No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Join millions of players in the world's most satisfying .io game! Move around the arena, draw a trail to grow your territory, and claim the zone before someone cuts you off. Simple rules, endless fun! Fair warning: this game is seriously hard to put down! What makes Paper.io 2 so fun: ∙ Smooth, satisfying arcade gameplay that just feels right ∙ Online multiplayer you can jump into in seconds ∙ 100+ unique skins to collect ∙ Free rewards every day ∙ Quick matches that fit into any break ∙ A secret surprise if you manage to capture the entire map
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Join millions of players in the world's most satisfying .io game! Move around the arena, draw a trail to grow your territory, and claim the zone before someone cuts you off. Simple rules, endless fun! Fair warning: this game is seriously hard to put down! What makes Paper.io 2 so fun: ∙ Smooth, satisfying arcade gameplay that just feels right ∙ Online multiplayer you can jump into in seconds ∙ 100+ unique skins to collect ∙ Free rewards every day ∙ Quick matches that fit into any break ∙ A secret surprise if you manage to capture the entire map
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 2.9Mratings | 91% | #63 | not modelled |
| Free | 2.5Mratings | 82% |
Reviews
Themes across 1829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun fun fun I just did a backflip FUN I love this game because it’s 1 got funny skins 2 it’s super fun and engaging and 3 I just did a backflip and the best part /4 the Community is so nice and very friendly and the rules are very strict especially inappropriate names etc well 5 I just did a backflip bye ❤️❤️❤️❤️❤️❤️❤️❤️
ㅎㅇ 재밌어요
this sucks I DON'T CARE ABOUT YOUR DUMB BREAK TIME STOP SHOVING YOUR DUMB ADS ON THE PLAYER
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #21, worst JP #97 · 14 markets collected
US · last 30 days
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| #49 |
| $331.7M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
WAY TOO MANY ADS the amount of ads is just insane. they make the game un enjoyable. after every single game and reward there is full length ads and even DURING the game they interrupt you with “break time!” to watch an ad😐.
Preety good game This is a good game but the things they say in the adds just arent true so bye
Fun Game This game is fun to play, thankfully the developers have removed the ad breaks! Thank you to the developers for listening and responding!
Ads!!! I do not like all the ads. They are distracting and take away from the game.
my falange’s hurt from typing all dis Paper.io 2 is an absolute, unmitigated technical disaster, a flagrant piece of deceptive engineering, a predatory corporate vehicle, and a psychological exercise in player exploitation that easily ranks as one of the most insulting, dishonest, and fundamentally broken titles ever permitted onto the App Store. What purports to be a smooth, casual, competitive multiplayer expansion of a classic area-conquering arcade concept is, in truth, a hollow simulation meticulously engineered from the ground up to harvest user data, drain device batteries, and force-feed an unrelenting barrage of unskippable advertisements to a hostage audience. The most egregious and unforgivable deception lies in the game’s core marketing premise: the illusion of a global, real-time multiplayer arena. You are never, under any circumstances, playing against actual human beings; instead, you are dropped into a localized ghost theater populated entirely by synthetic, algorithmically driven artificial intelligence bots disguised with random, stolen human usernames and arbitrary country flags. These bots do not operate on human latency, organic spatial awareness, or realistic tactical decision-making; they are programmed as omniscient, heat-seeking missiles designed to track your coordinates perfectly across the map and execute frame-accurate strikes on your exposed tail the exact millisecond your colored territory reaches a substantial or meaningful percentage of the board. This creates a deeply synthetic, artificial, and inherently rigged difficulty curve where your strategic movements, fast reflexes, and spatial planning are completely irrelevant, as the underlying code will actively spawn an enemy bot directly outside your immediate rendering viewpoint, moving at speeds that defy the game’s physics, just to clip your tail line and force a game-over screen. This rigged loop is not a byproduct of poor programming, but a deliberate, calculated mechanism designed to maximize player turnover and drive you directly into the game’s primary function: an aggressive, predatory ad-delivery engine. The sheer frequency, duration, and obnoxiveness of the advertisements in Paper.io 2 border on psychological warfare, with a mandatory, non-skippable 30-to-60-second video ad triggering instantly after every single round you play. Given that the hyper-aggressive AI bots ensure the average organic round lasts less than ten to fifteen seconds, you routinely spend vastly more time locked in an unskippable marketing loop than you do interacting with the actual game interface. To compound this insult, these ads are intentionally designed with highly deceptive, microscopic 'X' buttons, fake interactive countdown timers, and delayed close graphics that intentionally hijack your finger taps, redirecting your device away from the game and forcing open the external App Store to artificially boost click-through rates. The game offers a 'revive' feature to save your high score, but this is merely another trap to extort another 30 seconds of your life for a corporate video impression, only for the game to respawn your avatar directly into the mouth of another bot, killing you instantly a second time. Even during the brief moments of active gameplay, the screen is cluttered with flickering, high-contrast banner ads at the bottom of the user interface that constantly refresh, putting immense strain on the rendering engine and inducing severe frame-rate drops, stuttering, and catastrophic input lag. From a technical performance standpoint, Paper.io 2 is a total trainwreck that lacks even a basic understanding of hardware optimization, turning high-end iOS smartphones into literal, overheating bricks within five to ten minutes of launching the application. The battery drain is nothing short of catastrophic, devouring multiple percentage points of battery life per minute as the unoptimized code causes the internal processors to run at maximum thermal capacity, which triggers aggressive system-level thermal throttling. Once thermal throttling initiates, the game's input responsiveness drops off a cliff; your subtle directional swipes are completely dropped by the engine, causing your avatar to travel stubbornly in a straight line, completely ignoring your frantic commands to curve back to safety, leaving your tail permanently exposed until an AI bot inevitably destroys you. This technical failure is mirrored in the absolute broken state of the game's collision-detection algorithms and physics engine, which are riddled with game-breaking bugs and erratic clipping issues. You will routinely witness enemy bots glide effortlessly right through your solid, fully captured, locked-in territory lines without suffering any penalty or dying, yet if your own character model so much as grazes its own trail due to a micro-stutter or a visual mismatch on the screen, the game instantly registers an error and obliterates your progress. The visual boundary lines are completely inconsistent, meaning you are never truly safe even deep within your own color grid, as the game frequently registers abstract deaths with zero visual indicators or logical explanations. Furthermore, the progression, unlocking, and customization systems are entirely superficial and broken, promising an array of vibrant skins, unique avatars, and environmental textures for achieving specific operational milestones, such as conquering 50%, 80%, or 100% of the arena map. However, the game's internal data-tracking and cloud-saving architecture are fundamentally broken; you can spend hours battling the rigged AI to finally cross a threshold, unlock a coveted skin, and close the app, only to find the app has completely wiped your local cache upon the next boot, locking the skin away once more and forcing you to repeat the miserable process. There is a complete lack of structural integrity, a total absence of respect for the user's time, and zero regard for the preservation of player data or achievements
Annabelle Amazing so awesome
Not good Not
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