
Overcome the limitations of having a hacked brain and still survive. Most of the time you have no control, but at key moments you can take decisions that are vital: think them through very carefully. The rest of the time, watch your body act and hope you make it out alive...
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Awesome game! Easy to play but hard to win. The Chaotic Universes Mode is f*cking awesome becase it's really hard if u try it at the beggining (I just did 5 levels and died). I'm really enjoying the Campaign, the levels have progressive difficulty, the story line is good and it seems a long game. I only played 20 levels and I love it. Any bug found 'til now. Get it with the Yogscast 2019. Edit: Really good game, I loved it.
All i have to say is that this is a good game. Not played much and don't know how much i will play of the game, but this is definitely worth playing. Lots of fun.
Dope game! My Video: https://youtu.be/9_6r49Y94Jw
Довольно прикольная головоломка про перестрелки в небольших комнатах. Побеждаем всех в комнате с помощью раскиданного по ней оружия и гаджетов, отдавая примерно по одному приказу раз в несколько секунд. Постепенно появляются новые гаджеты, разнообразя процесс. Визуал простенький, но все равно есть какая-то атмосфера хакерства из киберпанка. Не любитель головоломок, но в неё немного подзалип.
Very innovative gameplay, with a great atmosphere and tone 🤘 Love it!
Partial control is a weird yet fascinating indie game, in which you play as a character who can only decide on their move in very specific moments (hence the name). In this review I want to address a few specific things about the game, I might make a more full review later on or not. [b]Gameplay[/b] In Partial Control, each room is a puzzle. But, not necessarily a puzzle in the traditional sense, where there's a clear cut solution- but rather... some sort of a strange, adaptive puzzle, where you come in with an assumption and might have to change your decisions according to what happens, or if you end up failing and trying again. I think this form of freeform puzzles can be alluring and interesting. However, it does have some shortcomings in that you can get "stuck" (with no solution anywhere in sight or the number of tries you have in the post-campaign mode). This is not an issue that is exclusive to this game, however, it's also something you can see with games like Into the Breach for example (though it's less bad here imo). Additionally sometimes it's tough to be sure what something would do (do I want to make the missile large? or not? etc.) and what the result would be, since you can only truly predict the future after you've seen it for yourself. For what it counts, though, I enjoyed playing this weird and unique experience. [b]Visuals[/b] The visuals can be a bit rough around the edges, for example, the UI doesn't look amazing- but the gameplay visuals are also clear enough that you generally know exactly what's going on and that's a boon in an of itself with this sort of game. If you're playing indie games, you're not expecting something that looks incredible but rather stylized. I'm not sure to which extent I can say this is stylized or pretty, but it does have its own personality and charm, even with the sometimes clunky looking animations. [b]Themes[/b] Partial Control feels like a mashup between "true" hard sci-fi, as well as philosophical ideas like those of Deleuze & Guattari. If you're familiar with those, you'll see it during the campaign. Deleuze & Guattari are true accelerationists, and in their book "Anti Edipus", they try to challenge the view of Sigmund Frued who saw everything as part of the Edipal triangle of father, mother and son, and instead propose the idea that everything in the world is a machine (/desiring machines). This is one of the strongest elements of the game for me since I thought the way the developer portrayed it was very interesting. [b]So do I recommend this game?[/b] Yes, if you're into weird and interesting indie games... get it! You could have a good time messing around and trying to kill cyborgs, jumping from decision to decision, or enjoying the weird and interesting story. Otherwise, this is not for you! If you're looking for a more standard game, in regards to visuals, themes, gameplay, then skip over this strange little gem, since this one is all about weirdness!! And if you're not into weirdness, you ain't gonna dig it.
In this video I take a look at Partial Control a well made and challenging strategy game. Plan your move then activate and hope your plans are successful. You have powers to move things and disable items, and you can try to grab guns or melee weapons before your opponents. But whatever happens, you need to be the last one standing. It's a very well made game that can be quite challenging. There is also a story line. If you like strategy games I definitely recommend you spend some time to take a look at this title. Watch the video to see what the game is like..... https://youtu.be/y-SM_fL5yO4 Check'n Games, providing you with as many Let's Play's as we can. Thanks for watching. Please like comment and subscribe.
