
In this cute cardboard world, something went horribly wrong... You wake up in a prison cell. A strange voice calls to you from the depths of dark corridors covered in runic symbols and blood. Reload your trusty shotgun and find out... WHY WOULD CARDBOARD... BLEED?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
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Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性尚可,地图和美术都不错,但你要我说推不推荐新玩家入坑,我建议慎重考虑。这角色脚底板像是绑了俩冰块,正面像是抹了厚厚一层猪油一样,站着打滑,跳着到处乱滑,跳过去正面拍墙上都能呲溜过去好远,操作让人血压巨高,关键是手感烂到家了作者还安排了两次跳跳乐,一跳一个不知声,我宁愿去跑三遍苦痛之路都不想再跳这个破玩意了。另外这游戏玩着非常晕,我一个从来没晕过3d的,虽然没犯恶心但也玩的脑壳子疼,容易晕的和那些勉强卡在边缘的,包受不了的
免费还好玩
I do like this game but i do think the weapons' need a bit more tweaking since the pistol is the most versatile and better out of all of the weapons and the final boss being very tedious but in a bad way. i have small skill issue lol
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра, графон имба и сюжет интересный
Очень крутая игра. Было сложно нащупать в начале управление, но потом норм. Жду выход основных эпизодов.
W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2. W movement, reminds me of cs2.
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[h2]前言[/h2] 非常好游戏,使我的手枪旋转。在这款游戏中你将作为被测试的纸片人在实验室(或工厂)里大杀其他纸片实验体,不少场景和实体都是由纸板构成的,从巨大的订书钉可以看出主角身处一个微缩场景中。剧情虽然缺字但很容易理解,与大多数以实验室为题材的游戏的传统逻辑类似,大意就是主角被拘留在这里,然后要想办法逃出生天或停止实验。 [h2]正文[/h2] PAPERHEAD无论是第0章还是demo特别好评都是实至名归。镜头视角丝滑并富有真实惯性,受击的抖动与击杀的短暂停顿恰到好处(如果加入联机会不会取消此击杀反馈?)。机动性之高是我在其他fps游戏中前所未闻的,滑铲飞踢下砸二段跳皆有,事实上这种机动性很适合平台跳跃,就算是加入经典的岩浆池跑酷也会很有意思,可惜作者并没有重视这一点。两部共同点基本说完了,接下来分类讨论: [b]PAPERHEAD demo [/b]:发布于23年底,是此系列最早的作品。你可以收集回形针作为货币,普通回形针购买弹药防弹衣等商品,稀有的金回形针解锁天赋。武器有无限子弹的手枪,霰弹枪,机关枪和能发射炸弹和从死人身上吸血的铅笔。作者设计了可以重复使用的房间以及波次刷怪,可以说把每个房间模块化再随机排列后就已经是肉鸽游戏了,至于体量小,作为试玩可以理解。 [b]PAPERHEAD ep.0[/b]:发布于24年底,想不到吧demo后憋了一年还有demo2,干脆再出个demo dlc好了,不过反正都是免费的也不挑了。这部相较于上一部除了体量增大(其实不赶时间通关也就3小时)以外就如同被腐蚀了一般,许多好的设定被删去,原先机制也没有多少改进。首先回形针改为能突破血量上限的小血包,这意味着之前的商店与天赋树不复存在,回形针的定位也变得鸡肋。一个回形针仅回一滴血,不足血包回血效率十几分之一,攒了好久的回形针被敌人两发子弹打没了你气不气?简直就是“撑死胖子,饿死瘦子”,如果能够一直无伤用到突破血量上限的能力,那有这技术也很少需要回血了,如果经常吃子弹又不如吃血包回血快。其次原先的小地图被几个问号取代,这使得本来引导就不明确的地图雪上加霜,在面对大而黑的场景很容易如同鬼打墙一般不停兜圈子而始终找不到主路的方向,要是怕剧透完全可以改成像mc或森林这种经典的边走边记录的地图。我最想骂的是 最终章的一个恶心bug,只要在boss三阶段砸地大概率会卡进地板,哇!还能免费体验《头号玩家》视角!而且就算使用rpg和雷管炸自己都无法从这封印监牢中逃脱,最终只能重打一遍,这个bug我甚至连着触发了两次,强烈建议修复。不过加入的新怪,boss和三把武器也值得称赞,虽然枪用老三样也能不坐牢通关,但这也让游玩方式更多样,比如打火机在打最终boss眼珠时就很好用。还有画笔的更新,增加了赋予物体属性的功能也很有意思,就是不知道808号物品到底有什么作用。 [h2]总结[/h2] 最后让我总结一下:PAPERHEAD系列整体上瑕不掩瑜,还是有很大可玩性的,重点是 它是免费的!我以上的种种吐槽也是在对比两部作品时才发现的,实际上真正影响正常游玩的缺点没有多少,我只是提出可以改进以提升游玩体验的建议,即使不改这款游戏依然能充满乐趣等到你真正上手游玩时都不一定能注意到这些。 [h2]题外话——对新作期待[/h2] 现在距上一部发布已经过去一年零八个月了,这么长时间hypetrain究竟在如何钻研玩法呢?这不禁引起我对PAPERHEAD正式版一泡浓厚的期待。从宣传片看,至少有三种新怪,两个新boss,以及一把烈焰枪的加入(或许是给予敌人灼烧效果或着等同于rpg?)并且保留着demo的大部分内容,希望不要让我失望! [h1][酷][/h1]
последний уровень жудь ХЗЯИН
喜欢看美漫吗?不要犹豫,玩它就对了 全向高机动+惯性+强辅助瞄准。独特的音效和美术让纸片枪也非常有打击感 愿称之为T0级的后DOOM游戏
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