
Combine word wizardry and superior strategy in this roguelike deckbuilding adventure. Craft a unique deck of letter cards throughout each journey, collect rewards from your victories, and each adventure unlocks new cards.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You can think of it like "Scrabble the Spire." Spell words with the cards in your deck to gain attack and/or defense points to defeat enemies. So far, the game is pretty fun. McGuffins(powers) and items are fun and add a lot of variety. The problem is, it seems a bit unbalanced. I finished my first run with Ex Machina and I actually had a lot of fun doing it. I have then tried the Damsel and Plothook. With the Damsel I have struggled to even get past the first few stages. Her starting letters just have almost no attack or defense values so it's very hard to keep up. Also, some enemies seem much harder than others in the same tier. I'm on the fence because most runs end in frustration when it seems there was no better way I could have played the cards. The enemies get stronger very quickly but the power level of your cards really does not. The basic gameplay is fun and satisfying when you're not getting slaughtered by punishing enemy mechanics. They are actively updating so hopefully some balance gets ironed out. What I really love is the developers are active in the Discord community and have already added some items as voted on by community members.
Buggy, one-note gameplay.
Great combination of Slay The Spire and Scrabble. Has an good tutorial and plays easier than the board game.
Even if I just started playing this game, I'm already enjoying it a lot! There's a lot of touches that make this translation of the board game quite nice. I liked how clean the iconography is present and how quickly one can recap information by just tapping the items on the screen. The visual effects could be more intense and the special moves could be supported with more flashier visuals. But overall, the game is satisfying and challenging! I can't wait to play more.
I love this game. I've played the tabletop version a few times and am glad to have a digital version as well. I do miss the monster specific vowel as an option each round, but I like the ease of seeing shield/damage/etc all laid out. Super engaging and each game is completely different based on what items, MacGuffins, bosses, etc you encounter.
Excellent adaptation of the card game. Very fun - scratches that word play itch. Great setting & artwork. Satisfying progression through the series of battles. Highly recommended to anyone who's a fan of word play.
Highly enjoyable word game
This is a really good and witty deckbuilder. I own the original Paperback as a physical AND a digital game and I've always loved it. Here, you can play an easier game (only letters on the cards, no syllables) of word, while having the fun of a roguelike (randomized items, bonuses, bosses). I'm really having fun with it so far !
Paperback Adventures is a deck-building roguelike, and it's a very satisfying game. Recently I have played in a game that was similar in the core named Theseus Protocol. And this one is much better than the game I've played before. Firstly, Paperback Adventures have an interesting mechanic in a deck builder. To cause a damage or defend yourself you need to combine cards with letters into words. Each card has its own feature, attack, defense and energy points. Also you can receive penalty cards that can cause a negative effect. You know what enemy will do to you and you need to manage cards in order to receive a maximum benefit. As a non-english speaking sometimes I had to create words just by randomly stir the letters. And of course I didn't understand the meaning of what I have created. So I think that it would be a nice but probably a hard-executable feature, if the player can receive a translation or at least explanation of meaning of words. Paperback Adventures has a great, hand drawn art style. It reminds of something half-comic book and half-cartoon. The music in the game is epic and it very suits to the character of the game. Also each actions are accompanied by sounds and it's quite nice. The interface in Paperback Adventures is intuitive and sufficiently free from unnecessary information. It's great that developers have added a tutorial that in great detail explains every basic feature of the game. Verdict. Paperback Adventures is a fascinating and fresh deck-building roguelike. It suits for gamers with strategic mind and scrabble-heads. [list] [*]Gameplay: 8.5 [*]Graphics: 8 [*]Sound and music: 8 [*]Interface and control: 8 [*]Impression: 8 [*]Rating: [b]8.1[/b] [/list]
I'm thoroughly enjoying the digital version of Paperback Adventures. As someone who mostly plays board games, I appreciate how the game feels like playing a board game. I really like the art style. The game has a good balance of challenge and fun it's difficult enough to keep me engaged, but never so frustrating. Overall, I highly recommend this game to anyone who loves word games and strategy games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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