
Conquer territory solo or beat your friends in multiplayer mode with up to 4 players!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.14/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 107reviews | 81% | — | $2.1K |
| $5.99 | 216ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the ♥♥♥♥♥♥♥♥♥ games I have ever played. To 100% you need to beat all the countries but you can only do like 6 or 7 before it ♥♥♥♥♥ itself. Also there is no online so its just bots and also the power ups are too OP.
na merda
关卡非常非常多,但是所有关卡一个样,然后这里建议把游戏名改成找蓝紫块😡😡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $4.99 |
| 109ratings |
| 68% |
| — |
| not modelled |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
really good but extremely buggy
成就【压力山大:死在充气泵上】游戏有bug,如果很多把没刷充气泵,充气泵是一个黑色的道具,吃了之后会把走过的痕迹实体化同时会以泵为中心喷出一个实体化的圈。如果很多把没刷充气泵,那么大退后重新上游戏再玩一般来说就会刷这个道具。
Paper.io 2 is the desktop adaptation of VOODOO’s widely recognized territory-capture arcade formula, published on Steam by QubicGames and Gamersky Games. Originally popularized on mobile and browser platforms, the game transitions its fast-paced, risk-heavy mechanics to PC with added features tailored for couch multiplayer and short competitive sessions. While the concept remains minimalistic, its simplicity is precisely what gives it enduring appeal: every match is built around tension, spatial awareness, and split-second decision-making. At its core, Paper.io 2 revolves around claiming territory within an open arena. Players control a colored square that leaves a trailing line as it moves beyond its existing territory. By successfully looping back to connect the trail to their original space, players capture the enclosed area. However, vulnerability defines the experience—while outside one’s secured zone, the exposed trail can be intercepted by opponents. A single hit eliminates the player instantly. This mechanic creates a constant push-and-pull dynamic between expansion and caution. The further one ventures into unclaimed or enemy territory, the greater the reward—but also the greater the risk. The Steam version enhances the core formula with structured content and local multiplayer support. Up to four players can compete in split-screen matches, transforming what was once a primarily solo or online competitive experience into a party-friendly game. The inclusion of country-shaped arenas and varied map layouts introduces subtle strategic differences, as irregular borders and obstacles affect how players expand and defend. Power-ups add brief momentum shifts, offering speed boosts or other temporary advantages that can drastically alter a match’s flow when timed correctly. Despite its arcade simplicity, Paper.io 2 rewards calculated strategy. Successful players must anticipate opponent routes, defend chokepoints, and recognize when to prioritize survival over aggressive expansion. Early matches may feel chaotic, but as players become familiar with spatial tactics, matches evolve into calculated territorial wars. Positioning becomes crucial; controlling central regions or cutting off opponents at vulnerable moments can determine victory. The pacing is brisk, but the tension builds steadily as remaining players fight over increasingly limited open space. Visually, the game maintains a bright, clean aesthetic that prioritizes clarity. Flat colors and sharp outlines ensure that territories and trails remain instantly readable, even during intense split-screen sessions. The minimalistic design avoids distraction, keeping the focus entirely on movement and strategy. Controls are responsive and accessible via keyboard or controller, making it easy for newcomers to jump in without extensive tutorials. The audio design complements the fast tempo with energetic sound cues that reinforce successful captures and eliminations. Replayability stems from the game’s inherent competitiveness. Each match is short, encouraging repeated rounds and rematches. The addition of unlockable skins and achievements provides light progression incentives, though the primary motivation remains outmaneuvering opponents. While it may not offer the deep systemic complexity of larger competitive titles, its straightforward rules and escalating tension make it consistently engaging, particularly in local multiplayer settings. Ultimately, Paper.io 2 succeeds by refining a proven formula rather than reinventing it. Its accessible design, tense risk-reward mechanics, and social multiplayer focus make it well-suited for quick gaming sessions or party play. While players seeking expansive customization or deep strategic systems may find it limited, those who appreciate fast, competitive arcade gameplay will find a satisfying and addictive experience built around simple mechanics executed with clarity and polish. Rating: 7/10
Gra spoko ale osiągnięcia są strasznie długie do zrobienia
去掉广告的网页版,可以本地与朋友一起联机。但同样的玩久了就会腻,偶尔玩玩还好。比较建议用手柄游玩,震动适配效果是不错的。
一开始以为是类贪吃蛇的玩法,真的玩了发现有不一样的创新!单人游玩很有意思!很流畅,玩法也很好上手,二年级小朋友也能玩的很开心! 但是如果是以双人游玩体验会差很多
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2K | 217 | 60% | $0.99 | |
| $224 | 3 | 100% | $3.99 | |
| $3.7K | 25 | 92% | $5.39 | |
| $4.8K | 24 | 88% | $8.99 | |
| $3.8K | 10 | 90% | $14.99 | |
| $811 | 42 | 93% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 65 | 72% | $0.99 | |
| $2.1K | 87 | 49% | $0.74 | |
| $2.1K | 56 | 98% | $1.99 | |
| $2.1K | 130 | 61% | $0.99 | |
| $2.1K | 121 | 97% | $0.99 | |
| $2.1K | 54 | 98% | $2.99 |