
Paradox Soul is a chilling fight for exploration and survival; a Metroidvania pixel action-shooter hybrid!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
управление на пк полная ♥♥♥♥♥
It feels like an experimental or early access game. The game is hard, but partly because there's almost no tutorial (I don't know if it's intentional) and the controls feel rough/stiff. Some default buttons are weird, such as arrows to move around, X to jump, and Space to use a bomb, but without the option to change them. If you already own this game and like side-scrolling shooter/metroidvania games, give it a try. Otherwise, skip it.
I don't even know where to start with this one. For clarification, I got this for free a while back and picked it up to play through it. This game, to put it mildly, is ROUGH. And not Dark Souls rough, I mean rough in the sense that its gameplay is a slog and some design decisions really leave me scratching my head. This is essentially a shooter Metroidvania. That sounds cool, but for some reason the game manages to make shooting feel like chore. You traverse rooms with enemies, backtrack, get upgrades, the usual. But enemies usually surprise you with no chance to react, and others requires you to get to cover, which I had to figure out via online videos. This leads to two things: 1. Controls are not explained at all, and on top of that are horribly schemed. Who the HELL uses SZXC for movement? And then there's me using my QWERTZ keyboard - hello, we exist, too?! 2. Getting to cover is interesting, but gets old fast, with you just exchganging shots with the same robot enemy over and over in level. And here is the cherry on top: You get hit once, you die. BUT: The section of the level you are in resets, with all enemies. Same goes if you re-enter that section. That coupled with finicky controls, a horrible jump and unfair enemies, and you can imagine how much of a slog gameplay is. There are also a lot of other things: Your own bombs kill you, which is fine, but why the hell can they kill me AFTER detonation? Simply colliding with the cloud of the already blown bomb can kill you. WHY?! Why do I have the jump strength of a toddler? Why are enemies placed in way I could only barely jump over them, with my (apparently) tiny toddler legs? That isn't to say this game does not have good parts: Progression is solid, the map is pretty unique, there a decent variety of enemies that require differing tactics, and the graphics of the game does have a neat charm and good visual language. But that is about as much positive things I can say about the game. If you want a hard, unfair Metroidvania, this is up your alley. I would not pay full price, wait for a big sale on this one. 3/10
sh1t
Купил Paradox Soul за копейки на распродаже. Думал, будет такой мрачный пиксельный метроидвания с пушками. А получил серые коридоры, два хп и желание жить. Там даже апгрейдов на здоровье нет, представляешь? Два удара — и ты снова в начале комнаты. Я орал на эту игру больше, чем на свою бывшую. Красиво умер всего три раза, потом просто бежал мимо всех врагов, как трус.Короче, если любишь страдать — бери. А я после неё неделю в нормальные метроидвании отходил.
Коротка але прикольна гра
개인적으론 할만했음. 근데 이 게임 마지막 미션 깨는게 너무 귀찮음. 가이드에 정리되있는거 토대로 따라가면서 했는데 이거 혼자서 하려면 시간 꽤나 걸리겠다 싶더라. 근데 이 게임이 무료로 풀렸을 때 얻어 놔서 나름 재밌게 한거지, 이걸 돈 주고 한다고 하면.... 굳이?
uma bosta.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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