
Paper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!
Modeled estimate, not a reported figure. How we estimate →
About
Paper Planet is a doodly planet-defender roguelike, with Flash-inspired visuals. Born from a love of my childhood favorite Flash games, and modern roguelikes I've sunk countless hours into, taking the best of both planets. Uh..? of both worlds!
Face down unique enemies, with increasingly difficult behaviors and varied attack patterns as each run progresses. Try out different game modes and challenges. Paper Planet is designed STAY interesting no matter how long you play it! Play with friends in local co-op to really push the limits!
Items BUILT to synergize! Create massive swarms of bee-bullets, walls of electricity, or teleporting rocket bombs! Every item in Paper Planet is made to work with every other item, creating a near infinite number of different combinations to discover!

Showdown against fun and weird Bosses. Learn their distinct personalities before overcoming their specialized combat mechanics. Whether you're chasing a high score, risking it all on an overpowered Cursed Item build, or hunting for new and unexpected item combinations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unexpected! Just a great Space-Invaders-Asteroids-Missle-Command-Tower-Defence. Great Fun!
Paper Planet is an energetic and creatively styled roguelike shooter that captures the spirit of classic arcade chaos while injecting it with modern build experimentation and a playful hand-drawn visual identity. Developed by Doodlegames and published by 2 Left Thumbs, the game unfolds on a single, circular battlefield where you must defend your paper-sketched planet from a parade of strange and increasingly aggressive invaders. The conceit is simple—survive waves, defeat bosses, collect upgrades—but the execution thrives on fast pacing, unpredictable item combinations, and a visual charm reminiscent of doodles drawn in the margins of a school notebook. It immediately communicates a tone of lighthearted mayhem: not grim or oppressive, but exuberant and almost childlike in its scribble-style cartoons and bouncy animations. The core of the experience lies in its run-based structure. Each session begins with a basic weapon and limited mobility, but enemies drop currency that allows you to purchase upgrades mid-run, while unlockables from previous sessions expand the pool of possibilities. What makes Paper Planet distinct from many other roguelikes is the way its items interact: nearly everything synergizes with everything else, often in surprising or absurd ways. A seemingly innocuous upgrade can combine with another to produce chaotic projectile clusters, explosive chain reactions, teleporting munitions, or bizarre summoned helpers. This constant possibility of discovery fuels a strong sense of momentum. With each wave, the battlefield grows more frantic as your build snowballs into a spectacle of swirling bullets, screen-filling blasts, and improvisational survival. For players who enjoy the thrill of seeing a build spiral out of control, Paper Planet offers a highly satisfying loop. Its visual design plays a major role in maintaining clarity amid this chaos. The doodle aesthetic is more than a stylistic gimmick—it keeps enemies distinct, projectiles readable, and action lively without overwhelming the player with detail. The animations pop with personality, and the scribbled look gives the game an approachable, almost nostalgic charm. The different planets you unlock offer variations in enemy behavior, difficulty, and boss design, each with its own visual flair. Boss encounters punctuate the runs with larger threats that challenge you to make full use of your upgrades, dodging complex patterns or reacting to sudden shifts in their attacks. While not every boss is deeply mechanical, they provide enough spectacle and tension to elevate the pace of each run. Co-op play is another strong feature. The game supports up to four players locally, transforming the battlefield into a shared frenzy of dodging, firing, reviving, and joking over the pandemonium unfolding on screen. The cooperative element does more than double the firepower—it multiplies the unpredictability, since each player’s build grows in its own direction. Synergies become more complicated, disasters more comic, and victories more chaotic. In this mode especially, the game shines as a party-friendly experience that rewards experimentation and embraces disorder. Despite its strengths, Paper Planet isn’t without weaknesses, and these become more noticeable the longer you play. The roguelike structure, while intoxicating in the early hours, can feel repetitive once you’ve unlocked most upgrades. Even with many procedural elements, runs may begin to blur together as the fundamental flow—survive, buy upgrades, fight a boss—remains unchanged. Some bosses lack depth, relying on one or two patterns that don’t evolve significantly across difficulty levels. Additionally, performance issues can arise during extreme, late-run builds when the screen floods with particles and layered projectiles. The meta-progression system, meant to encourage long-term investment, is fairly light and can feel grindy once the cost of unlocks sharply escalates. These aren’t game-breaking flaws, but they temper the long-term appeal for players who expect a more robust endgame. Even so, Paper Planet succeeds admirably on its own terms. It is a game built on immediacy, spectacle, and the joy of improvisational chaos rather than deep narrative or complex structure. It understands the appeal of short, explosive bursts of gameplay where creativity comes from the items you combine and the mayhem you survive. Whether played solo as a quick, cathartic shooter or shared with friends as a couch co-op frenzy, the game delivers a vibrant and highly entertaining experience. It may not have the depth to sustain dozens of hours of continuous play, but within its scope, it offers charm, energy, and a delightful unpredictability that leaves a memorable impression. For anyone who enjoys roguelikes with a sense of humor, shooters with expressive hand-drawn visuals, or quick bursts of chaotic fun, Paper Planet is a joyful and worthwhile addition to the genre. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Russian, Japanese, Korean, Simplified Chinese, Ukrainian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[u] 老菊玩啥我玩啥,老菊买啥我买啥,董事长的恩情大于天![/u] 纸飞机,豪玩!
very fun game, cool enemies and upgrades and that's all I've got to say k, bye
游戏还不错,才1块多钱,就是太看运气了,好的道具全屏秒杀小怪,BOSS血条卡卡的掉,垃圾道具小怪清不动,BOSS刮痧。。菜单-核心-锤子核心倒是选择禁用一部分道具。 有些道具也不说是啥效果,只能在菜单-统计-道具看详细描述,选个道具(不稳定的能量核心,处于水火之中)变成1颗血了,后面发现这个道具伤害非常高,第一个BOSS几秒就打死了。 5个星球我都试了,喜欢用键鼠玩飞机星球。
ok game, but way too expensive for what it offers, even on discount
boring :/
Se hace repetitivo muy rápidamente.
cooles kurzweiliges game :) ihr steuert einen turret der 360° um einen Planeten bewegt werden kann und kämpft so gegen diverse Flugobjekte die euch angreifen. Reaktion ist hier gefragt. Es gibt nach jeder Welle Items die dem ganzen das gewisse etwas verleihen sowie meta progress
간단히 즐기기 좋음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $120.9K | 273 | 92% | $7.49 | |
| $9.5K | 102 | 76% | $4.99 | |
| $5.4K | 80 | 86% | $3.99 | |
| $3.5K | 14 | 86% | $9.99 | |
| — | 0 | — | — | |
| $62.9M | 221.4K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.3K | 693 | 90% | $9.99 | |
| $156.6K | 215 | 65% | $29.99 | |
| $156.6K | 371 | 68% | $19.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $156.7K | 694 | 94% | $11.99 | |
| $156.7K | 1.3K | 64% | $4.99 |