
You are a student journalist who decides to make a documentary about the abandoned «North» cosmodrome, where in the 1990s a series of man-made disasters occurred that caused serious genetic changes in humans and animals, forming previously unknown mutations.
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Languages: English
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No story, no ending, the game is literally following a glowing light through a forest while breathing heavily and being chased by blue sour patch kid looking monsters that scream. 10/10 would not recommend to a friend.
[h3]画面酔いに注意[/h3] 雪が降る森が舞台の一人称ホラー 走るとかなり画面が揺れます 自分は少し頭が痛くなりました なお揺れを抑えるオプションはない模様 ホラー要素がちょっと物足りなかったですが、まあまあ楽しめました それと、1時間くらいでクリアできるのでボリュームも物足りなかったです 気になる方はセールの時に買うのをおすすめします
体験型お化け屋敷みたいなゲーム。 [b] ストーリー [/b] 1990年代に謎の災害により廃棄された施設を探検するために、友人と雪山に繰り出した主人公。しかし途中で車が故障し、先行していた友人とはぐれてしまう。歩いて目的地に向かうことにするが、果たして無事に友人と合流できるだろうか・・・。 プレイ時間は1時間。値段を考えるとボリューム不足ですが楽しめました。ただ、BGMが森の暗闇の中で演奏しているみたいに右または左から流れてくるのは意図してのことなのでしょうか・・・?常に左右で音の大きさが違うのでかなり気になりました。 それ以外は理不尽や誘導の不足など不親切要素は全くありませんでしたので、楽しくプレイすることができました。セールでの購入がおススメ。
This "game" is utter trash. The only nice things I can say are that the graphics and sound are kinda nice. Otherwise, there is absolutely nothing I can recommend. You spend the majority of the game following a stupid floating light and occasionally getting chased by the Backrooms bacteria monster. There's not even an hour of gameplay. Sure, you can wander around if you want, but there's nothing to see or do. Don't waste your time or money.
говно не покупайте нету сюжета ничего не понятно не старшные монстры
運転してた車がぶっ壊れたので雪道で彷徨ってたら光る球体に導かれながらバケモノから逃げるランゲーム🐑 劇中にテキストはなくただひたすら走るフッテージもの、常にカメラは揺れるし風の吹き抜け音が鳴ってるわ雰囲気と臨場感はたっぷり。 「「 迷う! 」」 プレイの8割はひたすら灯りを目指して走ることになる、気分転換の散歩によいでしょう🐑
Only thing paranormal about this game was the ability to create something rather unfun and unoriginal. Running after an orb for ages is the epitome of unfunny and I would rather take a stroll through the woods than play this again. Not even bothered to ever touch it again, despite the fact that once you reach the rocket launch, that's pretty much when the game decides you are on your own, and, oh boy, things only get worse through there.... Absolutely not recommended and this, even after reading and rereading the games description as the dev advised before. Reading the description was far more fun than the game itself.
Paranormal: Found Footage is a slow-burning psychological horror game that uses the found-footage format to create a deeply oppressive and immersive experience built around isolation, environmental tension, and supernatural paranoia. Developed by Paphnutius and published by WINTERMUTE, the game places players inside a frozen exclusion zone surrounding an abandoned cosmodrome where disturbing experiments and unexplained paranormal events left the entire region abandoned. Taking the role of a student journalist investigating the area with only a camera and limited supplies, players explore snow-covered forests, ruined facilities, underground structures, and decaying buildings while gradually uncovering horrifying clues tied to the region’s dark history. The game focuses far more on atmosphere and psychological discomfort than traditional action-heavy horror mechanics, and that approach becomes its greatest strength. The atmosphere is easily the most impressive part of the experience. Paranormal: Found Footage constantly creates a feeling of vulnerability through darkness, blizzards, distant sounds, and massive stretches of lonely wilderness where danger could appear at any moment. The snowy setting works exceptionally well because it amplifies the feeling of abandonment and isolation. Walking through forests during heavy snowfall while hearing strange noises somewhere beyond visibility becomes genuinely unsettling, especially because the game rarely gives players a sense of security. The found-footage presentation intensifies this fear further through shaky camera movement, visual distortion, static interference, and limited visibility that make every exploration sequence feel tense and uncomfortable. The game’s setting surrounding the abandoned “North” cosmodrome is surprisingly memorable. Instead of relying solely on haunted houses or generic horror environments, the game builds fear around the ruins of a scientific disaster hidden inside a frozen wasteland. Environmental storytelling gradually reveals hints about failed experiments, mutations, disappearances, and paranormal anomalies connected to the area. Much of the narrative is intentionally fragmented, encouraging players to piece together information themselves through notes, visual clues, and environmental details. This ambiguity works strongly in the game’s favor because uncertainty becomes part of the horror itself. Players are constantly left wondering exactly what happened in the exclusion zone and whether the threats surrounding them are supernatural, scientific, or something even worse. Gameplay focuses mostly on exploration and survival-oriented tension. Players spend much of their time searching abandoned locations, documenting events, solving light environmental puzzles, and attempting to avoid dangerous encounters hidden throughout the world. The game rarely turns into direct combat, which reinforces the feeling of helplessness and vulnerability. Encounters with paranormal entities feel threatening specifically because players are not equipped to fight back effectively. The unpredictable appearance of certain supernatural events also keeps tension consistently high because players never fully know when the next disturbing encounter will occur. Visually, the game is impressive for an indie horror title. Built using Unreal Engine 5, Paranormal: Found Footage makes excellent use of lighting, weather effects, environmental detail, and shadows to create an