击力,王冠获得战技伤害一半的终伤,这些都是可以大幅转换数值的东西
Довольно неплохой рогалик. Есть билдостроение, прокачка, симпатичная графика, вполне адекватное понимание что делает твой персонаж и что делают враги и можно хорошо мансить от атак того же босса который заливает весь экран проджектайлами всякими. НО есть огромный минус и это однообразие локаций и в целом забегов, меняется только ваш билд и ничего больше. Все локации, боссы, мини ивенты в 99% одни и те же. И какой то невнятный кооператив. Не нашел ни одной катки через стим, только по приглашению своих друганов. А так хотелось после прокачки всего побегать с рандомами на кровавой луне.
一款挺不错的肉鸽游戏,角色挺多,有不同的大招和被动技能,场外升级设计的也比较合理,不会有场外升级破坏场内肉鸽元素的情况,画面表现是我喜欢的类型,武器和配件的搭配种类丰富,是一款会玩上头的优秀作品,但要说几点建议希望制作方能考虑采纳一下,1.我通了一次普通关卡,然后前后共玩了5、6次吧,我发觉游戏中副武器的存在感有点偏低吧,因为我感觉能把一把武器升满,搭配上一个好的配件已是不易,而且在战斗中我感觉不太需要频繁更换武器来打输出吧~或许我没玩到困难及以上的难度。但我觉得适当多出一下辅助配件,类似副武器更多为辅助类不太需要频繁切枪也能在主武器输出中起到增强的作用会让副武器的参与感更高吧。2.我经过橙色武器洗词条可以将武器升级成 神话武器,那么武器配件是不是也可以通过洗点来把橙色配件升级成神话配件呢,这样会更爽吧。3.怪物的攻击有些单调了,不仅是boss ,小怪同样也是,我基本就发现红色子弹的弹幕黑和地上出圆圈爆炸,或则圆球分裂,boss或许还会增加一点冲刺攻击和跟踪子弹,我感觉从第一关打到最后一关都是如此,增加一点怪物不同的攻击方式,让游戏显的不那么单调吧。反正瑕不掩瑜。我觉得是一款优秀的肉鸽作品。希望制作方后续能有更多内容的更新吧
好玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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