Wonderful game & the developer is exceptionally helpful and responsive to feedback.
Got in the Jingle Jam. You really got a fantastic core loop here, I really enjoyed the puzzle like nature. I hope you continue to develop games in the future!
[h1][b] Reseña de Partial Control[/b][/h1] [h2]Resumen del Juego[/h2] Partial Control es ese experimento indie de estrategia y simulación que te mira a los ojos y te dice: “tú no mandas aquí… solo crees que sí”. La idea gira alrededor de tomar decisiones tácticas por turnos en un entorno de ciencia ficción con rompecabezas y un toque tenebroso, donde la “inteligencia artificial” parece más interesada en domarte que en entretenerte. La primera impresión es clara: esto no quiere ser un power fantasy, quiere ser una prueba de paciencia. Entre generación procedural y enfoque táctico, el juego apuesta por partidas que se sienten distintas y por ponerte a pensar más de lo que te gustaría admitir. Y sí, incluye editor de niveles, porque nada dice “confío en mi diseño” como delegarle contenido a la comunidad… aunque en este caso la “comunidad” está en modo fantasma. [h2]Protocolos: Lo que Controlas vs. Lo que te Controla[/h2] Lo Bueno: Estrategia por turnos con sabor a rompecabezas: si te gusta sufrir pensando, aquí hay carnita Generación procedural que ayuda a que no todo se sienta calcado Editor de niveles incluido: potencial infinito (si alguien aparece para usarlo) Logros de Steam (9): pocos, pero al menos no te piden vender tu alma Lo No Tan Bueno: 0 jugadores actuales: el ambiente tenebroso se extendió al matchmaking… ah, cierto, es un jugador Recomendaciones totales: N/A, o sea que estás comprando fe embotellada La promesa de “IA” puede sentirse más como “te castigo porque sí” si esperas claridad Como simulador/estrategia indie, puede ser más de nicho que club exclusivo: o conectas, o rebotas [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Táctica por turnos con rompecabezas: engancha si te gusta optimizar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Exigente; a veces se siente más punitivo que “inteligente”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Procedural + editor ayudan, pero el “paquete base” no grita abundancia.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estilo indie funcional: cumple, no deslumbra.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]La vibra sci‑fi está, pero no hay señales de narrativa fuerte.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Ciencia ficción tenebrosa bien lograda en intención y tono.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Correctos, sin momentos “wow” evidentes.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]No destaca en los datos; asumimos acompañamiento discreto.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]Sin información de voces; se califica como inexistente.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Sin datos concretos para celebrarlo (ni criticarlo a fondo).[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin reportes: lo dejo en “bien” por defecto, con ceja levantada.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Procedural + editor prometen muchas horas… si te pica el desafío.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.4[/b][/td][td]Buena idea y buen nicho, pero le pesa el vacío alrededor y lo poco verificable.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Partial Control tiene una propuesta con personalidad: estrategia por turnos, rompecabezas, ciencia ficción oscura y ese aire de “la IA te está evaluando”. Cuando funciona, se siente como un laboratorio táctico donde cada decisión importa y el juego no te acaricia la cabeza por intentarlo. Pero también es un salto de fe: 0 jugadores activos y recomendaciones en N/A no son “misterio indie”, son señales de que esto vive en silencio. Si te gusta explorar joyas raras, puede ser una experiencia curiosa; si necesitas validación social o certeza de calidad por consenso, aquí no la vas a encontrar. [h3]Recomendación de Compra (Esperar)[/h3] Puntuación Total: 5.4/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Aceptable, pero solo para masoquistas tácticos con gusto por lo experimental.[/i] Si buscas un juego de estrategia indie que te rete y te haga pensar, Partial Control puede cumplir… siempre y cuando aceptes que vienes a pelearte con sistemas, no a que te aplaudan. Recomendado para gente paciente, curiosa y con tolerancia a lo “poco respaldado por la multitud”. Si no eres de esos, mejor mira desde lejos y deja que alguien más sea el valiente primero.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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