
Paraido is a relaxing yet challenging puzzle game. Complete levels by moving and rotating the puzzle pieces into their correct positions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
[b]paraido[/b] is partly your run-of-the-mill placement puzzler. no timer, move limit or penalties, but instead of tetris shapes you're dealing with hexagons, the ultimate puzzle shape. [b]maze levels[/b] are in the mix as well, where instead of covering every tile, you have to arrange pieces so they create the longest corridor between the entrance and the exit, so to speak. dark tiles mark the current path and the number at the start is a counter going down, so the goal is to take it to 0. I needed some time to grasp the placement aspect of the concept but I'm not very smart. [b]79 levels[/b], more than one available at a time and after 10 you can choose to jump straight to the next level of the same type, skipping the rest for the time being. there's a [b]useless level skip button[/b] in the pause menu that only works for unlocked levels. if there are 3 unsolved maze levels, you can't skip to the next one, which would be the whole point of said button. this is one of the reasons why I would've preferred two separate packs for the two modes, but it's not too much hassle if you (almost) only want to do the mazes, unless you keep getting stuck. they're colored differently on level select but [b]mid-level progress doesn't get saved[/b] if you quit. levels aren't too big but it would still be nice. as would [b]adding a level select button to the level complete screen[/b]. you can bring up the menu and go from there but it's too much unnecessary clicking. controls are mouse-based, left click to pick up, another to place, wheel rotates while a piece is held. right click drops the current piece from anywhere, left only if it's not over the placement area. pieces in place can be picked up again and moved around but [b]right-clicking one should remove it and put it to the side to reduce the number of clicks[/b]. esc brings up and closes the pause menu, no on-screen reset button. there are [b]somewhat undocumented hotkeys[/b], like q/e to rotate a held piece, and the semi-hidden menu button in the corner highlights keys for (s)kip, (r)estart and (l)evel select. [b]no mention of the need to hold them and 'r' is also the alternate rotate hotkey.[/b] holding is good to avoid progress loss, an alternate rotation key is also good for non-qwerty people, and pressing 's' and 'l' immediately show a charging dial to indicate pressing won't do much, but [b]assigning 2 different functions to the same key on a keyboard with 100+ keys is dumb and it might confuse people who want to (r)eset with the industry-standard key but nothing happens[/b] because it only rotates held pieces and doesn't bring up the please-hold dial because of the rotary function. graphics and audio are functional, multiple sound effects for trying to place something where it doesn't fit. I didn't like the [b]really messy piece placement[/b] though, covering each other, some half off-screen, whatever the random placement generator decides. some adjustments have been made but it's still not the best it could be, simply by removing the randomizer and making sure everything appears properly. can't even move them out of the way, as they snap back to their original position when dropped. [b]annoying particles when pieces are picked up and moved around aren't great either[/b], can't turn them off and while there are separate volumes, resolutions and windowed mode, they're only available in the main menu. I don't have the patience for this stuff, so only did about half the levels and found mazes more interesting but also harder. and that's pretty much it. nothing special, could use a bit more polish, but if you like this sort of thing, it's one more title to grab with a bit of extra flavor. [b]wait for half price or even third, 9 bucks is way too much for this[/b], but at least you can [b]try the demo[/b] in the meantime. and if the game ever gets popular (highly doubtful), the post-release addition of a [b]level editor[/b] can provide additional content through the workshop.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
[b]PROS:[/b] + a cool challenge + chill music & sounds + plenty of base levels + workshop community levels [b]CONS:[/b] - some bug when switching from Steam Deck to PC - some UI choices - profile visibility is restricted for this game [b]Comment:[/b] The first that I experienced was the game being suspicious to antivirus, not sure if it is the name or something else but it felt the need to scan it thoroughly (found nothing though). A simple look of the menu as logic games usually go for. Starting layout doesn't look great with all the parts layered around. Also you rotate parts with Q and E keys OR the mouse wheel, something that isn't mentioned anywhere. You are unable to place free/unused tiles where you want, some even obstruct the field. So UI could be better but overall is nice/relaxing to look at. The finished puzzles often depict pictures. Gameplay alternates between two modes - "create longest path" and "fill in the field". The longest path felt the more difficult of the two. Restart level takes about eight seconds for some reason which seems a lot for this game (simple graphics, static levels). It's a nitpick but noticeable. And you WILL restart because, don't be fooled, this game isn't easy. It ramps up the difficulty and the last six levels (out of 79) felt brutal. But mostly it feels satisfying to finish a level when you finally see the pattern, a good challenge. Oh and achievements appear when you close the game, so don't fret too early. On Steam Deck it plays ...okay. Takes some