
Paralives is a life simulation game about building homes, lives and bonds. Through both hardship and success, where will your story take you?
Modeled estimate, not a reported figure. How we estimate →
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About
Hop on, we’re leaving, and your new life awaits! Paralives is a sandbox life simulation game with a great cast of Townies to meet, as well as a vibrant open-world town to explore and make your own. You will feel right at home, should you choose to embark.
Whether you focus on your career, finding love, building a family, or becoming the richest person in town, the story is yours to write in Paralives. But twists and forks in the road await. What will you leave behind?
Thanks to an ever-evolving catalog of furniture, decor and clutter objects, staging the perfect homes for your Parafolks will be a breeze: resize, recolor, stack and place items freely for a tactile building experience.
Paralives allows truly grid-less constructions with curved walls, split-level floors and more. Recreating your house or building an intricate 8-story mansion has never been this easy.
You will be handed an advanced character creator called the Paramaker. Adjust the height of your Parafolks, tweak a wide array of facial and body features, design stylish outfits and create complex personalities. From head to toe, no small detail will be left out!
🏡 Explore an open-world town filled with shops, parks, restaurants and museums
👕 Create Parafolks of all looks and styles
💼 Find a job and try out flexible career progression paths
🧠 Discover unique personality traits, skills, wants, needs and emotions
❤️ Find love and make friends, or enemies
👨👩👦 Multiselect Parafolks and do anything as a group
👵 Grow up, have children and live a long life
🔨 Enjoy the customization and flexibility of our house-building tools
⚙️ Experiment with our in-game modding interface to edit or add content to the game
💌 Find community-made mods, houses and Parafolks through the Steam Workshop
More features and content will be added during Early Access and after through exclusively free updates, as we have pledged to our community.
Weather and seasons
Dogs, cats and horses
Cars and bikes
Boats and houseboats
Pools and swimming
Calendar and organizing social events (parties, weddings)
Story progression for NPCs
Family tree
Gardening and fishing
Tools to edit and create towns
More personality traits, wants, emotions, jobs, etc
Thank you for taking part in the development and shaping Paralives with us!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 790 reviews with recorded playtime.
Reviews
Themes across 787 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muito bom, porém tem um bug que acontece jmuitas vezes quando realizamos uma ação na construção, que não permite apagar essa ação
It has all the basics for a good game and I really do enjoy playing it (even though it is far from being a finished game). The built mode is incredible (of course it also needs some tuning but you can already costumise / resize so much and generally have lots of freedom thanks to being able to freely place objects). The Paramaker is also pretty good especially for the current state of the game. Yeah the items are limited but the custimization is really great (may it be patterns, layering clothes and asymmetry for socks, eye colour, earrings etc...). The least developed part in my opinion is the gameplay. Even though the foundation is there it still lacks some autonomy especially when it comes to needs. The city looks nice but it kinda feels a little empty especially during town events like the outdoor cinema. There are also some bugs but so far I have not encountered anything gamebreaking (I`m also not using mods btw). What I really appreciate though is that you can easily report bugs or send feedback. As somebody who played The Sims for a long time I personally do not recommend the game to hardcore sim fans who are not open to different systems of life sim games since paralives is very different from the sims. Especially the together cards add a very different system compared to what you could be used to in the sims. Keep that in mind before buying.
Paralives is definitely the newest contender for life simulation games! Even in early access, popularity has grown rapidly, players exploring what is offered in the open world setting and building to their heart's content. 10/10 Recommend. I can see this game taking over!
Feels weird reviewing a game this early in early access, but Paralives is already in a really good spot for an early access game. Paramaker and Build Mode are miles ahead of the competition, and everything I'd hoped they would be, and while Live Mode needs some fleshing out, the foundations are already there for an amazing experience. I've been following this game on Patreon since it was first announced and am so excited to watch and see where it goes from here.
Ce jeu est vraiment incroyable. C'est un bonheur à chaque fois que je l'ouvre pour y jouer. C'est une early access, certes, mais le potentiel du jeu est tellement grand que j'ai hâte de voir le jeu évoluer au fur et à mesure du temps. Le mode construction est intuitif et agréable, le mode Para est encore un peu pauvre mais le temps fera les choses (beaucoup de Mods existe déjà), le mode vie est encore "robotique" mais tous ce qui a déjà été fait est sublime, les interactions sont adorables et plutôt réaliste.
Le gameplay est superbe mais le mode construction... Parlons-en !!! J'adore le mode construction ! On peut vraiment tout modifier à notre guise ! Si vous hésitez à l'acheter, prenez-le, vous ne le regretterez pas !
Muito bom o jogo!!!! Mesmo estando em early acess ele já consegue ser melhor que o the sims em muitos aspectos. Infelizmente como acabou de lançar, acaba não tendo muita coisa para fazer no jogo mas vale super a pena. Como não tenho placa de vídeo, somente uma intel graphics, acaba travando um pouco mas nada que atrapalhe muito. Compre sem medo!!!
Firstly, what Paralives is doing is really cool. I'm always an avid fan of life-sim style games to any capacity and what the studio has done so far is really groundbreaking. I can tell from what we have so far that the people behind this are really dedicated to making this game special. As a Mac gamer(I do editing work professionally which is the only reason this is the case), it's a pleasant surprise that a game such as this is supported for MacOS at all, let alone how the full game has been able to run on my laptop, albeit this computer is pretty powerful. I will say, however, this game is still very much in it's Early Access state. From a gameplay perspective, the current product feels more like a proof of concept. World runs generally smoothly and most gameplay actions work well, but a combination of limited things for Paras to actually DO(in comparison to other life sims at the current moment) as well as certain things such as pathfinding and save issues I've had definitely leave me wanting more for the future as well as current aspects of the game to continue to be refined. If I had to point out one major thing I'd hope to see in the future is more interactions and options for multiple Paras at once. They're only able to chat with one another standing up, and small things like the inability for Para's to be animated and talking to one another while one is on the computer are examples of what I'm talking about. I'd love for this game to re-set the bar for what can be done in a life-sim. A major praise I have for this game is the character-editor. It's very detailed even in its early access phase which is great stuff to see. Understandably the actual options for things like clothing and hair are still limited but I would expect for options to continue to grow as development continues. Friendly reminder: The Sims 4 released in 2014 and Paralives was the first of the two to have a character editor with a height option. Again, we're going in the right direction. As a fan of many games that inspired this(The Sims and Stardew Valley), I think this game is still being unique and pushing itself in a direction that can really turn this game into something generational. But I'm definitely hoping that development continues and we're only at the beginning of what the full release can look like, and beyond. But I'm happy with where we're at, and I'm excited to continue to follow along this journey with Paralives! :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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