
Party Saboteurs is a local multiplayer espionage party game for up to four players. Each player controls a spy who is trying to blend in an exclusive cocktail party to complete the missions. The catch? At the same time, they are all controlling snipers trying to identify and eliminate each other’s spies.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like Thief Town or Hidden in Plain Sight then this game will be great for you. You each play as both a spy and a sniper. Basically the left side of your controller controls the spy and the right side controls the sniper. You are tying to perform tasks as a spy while at the same time trying to find and kill other spies with the sniper. It sounds a little more confusing than it is. Bottom line- Its a fun LOCAL (Online says its coming soon) multiplayer game. Fun if you have some roommates you dont mind destroying. Its early access so there are a couple bugs here and there and im sure there will be plenty of additions to the game as time goes on.
The game looks cool, but my friends and I couldn't get into it. We had controllers, unlike some of the other negative reviews, so there were no issues there. We just thought it was a bit boring. It's an interesting concept and I'm hoping some gameplay changes during early access will make it more enjoyable.
[b]Party Saboteurs is a local multiplayer game (with online multiplayer coming) where you control both a spy whose aim is to sabotage a dinner party, and a sniper who is trying to stop rival spies. [/b] I've been on a bit of a local co-op streak lately and Party Saboteurs caught my eye as it seems like something that veered away from the usual party brawler and into something a bit more like Monaco or Dollar Dash (both of which focused on objectives over combat). Despite being in Early Access the game is already showing some great promise. There is a solid foundation idea to the game: you must sabotage a dinner party without being found and killed WHILST trying to stop your rivals from doing the same. Though lacking in content in the way of maps and power-ups right now we are finding the game very, very fun and looking forward to trying it with more than just two of us. The game currently has local co-op games modes and challenges with multiplayer being implemented at a later date. The local co-op game mode supports 2 to 4 players and allows up to 8 if you're willing to share each controller with another person but I think this makes the game unenjoyable as controlling both your vision and movement is integral to the gameplay. Once the game starts you can all (discreetly) choose which player you'd like to play as this turn and once everyone is ready it begins. You all have a large cross-hair which you control with one half of the controller and anything outside of the cross-hairs is completely black; the other half of your controller controls your spy which you'll use to activate objectives. Those objectives are dotted around the map and you must get to them and activate them without the others players working out which character you control and consequently sniping you right in the head. This requires multitasking as you have a lot to watch at once without giving yourself away. There are other NPCs walking around and the AI seems pretty solid so far, I have killed many, many innocents because I genuinely thought they were my Player 2. In fact there was a moment whilst playing when we BOTH tried to kill the same poor woman who we believed to be the other player...which she wasn't. I found them to mimic the way real players may play with things such as heading towards objectives over time, short pauses in movements then continuing and movement that seemed to blend in or be completely random. It makes the game a lot more challenging and way more fun than if it was easy to work out who was a bot and who wasn't. You'll also find a few power-ups (though not that many right now) that I've seen so far that you can shoot to collect such as a smoke bomb which you can use when you need to as either a distraction or a decoy or another that'll auto complete an objective for you. The sound is something I want to mention; I love the music in the game. Each stage has different music which you can see being played by the band at the party. Though a small part of the game not many people would notice, I loved this feature a lot. There are three musicians (that won't start playing their instrument until it actually starts in the soundtrack) per stage each playing a piece of the music you hear whilst playing. You can kill them off one by one and the musical instrument that they are playing will stop until all three are dead and there is just musical silence. There are so many developers that ignore the small little things like that but I think this really does add something to the game. The conversational chatter in the background also enhances the feeling that you're actually at a social gathering/party making the whole experience ten times better. A few suggestions would be to maybe add a harder game mode where there are things like as more innocents are killed there is more panic among the other guests making them move more or possibly faster or maybe even introducing things like detectives you must avoid in order to not be arrested. It would also be good to see different types of objectives, maybe some that require more than just one action, such as taking an item to another part of the room aka poison into a wine decanter or removing files from a desk; just something to make your objectives feel a little more meaningful. The only cons I can really find to the game so far is the lack of stages and power ups which I hope will be added whilst the game is in Early Access. The other issue is the time it takes to capture an objective. We both found it to be a little too long as it's made very clear to the other players by the large circle that fills around your cross hair that you are taking an objective at that time. It makes it very easy to just watch the other players cross hairs whilst having your own positioned between objectives then quickly check them all when you see it for quick and easy kills without using your spy at all. It might also be nice to add some larger maps with more NPC's wandering around for those who want a little more of a challenge. [b]Overall I can see so much potential to this game and I can't wait to see it fully fleshed out and completed when it's Early Access is over. The price point is perfect at around $2.50 per player (local multiplayer) and for what you get it's great value. This is one of the most enjoyable local multiplayer games I've played in a long, long time and one that's well worth keeping an eye out for in it's completed form.[/b]
Great party game. It needs an AI/single player mode with a story or something, that would be sweet. Also needs a keyboard layout/ui (controls from what I found): Space = LT LCtrl = RT Z = A B = B Y = Y WASD = Left control stick Arrows = Right Control stick Enter = Start
Plan güzel, düşünce güzel ama oyun bitmiş durumda. Menü hataları ve buglarından oyuna girmek dahi mümkün değil; girip de boş serverları görebilsem gene bi derece oynayanın kalmamış olmasını eleştirebilirdim. Oyun alınacak veya oynanabilecek durumda değil. Umarım benzer konseptte ve üzerinde daha iyi çalışılmış bir oyun yapılır.
"Connect one or more controllers" - the Game Apparently releasing on PC but not even allowing a keyboard to PLAY the game, just giving you an error if you boot up anything from the menu. What. The. Hell? And not even pointing this out in the store? (Like, say, Two Brothers). The fail is strong here. Since I can't refund guess this is only good for cards. Damn :/
UPDATE: So six months after my review the developers added a single player mode, and today (a year later) I finally gave it a shot. Unfortunately the second mission appears to be broken; In it you're tasked with protecting someone using a sniper rifle, however the scope only moves at one speed and that speed is slower then the target walks, thus making it impossible to keep up with and protect them. As such, just like with my initial review, I do not recommend this game. OLD REVIEW: Store page lies; there is no single player mode, not even a basic one. I even tried opting into the beta version of the game to see if it was in that, but no luck. This game is multiplayer only.
Some how a good game but lacks taste plus it has loads of bugs! [NO SINGLE PLAYER MODE WITH KEYBOARD]
This game is a great party game. We only tried it locally with a few xbox 360 controllers hooked up. It looks like they've enabled keyboard controls but we didn't try them. Pro: -Simple gameplay -Multiple methods to winning -Penalty for shooting the wrong person is justified -Fairly easy to blend in Cons: -You may peak your mics if playing with friends -You may not like your friends much after playing -Only 4 levels so far -Would like to see more hidden things (like if you put your crosshairs on a cat)
The game is fun and all but it is very buggy. Gameplay is fine, but whenever a round is over from assassinating all the spies or collecting all the evidence, points were not awarded. The controller also continues to rumbles if you stop collecting evidence mid way. Has potential to be good but the bugs make it annoying.
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