
Overcome the limitations of having a hacked brain and still survive. Most of the time you have no control, but at key moments you can take decisions that are vital: think them through very carefully. The rest of the time, watch your body act and hope you make it out alive...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Great game, kept me busy for a while :)
An interesting turn based puzzler for what it is. The story has some obnoxiously dumb elements to it, but it's not all that important. My biggest complaint is that for a puzzle-esque game, there seems to be some element of randomness in the AI. I've been told my bot will run around an object only for it to run into walls, and I could run the exact same solution several times and get different results every time because a robot would randomly miss or a shot would randomly pierce through a wall or not. It's hard to have a strategy puzzler when the outcomes are random. I don't know if it's worth the price tag but it was fun enough for what it is.
The kind of a game I like to have in my collection for when I want something simple and unchallenging on an intellectual level. The gaming equivalent of a beer. Recco.
The game is alright, its definitely an interesting concept but it doesn't quite compel me personally to keep playing. Did have a funny moment where the game's default name for my cyborg was some crude polish slang- FJUT2. The story that gets introduced is okay, the dialogue is meh. Definitely more of a gameplay > story game, and im sure there is plenty of fun. It just doesn't grasp me enough to play for the amount of levels that there clearly are. If you like strategy puzzle games, definitely good to try out.
Not nice.
Бесплатная раздавалась дичь, поиграцца можно, но не знаю.
This game was tough in a couple ways. Sure it was a good puzzler but it much overstayed its welcome and became a bit of a slog towards the end where my desire to just finish it began to heavily outweigh my desire to play it. It's great to see the creator had so many ideas but it's important to know when to cut some. A good example being the teleporter or the multi-cloning device near the end of the game whose use was limited and mostly felt like something thrown in to test the waters without needing to fully commit. This being said, I did beat all the levels except the last one so it at least kept me engaged until that point. Overall the game was nice to spend time on and had a cool premise but could have been condensed into 30 or so levels instead of the 81 it ended up being. Edit: Beat the last level and I'll be honest, it felt good when i figured it out. Still recommended despite the earlier gripes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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