
Team up with your "other self", Honno-chan, as you parry, pummel and pulse your way out of your darkest nightmare in this one-of-a-kind "parry heaven" action game!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
패링이 더해진 피하기 게임(뱀서류 아님). 단순히 적이 가까이 오면 튕겨내는 기능밖에 없고 적의 무빙도 단순해서 쉬워보이지만 랭크 달성하려면 의외로 까다롭다. 같이 나와서 튕겨낸 적을 레이저로 잡아주는 녀석은 본능(Honnou). 이름상 주인공의 이드(Id)인듯하다. 분위기나 분량이나 적당히 짧게하기 나쁘지 않았음.
Very short, pretty hard, seek therapy.
A nice short game. I liked to learn the unusual gameplay. I also enjoyed interacting with the room to reveal the story.
最初と会社の曲がよかったです。実績解除はだいぶきついっす
fantastic little game. i love the artstyle, the music too and the stages are pretty fun my only gripe is how little there is of the game. the boss variety is pretty decent and challenging even when i fail a level i'm still enjoying my time with it. the subliminal story is decent and guides well into the level themes, so there was no surprise from me seeing that parry nightmare was an indie game contest winner. although the current tag may be misleading, "bullet hell" which yes this does exhibit those qualities but i would equate this more to the "survivor" genre. alas i am not so experienced in survivor games so i cannot give a concrete opinion on my previous statement this game is great for if you need to kill an hour and it's short length opens up the possibilities of replay. i just wish there was a couple more levels.
パリィ爽快ゲーかと思いきや、無敵だの高速移動だのボム連射だのでなかなか高難易度 そこまではまぁ良いが、強化アイテムが罠でコントロールしにくくなってしまうホンノウちゃんの挙動でダメだった ストレスと戦える方におすすめ BGMは良いです
very fun little game. got all the achievements in about 6 hours (little bit of afk time cuz I left it running for lunch and stuff lol). for the power ups I feel like the meat is considerably worse than the sushi and the salad. Honnou runs off by herself and will be very hard to protect from the bombs, while also often killing things you were just about to parry which makes you loose your parry combo. for difficulty the childhood nightmare is much harder than the others. it took by far the most trys to get a perfect run on. overall the game isnt too hard though and once you get the hang of it even the childhood nightmare will be pretty easy. I got more than my moneys worth out of this one for sure, would recommend.
遊戲的創意是好的,但實際玩起來是糟糕的,看起來像是競技場倖存者的風格+類魂的彈刀。 容錯率很低只要一失誤就很容易死,而且沒有任何難度選項或技能來彌補容錯率,失誤就是整關重來,真是要命。 還有那些成就都有點刁鑽,格檔如果中途失誤就整個功虧一簣了,但是這個達成率莫名其妙的高是怎麼回事? 大家都這麼行雲流水的嗎? 本來還想再載回來試一次的,結果發現沒有雲存檔,Steam Deck上的存檔直接消失。 好吧,我還能說什麼呢?
Gracias a la última actualización pude vencer la pesadilla de la madre, que me estaba costando un huevo. Recomendado!
[h1]キャラデザインと音楽がひたすらに最高!![/h1] ただし、難しい所もあり。 様々なトラウマを抱え、悪夢に苦しむ不眠症の主人公。 悪夢から抜け出す為に、迫りくるトラウマをホンノウちゃんと一緒に [b]パリィ・パリィ・パリィ!!!!![/b] 最初は周囲も真っ暗で見えづらい悪夢も、 トラウマをやっつけていく内に明るくなり周囲の視界も開けてくる! [u][b]小気味よいBGMにノりながら、パリィを繰り返して悪夢を切り抜けるのが超爽快!!![/b][/u] [h3]ただ、ゲーム内にホンノウちゃんを強化するアイテムがクセモノすぎる。[/h3] [b]肉[/b]食べた暁にはさぁ、すごいんだぜ?[b]ホンノウちゃん本当に勝手に歩き回って爆弾級のトラウマに突っ込むんだもん。[/b] 爆弾級のトラウマに衝突したホンノウちゃんはね、[u]一撃でやられちゃうの。[/u] [b]そしたら完全クリアの称号手に入らなくなっちゃうの。[/b]オイオイ。 野菜もあるんだけど、そっちは周囲に弾を飛ばせる代わりに足遅くなるし… [b]強化アイテムはお中元をパリィするとランダムで2つ出てきて、どっちかを拾う必要がある[/b]んだけど 正直言って[u]寿司以外はホンノウちゃんの扱いにやや悩まされます。[/u] もはやニッコニコで近づいてくるお中元に恐怖すら覚えます。 他のステージと比べて、明らかに難易度が高いステージがあるのも大変でした。 お中元暴走トラウマちゃん(かわいい)も相まって少し苦しかったです。 しかしながら、[b]プレイを繰り返せばクリアはできる良心的な設計の為エンディングは誰でも見れます。[/b] いいね。 少々暗めな主人公と、対してハツラツなタマシイちゃんが共にトラウマに立ち向かう姿は とても涙腺にきました。 自分としては、冒頭の通りキャラデザ・音楽共にドストライクで「やって良かった!!」と感じました。 続編かDLCが欲しい。この世界観にもっと浸かっていたい。 [spoiler]ここまで読んだそこのキミ!!お中元に怯えながら悪夢を切り抜けよう!!約束する!絶対に後悔はしない!!![/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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