time to get used to selecting and de-selecting pieces in the field and out of it. But overall it lends itself to it. However, alternating between PC and Steam Deck I found a bug where after you finish a level it adds a puzzle piece to the side and doesn't complete it. This only happens when I switch from Steam Deck to PC and feels random. At one time it seemed to be fixed (dev communicated) but then after the workshop update it seemingly came back. The workaround is to complete the level on Steam Deck and then move to an un-played level on PC. This is the one thing that prevents me from FULLY recommending to play on Steam Deck. Paraido is a challenging logic game that is worth checking out on sale if you want something less casual to rock your brain. ------------------------------------------------------------------ [b]If you liked this review you can find more on the [/b][url=http://store.steampowered.com/curator/28638055-Subjective-Reviews-Corner/][u]Curator page[/u][/url][b] or in my [/b][url=http://steamcommunity.com/groups/srcorner][u]Review Corner[/u][/url][b].[/b]
[b][i]Paraido is a logic puzzle with simple rules and challenging solutions. Rotate and place the puzzle pieces to completely fill the field.[/i][/b] Gameplay: https://youtu.be/1QjPGVQrR4I It’s the type of game you play at a relaxed pace. There is no timer, you can skip levels. The game trains brain. The object is to fill the field with puzzle pieces. At some levels you need to place parts so that a path with the maximum number of empty cells is formed. If you like puzzles, then this one is definitely worth checking out. + Nice visual style and music. + Beautiful design and intuitive Interface. + 79 levels with increasing difficulty. + Polished, relaxing gameplay. + Comfortable mouse control. + Achievements. [u]You can read other reviews and subscribe to our curators.[/u] [url=https://store.steampowered.com/curator/28776273/] Обзоры Онлайн [/url]
Do [i]not[/i] let the branding, marketing, and aesthetics of this game fool you. The developers seemingly confused the "Foddian" tag with the "Relaxing" tag. Nothing about this game will sooth you. While some of these puzzles can be easily solved by any of God's creatures He has bestowed with pattern recognition, others will leave you wondering if your parents ever got you tested as a kid and just never told you. The ultimate satisfaction you experience once you've finally managed to solve something without hitting the skip button first (and after hours of questioning your own intelligence) will keep you coming back for more. An alternative way to rotate the pieces aside from just the scroll wheel would also be nice, but isn't a deal breaker.
Je joue sur Linux. Version Linux : excellent. [h1]Le jeu[/h1] Un casse-tête qui nous demande de placer des pièces sur une grille hexagonale afin de la recouvrir complètement. Les pièces ont des formes variées, parfois plusieurs pièces viennent ensemble. Les niveaux sont aussi de taille variée. Pour nous aider, les niveaux sont conçus de façon à être symétriques. Ca aide pas mal pour progresser, les pièces uniques se retrouvant sur l'axe de symétrie par exemple. Il existe un second type de niveau (non symétrique cette fois), qui demande de former un chemin le plus long possible entre deux cases. Je les ai trouvés de façon générale plus difficile, et parfois un peu frustrants. C'est épuré et plutôt agréable graphiquement comme pas mal de casses-têtes. La difficulté est variable, même s'il y a globalement une progression de la difficulté correcte. Un seul niveau m'a bloqué vraiment pas mal de temps. [h1]Rejouabilité, achievements[/h1] L'une des premières mise à jour du jeu a inclu le support du workshop, on peut donc créer des niveaux et jouer à ceux proposés par la communauté. Ca ajoute certes une rejouabilité, reste à la communauté de faire vivre le jeu. Pour les achievements il suffit de terminer tous les niveaux, et aussi de finir 50 niveaux du workshop. Il n'y a pas 50 niveaux disponibles à l'heure où je tape ces lignes, mais on peut compléter plusieurs fois les mêmes, le compteur s'incrémente. [h1]En bref[/h1] Le jeu est plutôt agréable, mais la difficulté est assez inégale. [h1]GNU/Linux[/h1] La version native fonctionne sans problèmes. OS: Linux Mint 21.2, MATE edition. Hardware : 5950x, AMD RX 6900XT, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
Game that might be suitable even for those who don’t enjoy this type of puzzles. To be honest, I've always found that filling an empty shape with randomly shaped pieces was the most frustrating type of puzzle for me. Most of all, because you were frequently left with a single piece that you couldn't position anywhere, forcing you to rearrange other parts or start from scratch. Fortunately, this game makes puzzles a little less difficult. You must still fill up the shape by inserting and rotating parts, but there are features to assist you. The first is the symmetric nature of some puzzles; if a puzzle layout is symmetric, the solution is likely to be symmetric as well. Then you have the pieces themselves. Sometimes they don’t come in perfect shape, so there will be empty spaces between them. Color may also have a part in finding a solution. For example, in one puzzle, the pieces must be arranged from lightest color to darkest. The game contains approximately 80 puzzles, however not all of them require you to fill out the grid. Some puzzles need you to construct a maze between two points using the available pieces. The trick is to make the longest path possible. Although there aren’t any hints that will let you place a piece automatically, you can skip a puzzle if it’s too difficult. There are several puzzles available so you are never stuck.