oppressive atmosphere. Snowstorms reduce visibility dramatically, abandoned interiors feel claustrophobic and decayed, and paranormal sequences often distort the environment in disturbing ways that create genuine unease. The found-footage camera style also helps enhance immersion by making visual imperfections feel intentional rather than distracting. Some of the strongest moments occur when subtle visual changes slowly alter the environment around the player without immediately revealing why something feels wrong. Sound design is another major highlight. The game constantly uses environmental audio to maintain tension even during slower moments. Footsteps in the snow, distant screams, radio static, creaking metal, and barely audible noises hidden in the darkness all contribute to the overwhelming sense that something unseen is constantly nearby. Silence is often used just as effectively as loud horror sequences, allowing dread to build naturally before major events occur. When sudden paranormal moments finally break the quiet atmosphere, they become far more effective because of how carefully the game handles anticipation and pacing beforehand. The slower pacing may not appeal to everyone, however. Paranormal: Found Footage spends large portions of its runtime focused on exploration, atmosphere, and environmental storytelling rather than frequent action or constant scares. Players expecting combat-heavy gameplay or nonstop horror sequences may find parts of the experience repetitive or overly methodical. The game clearly prioritizes immersion and psychological pressure over gameplay variety, which works very well for fans of atmospheric horror but may test the patience of players seeking more dynamic mechanics. There are also noticeable technical limitations tied to the game’s indie scope. Movement can occasionally feel stiff, environmental interactions sometimes lack polish, and navigation becomes confusing in certain low-visibility sections. Snowstorms and dark environments contribute heavily to immersion, but they can also make orientation frustrating during exploration. The found-footage visual effects may additionally become uncomfortable for players sensitive to shaky camera movement or intense visual distortion. Narratively, the game succeeds more through mood and implication than direct storytelling. The mystery behind the exclusion zone remains intentionally vague throughout much of the experience, which strengthens the atmosphere but may frustrate players who prefer clearer explanations and more structured plot development. Reflection and interpretation are heavily encouraged, making the story feel more psychological and symbolic than traditionally cinematic. What makes Paranormal: Found Footage memorable is how committed it is to creating fear through isolation and uncertainty rather than relying entirely on jump scares. The game understands that psychological horror works best when players feel lost, vulnerable, and unsure whether the world around them can even be trusted. The frozen wilderness, abandoned structures, and distorted supernatural imagery combine into an experience that feels consistently oppressive and unnerving. Paranormal: Found Footage succeeds as a deeply atmospheric indie horror game that prioritizes immersion, tension, and psychological dread over action-driven spectacle. While its slower pacing, technical roughness, and abstract storytelling may not satisfy every horror fan, players who enjoy found-footage horror, exploration-focused survival horror, and unsettling environmental storytelling will likely find it highly effective. It may not revolutionize psychological horror, but it delivers a genuinely disturbing experience that lingers because of its atmosphere and commitment to sustained tension. Rating: 6/10
I am a huge horror game nerd. So when this popped up as something of “interest”, I jumped on it. The Black Friday sale was also helpful because who doesn’t love a bargain, am I right? So the gist of the story, there’s some weird stuff happening, allegations of human mutations and whatever else. You and two friends go out to the testing site to get footage of what’s going on. Upon entering the game, you see a white van, and you’re only equipped with a flashlight and a camera. The date of the footage you’re capturing is 2024, but the footage looks like something caught in a 1990s 7Eleven security camera. The students in Blair Witch had better technology back in 1999. You can’t do anything with this camera except zoom in and out. You can run, thank the gracious for that, but while running, you’d think the dude is missing both lungs and is using a plastic bag as a replacement organ. There is ZERO storyline. And I mean ZERO. You’re walking in a linear manner, following some glowing orb throughout the forest. What’s this orb? Why am I following it? What’s the whispers? Is it supposed to be paranormal or are these mutated humans? Do we know the definition of paranormal? I had so many questions. And ONE satisfying jumpscare, ran for a moment, then after that, nosedive off a cliff for excitement. As I normally say, games always have potential for something great if they did a public test, consider feedback and tweak some changes. This game wasn’t even 45 minutes (yes it took me longer because I didn’t know what the heck I was supposed to do or where to go), and it’s selling for $7. I’m sorry what? $7 for 45 minutes of gameplay? Note to the devs. Please go back, create an actual solid story, figure out how to implement that into gameplay, put in subtitles, maybe thoughts that the character has going through their mind when they hear something…after the only real jumpscare, it gets repetitious and super monotonous. I was bored after 10 minutes.
Страшная ХРЕНЬ а не игра. Пойду лучше ботов в кс месить!
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