
Paper Nebula is a fast-paced arcade-style scroller, reinvented as a Roguelike! This space shooter will have you blasting through endless waves of alien ships while trying to scout a way out of the nebula. With adorable paper-style graphics and intense gameplay, who wouldn't want to be trapped here?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Interesting twist on a classicbullet hell shoot-em-up. Support this local aussie team!
A fast paced light-hearted game with rapid progression and a good sense of humour. Great game to get some fun gaming in amongst the big titles. It takes me back to the arcade games of old, but with some fun modern twists. I've always loved paper planes!
Fun Gameplay. Played with son and he had a good time. Nice upgrade path to keep you going. Give this a try and you won't regret it!
Cute little arcade game. Love the style. Funny story. Found it highly addictive. Brought me back to 'just one more turn' vibes from growing up on arcade machines.
Very charming game. From the start there is mystery and intrigue while you jump right into game play. I think the difficulty is perfect, not too easy but not too hard either; the right amount of challenge where you keep coming back to perfect what you initially messed up. The first level took me a handful of tries which works perfectly into understanding game play and upgrades. I would definitely recommend this game if you are wanting a different spin on the "bullet hell" genre.
A great game, can be challenging but also funny and rewarding! Good fun, thanks Pixel Bakery.
This is a cute little game developed with love... and it shows. This game achieves a very specific objective; provides a reasonable rouge-like experience in short bursts of time. It offers enough variety between boss fights, drone upgrades and challenges to keep you returning. Whilst luck is a factor in some situations, it is mitigated by patterns that you can learn to beat on the next try. The drone's movement is noticeably sluggish for a arcade style shooter but you eventually compensate. It almost feels like the game designer intended it that way to make you play smart, rather than depend on quick reflexes. I look forward to seeing if there's still any further content and improvements. The creator clearly has some interesting ideas and I would like to see it flesh out a bit more. A suggestion would be to make the enemy bullets more prominent or at least change the colour. Trying to dodge enemy bullets that are white on a colourful background can get a bit frustrating. It is simple but to the point. It does what it sets out to do; if I find myself with a few minutes to scratch a rouge-like itch while waiting for my team to log in for an Overwatch session... this game will fill in well. Thank you!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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