This is a game that really tests you at times. There are puzzles which present quite a spike in difficulty, but if you're into tougher, meatier puzzles, then that's a good thing! The game is satisfying to play, with all the pieces feeling very clicky and responsive, and the puzzles are well designed and fun. You can probably beat it in around three to four hours. The maze levels are definitely more difficult than the normal ones, but the game has a handy way of letting you skip past levels you haven't beat if you feel really stuck in a level.
Cuando vi el juego me esperaba otro tipo de puzzle y tras varias horas, el juego me ha enganchado. Hay niveles sencillos y niveles realmente complicados que no se ni como gestionar.
Super entspanntes Puzzle Game mit einem fordernden Schwierigkeitsgrad. Gehirnjogging mit angenehmer Musik,das Perfekte Spiel für zwischendurch.
Paraido is a minimalist puzzle game developed and published by HexTecGames that focuses on calm, deliberate problem-solving rather than speed or spectacle. It presents itself as a quiet, thoughtful experience built around spatial reasoning, inviting players to slow down and engage with puzzles that reward patience, observation, and creativity. From the first moments, the game establishes a clear design philosophy: clarity over complexity, and mental engagement over mechanical overload. At the heart of Paraido is a simple but flexible core mechanic based on placing and rotating pieces to fulfill specific objectives. Early puzzles act as a gentle introduction, teaching players how shapes interact and how rotation changes their function. These opening stages are approachable and relaxing, allowing players to build confidence without pressure. As the game progresses, however, the puzzles grow more intricate, requiring players to think several steps ahead and consider how each placement affects the entire board. The challenge emerges not from time limits or failure penalties, but from the increasingly clever ways the game asks players to use limited resources. What makes the experience particularly engaging is how the game balances structure with experimentation. While each puzzle has a clear goal, there is often more than one way to approach a solution, encouraging players to test ideas and rethink assumptions. Mistakes are part of the learning process, and the game never punishes experimentation harshly, reinforcing its relaxed tone. This design makes solving a difficult puzzle feel genuinely satisfying, as success comes from understanding rather than memorization. Variety is introduced through multiple gameplay modes that reinterpret the same mechanics in different ways. Some modes emphasize perfect completion, asking players to use every available piece efficiently, while others focus on building paths or maximizing connections across the board. These variations help prevent the experience from becoming repetitive and give players reasons to return even after completing the main set of puzzles. Each mode subtly shifts how players think about placement and rotation, adding depth without introducing unnecessary complexity. One of Paraido’s strongest features is its level editor and integration with community sharing. Players are given the tools to design their own puzzles, experimenting with layout, difficulty, and creative constraints. This transforms the game from a finite puzzle collection into a platform for ongoing creativity. For players who enjoy not only solving puzzles but also crafting them, this feature adds significant long-term value and fosters a sense of community around shared challenges. Visually, the game adopts a clean and colorful aesthetic that prioritizes readability and comfort. Shapes are distinct, colors are easy on the eyes, and the interface remains uncluttered at all times. This visual restraint ensures that attention stays focused on the puzzles themselves rather than decorative elements. The audio design follows the same philosophy, using subtle ambient sounds and gentle feedback that support concentration without drawing attention away from the task at hand. Despite its strengths, Paraido is clearly aimed at a specific audience. Players looking for narrative depth, high-energy gameplay, or constant novelty may find the pace too subdued. The enjoyment of the game relies heavily on a player’s appreciation for logic puzzles and self-directed problem-solving. Those expectations are important, as the game makes no attempt to disguise its slow, methodical nature. Taken as a whole, Paraido is a thoughtfully crafted puzzle game that succeeds by doing less, not more. Its calm pacing, smart puzzle design, and emphasis on creativity make it a rewarding experience for players who enjoy spatial reasoning and quiet “aha” moments. While it may not appeal to everyone, it delivers a consistent and well-focused experience that respects the player’s intelligence and time, standing out as a solid example of how minimalist design can lead to deeply engaging gameplay. Rating: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 世界尽头的蔷薇花园 | $557.6 | 52 | 88% | $0.99 |
| Brave Soldier - Invasion of Cyborgs | $557.8 | 61 | 97% | $0.99 |
| Animals Memory: Dogs | $558.8 | 55 | 76% | $3.99 |
| Animals Memory: Birds | $558.8 | 55 | 82% | $3.99 |
| Super Poop | $554.8 | 56 | 59% | $0.49 |
| Geolosys | $560.5 | 52 | 83% | $0.77 |