
The deck-building roguelike where you fight in multiple universes at the same time. Choose from hundreds of items to make intelligent combos and defeat the enemy in every single universe.
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About
From the creator of N Step Steve and Bee Magic comes a roguelike game with a unique twist.

Each of those health bars you see in the middle of the screen is its own universe. The universes all exist independently from each other, except when they don’t. Each item you use affects all of them, except when they don’t.
Don't worry if this all sounds daunting. The game has been carefully designed to be simple to understand and is full of tooltips that explain the less intuitive things (like what the “range” of a set means.)
There are four playable characters with their own play-styles, and each player has four unique dungeons that add additional twists. Can you beat all sixteen dungeons? Probably. Can you master all sixteen dungeons? Maybe.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Kind of a short game (100%'d in 4hrs) but really fun. Loved the strategy elements and I managed to get the hardest achievement on the epilogue episode which was really satisfying. And I'd really love a leaderboard or something to encourage me to go for highscores, or maybe a medal for clearing an episode without losing a universe) something like that. And there's also a lot of typos and grammar mistakes but those don't really get in the way of the game usually.
Very nice pickup! I'm about a third of the way through the campaign. It's pretty simple so far but given the ideas I've seen on display already I'm excited to see where it goes with the different heroes
You should not go to this if you want graphics or an interface that doesn't feel like a prototype (completely adequate). Or, heaven forbid, a story. You should be interested if you want some fresh mechanics in a rogue wrapper. The bars represent different universes - and so if you play a card that does 2 damage it will reduce the enemy HP in each universe by 2. If you play a card that has a 50% chance of doing 1-5, well, you get the picture. When your bar in a universe is reduced to 0 you lose that universe - when your opponents bar goes to zero you win that universe. If you survive in a single universe you continue - and get an extra universe - but the losses you got are permanent and the HP in a universe remains. Between rounds you can heal up a bit and buy some cards - your money depends on how many universes you survive with. This is not complex, but gives a lot of unique play; a card that does 2 damage in a normal game is generally boring - and here it plays differently depending on the states of all your different universes. I haven't played enough to see if the game maintain interest and exploresd the territory it has introduced, but the first three characters you play are very different, so I am betting it does.
Nice 5 hour long addiction! Each character (after basic fighter) has a nice mechanical twist (not the standard "poison/fire/ice character" tropes)
If you love Dicey Dungeons you'll love this game! Very good gimick for a rougelike, and incredibly well executed! (Wouldn't expect any less from a Dev with such a great track record!)
i haven't managed to survive in every universe yet but personally i don't mind just barely making it.
A very original take on the roguelike deckbuilder genre. Give it a shot.
Giving this a review since imo it deserves hitting 10 for that algorithm boost. The visuals and themeing are really basic and dont appeal, but this is a really unique deckbuilder that uses its concept well. Its short, but a short but good game thats worth playing for the price. Reminds me of that one pokemon video about playing every seed at once, and its pretty fun. Im not deep in but I have found the game a bit easy so far, but thats not bad at all really and again, still early on.
It's got some cool mechanics and lo-fi vibes, but ultimately the gameplay's just not very engaging. A lot of my runs suffered from heavy RNG-grind, and the benchmarks feel unclear on whether I was playing to eke by or dominate a score attack. It also feels a little repetitive and undercooked, like if the dev ran an indie studio could have a team workshop this idea further, polish, and test before some parasite will invariably come along and crib it anyway. I'm a fan of this dev's other games, and this one isn't necessarily bad, there's just dozens of deckbuilding roguelikes on the market that do it better.
Can already tell that it's very fun
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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