
Fight your friends as puppies, kittens and other fuzzy creatures in PARTY ANIMALS! Paw it out with your friends remotely, or huddle together for chaotic fun on the same screen. Interact with the world under our realistic physics engine. Did I mention PUPPIES?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.1Kreviews | 80% | — | $23.6M |
| $19.99 | 6.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新更新的赛车模式学什么不好,非得学盖金死毛子那套爬线系统,什么叫我开赛车还得爬科技树?什么叫我开赛车对手开金币车来炸鱼了???? 并且赛车模式更新后卡顿明显,优化不太行。
This game made me divorce my wife as I was so locked in (lowky) that I neglected her fat ass I also cheated three times on her completely unrelated just thought Id mention that my first born son drowned last year and I don't want to live anymore ;(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Thai*languages with full audio support
| $19.99 |
| 5.3Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cuidadito conmigo en este juego...que puedo pegar millones de sopapos y acabaré muerto por tropiezo como gilipollas que soy. La raqueta es mi arma poderosa. Recomendación?? Puess en este juego empecé una relación y la acabé no sé si sirve. En fin, animales monos!!!
bug一堆就是不修,一个进不去房的bug得休多久?
[h1]3AЛУПА EБAНAЯ ОШИБКА 5000000000000 НЕ РЕГАЕТ CУКA ЯПОНЯКИ ЖЕЛТОРОТЫЕ ЖOПУ ВАМ ПОРВУ[/h1]
整个游戏没有任何的公平性可言,充满了策划和项目组傲慢的态度和对玩家诉求的漠视。 1.首先,游戏针对键盘操作没有做任何的适配,手柄常见的转圈丢人功能在键盘上几乎无法复制,直接导致键盘玩家在与手柄玩家对抗的体验上天生少了一大截,可以说键盘在丢人这个功能上属于完全残废状态。整个项目从策划,到程序,到QA,到社区整个流程无人在意键盘玩家的体验,哪怕从发售起就一直有玩家反馈键盘操作的问题。 2. 整个匹配机制是完全没有做平衡的,新手第一次玩就能遇到满级玩了几百个小时的大佬,全程被虐没有任何的体验可言。 3. 游戏的物理机制按道理说是为了喜剧和闹剧效果设计的,但是在实际游玩体验上充满了策划的恶意和不作为。在攀爬功能上经常能遇到莫名其妙爬不上去或者爬着爬着人翻起来掉下去的情况。坠落眩晕的边界和体验也是一塌糊涂,经常在不会眩晕的高度坠落会莫名眩晕。体验下来搞怪和喜剧体验没怎么感觉到,经常出现的反而是莫名其妙爬不上去,莫名其妙晕过去,失败的体验决定在随机性上而不是自己的操作上,可见整个项目组对游戏的平衡和玩家体验做了0优化。 4. 游戏机制和地图设计混乱和缺乏指引。拿武道会这张地图来说,在游戏后期毒气蔓延之后,场外视角看到的毒气范围和场内完全不同,经常指引场内玩家到没有毒气的地方莫名被毒死了。当毒气铺满全场以后谁先死亡似乎只和运气沾边,谁运气好谁就不会死。再拿黑洞实验室地图来说,到最后一轮引力的时候,所有人都没法全程拿着铁链,最后都会被吸到黑洞上,谁最后存活完全靠运气。 综合而言这个游戏就是一个和自己技术,努力毫无关联,全靠运气+匹配+使用设备决定胜负的游戏,每次的游玩体验都是以愤怒和不满结束,这个游戏只适合完全不在乎胜负和各种bug+不平衡的玩家。
拉完了,除了画风好一点以外,其他可以说是一坨。先不说就几张地图 几个模式 玩不了多久就腻了。操作体验也是一坨,人物软绵绵的,玩的很力竭,很不跟手。98买本体和朋友玩 结果朋友处处受限,不如不做好友通行证版本。也就刚上手觉得新鲜,玩了一会儿就觉得不好玩了,更何况98的售价。
你们是不是有病?一个休闲游戏,操作功能就那么点,做一个又臭又长的教程?是不是搞不清楚定位?你不想着怎么让玩家留下想着怎么让玩家买完游戏尽可能拖退款时间?最近看了视频有新模式想回来玩玩,玩完你这个又臭又长的新手教程,我都不想玩了,还指望我给你推荐?你们开发经理可以换人了
SCREW GENERATIVE AI :)
This is a silly game, but it has a cute and charming aspect to it as well. A good game for family fun, and certainly one of my wife and I's games we go to when we don't have a lot of time and want to play a few quick games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $23.6M | 30.4K | 81% | $29.99 | |
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| $23.5M | 30.6K | 84% | $49.99 | |
| $23.5M | 223K | 97% | $7.99 | |
| $23.8M | 62.3K | 92% | $19.99 | |
| $23.8M | 48.1K | 95% | $19.99 |