
Winner Australian Video Game Developer Award 2019 VR Game of the Year. Voted by Kotaku reader poll as Australian Videogame of the Year 2018. Built exclusively for VR - fight fires, shoot water pistols, blast water shotguns, power water gattling guns, battle bosses and axe & smash your way through buildings.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awkward Index controls and general buggyness doesn't diminish this game's fiery sense of humor and charming gameplay. A surprise and certainly worth picking up.
An Australian made firefighting game. Us Aussies know our fires. Hillarious voice acting and humor all throughout - save or chop everyone, your choice. Neat and fun little VR game. https://youtu.be/ieUCMmwwJDQ
A colorful arcade-y romp. Makes you feel like a paper hero. It's also probably the fastest loading VR title I've ever played. kudos there. The mature content feels out of place doesn't really add anything. Minor quibble: since everything is made of paper/arts-and-crafts, the lack of backfaces is really noticable in spots. Particularly on corrugation and insides of tubes.
This game is definitely not for kids, don't let the visuals fool you, nor is it really funny despite how very hard it tries to be, and it is desperately trying to be funny in a very sad way. The writing in the game is awful and cringey and you have to endure it to play. The second boss calls you "♥♥♥♥♥" every few seconds and the game is filled with sexual innuendos like jacking off a statue in a very unfunny way. The same few quips are then repeated over and over. Maybe if I was twelve I might find this game funny to show my friends, but that is still a stretch, the game tries so hard to be edgey to the point that you just feel sad for the developers. Even if you had a poor sense of humor and found the game hilarious and not grating to play, that doesn't change how poor the controls are. Moving around is just frustrating at all times. They use a point and blink system where the direction you point the joystick changes the direction you will face when you move, except it doesn't work somehow most of the time. Generally it will move you to the place but you won't rotate 90% of the time making it fell extremely inconsistent. This game had some potential for sure but the squandered what good ideas they had.
why did they change the name the new one is bad
[i]Played with WMR[/i] In Paperville Panic, you take on the role of a newly hired firefighter in a cardboard board town. As you conclude your introductory training, fires and other mischief begins breaking out around the city. It is your job to save the cardboard beings from hazards and uncover the source of the current disasters. The movement in Paperville Panic is done by teleportation with no other alternatives options available in the settings menu. The most notable settings available are individual knobs for adjusting different volume option, the ability to enable or disable room scale, and a single knob to adjust all the graphics options. With the settings menu addressed let's get into the game. Paperville Panic barely takes over 2 hours to complete. These two hours are composed of a brief tutorial, exploring the main hub area - which is a delightful looking cardboard town, and completing a total of five missions. The story is quite simple and is mainly delivered as a voice-over during various missions and in the hub world. These story updates often consist of your new boss altering you about recent events and telling you where to find the next mission. There is just enough of a plot to piece together the rather random events and the way the mystery unfolds is humours enough to be entertaining while allowing for the gameplay to take priority. The main cardboard town acts as a menu for selecting the various missions. Between the cars zipping around the roads, vendors at their stalls, and individuals casually playing cards in the park there is always something visually engaging to look at within the main section of the town. Yet, when you arrive at some of the areas further along the outer edges there is a distinct lack of activity in them. They particularly stood out to me as seeming incomplete since they take up a good chunk of space and seem like an ideal place for adding on another mission which are a tad lacking in the game. The five missions available are the heart of the game and provide a good amount of variety with decently-well crafted bosses at the end of each of them. Each mission has a completely different thematic problem to address and a unique water-based fire-arm to assist in tackling that situation with. You begin by doing standard firefighter duties such as putting out flames with your squirt gun and uncovering individuals who are buried beneath piles of rubble, you later find yourself sorting toys and taking down criminals. This allows for the pacing and engagement from mission to mission to be exceptional as you find yourself encountering new objectives and new tools constantly. The quality of the combat substantially fluctuates based on the weapon that you are using, ranging from bland to good. The one that stands out as being the worst is the ax which is, unfortunately, the only melee weapon that you have for the entirety of the game. The impact that this ax has when comes to cutting down doors or breaking object is solid as the impact is visually shown and audio cues back up the action. The biggest issue is using the ax on enemies. For flying enemies you merely have to touch them they will simply fall onto the ground. While standard enemies will usually let out a mild grunt or moan when decapitated. There is also no requirement to hold the ax with the sharp side facing the enemies, you can just slap them with the side of it and somehow de-head them. The lack of meaningful audio cues, visual feedback, or required precision results in a noticeable lack of impact which makes the ax, especially for being the one melee weapon that you have during the entire game, lame to use. On the other hand, most of the water-based weapons are enjoyable to use thanks to them having a solid visual splash and sound effect. The double-barrel shotgun stands out as being particularly enjoyable since it requires you to constantly load up new ammo in the form of water-balloons into its chambers. The steady requirement of quick player inputs in order to successfully operate the weapon is highly engaging. The same can also be said for the pump-action gun as it requires accurate rapid movement in order to refuel it. The three remaining weapons which are: the squirt gun, timed pistol, and water balloons are all decent enough but lack the constant engagement that the other guns provide. The artistic design is cheerful, bright, and charming despite the unfortunate events that are taking place. The game looks like a kids arts and craft projects and is visually joyful to experience. I particularly like the simple hand-drawn style of the faces for the cardboard characters and the design of the major who has toilet paper for his head. While it visually conveys a childish demeanor there is also a bit of edginess mixed within the story and gameplay. This is demonstrated by how you can decapitate civilians and the raunchy jokes that mixed in throughout the story. An artistic area that is a bit neglected is the animation of the characters. Even the main characters often have overly simple animation loops that look passable at times and rather bad in other cases. There are also some rather jarring animation shortcuts are taken at times. Lastly, a lot of the game’s humor relies on referencing other media or games which I personally did not care for. But there is some lowbrow humor which is entertaining for just how dumb it can be. Overall, Paperville Panic is a tolerable title. The main portion of the city is lively and the game’s world is creatively wonderful. But, the empty parts of the open world sections should have included two more mission to better fill both the hub area and the overall game. However, the missions that are included do a good job of frequently keeping the player interested with different themes, guns, and bosses. Yet, the fluctuation of the game’s combat depending on the weapon of choice prevent the game from being a fair title.
uno di quei giochi che non merita una recensione positiva, quanto non ne merita una negativa. il gioco è divertente ma ha svariati problemi, a partire dall'assenza di smooth locomotion e di snap turn, i controlli su rift s sono senza senso (ci si teletrasporta premendo i joystick, si tengono le cose in mano col grilletto del dito indice), e dopo 15 minuti comincio ad avere nausea nonostante riesco a passare ore in vr ormai su altri giochi. quindi... meh. in 111 minuti ho completato le 5 missioni a disposizione morendo solo in un paio di occasioni. lo consiglio solo in forte sconto.
nah
Extremely repetitive. I had to force myself to finish level 1 because it was such a chore.
+Creative +Fun +$5.84 on sale is a great price for this -Narration is a little too much -Controls are a little wonky (But are okay for the most part) 3/5 This is a really fun, creative adventure game where you're in a land of cardboard putting out fires. I'd definitely pick this one up while it's on sale, possibly even if it's not on sale (Put play the demo first to see if you'd enjoy it). [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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