
In this papercraft roguelite, explore a mysterious mansion floor by floor. Solve puzzles, battle enemies and complete quests as you unlock new abilities to aid you on each run as you solve the mystery behind the Paper Cut Mansion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
About


Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 64reviews | 66% | — | $2.5K |
| $19.99 | 93ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still playing it but so far i like it, playing w. a controller makes it a bit less clunky but all in all im enjoying it very much.
I stumbled upon this game while searching for something similar to Lost in Random (Eternal Die) or Hades—though I’m not entirely sure why it came up. The art style immediately caught my eye, and since I enjoy the horror genre, I decided to give it a try. Unfortunately, I was immediately disappointed to find that the game doesn’t support resolutions higher than 1080p—quite surprising for a title released in 2022. Still, I decided to push on to see if the experience might redeem itself. The opening moments were underwhelming: a slow walk along a road punctuated by a couple of cheap jump scares that didn’t really land. Once inside the mansion, the gameplay shifted to a sluggish puzzle sequence with a few more ineffective scares. A ghost appeared, but rather than being threatening or mysterious, it simply pointed in a direction and floated off—more irritating than eerie. The biggest issue, however, lies in its roguelite structure. Some reviews mentioned that after losing a boss fight, they couldn't bring themselves to repeat the 2–3 hours it took to get there. Having played for less than 20 minutes myself, I can already understand that sentiment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese*languages with full audio support
| $19.99 |
| 73ratings |
| 58% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 68%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JUEGAZO 😎👍💛🌟
Ich kann dieses Spiel leider nicht weiterempfehlen. Die Grafische Darstellung und die Musik sind sehr schön gestaltet und sehr cool gemacht. Aber da hört es leider auch schon auf. Die Rätsel sind lustig aber kurzweilig. Die Räume sehen quasi alle gleich aus. Das schlimmste ist das wenn man stirbt von vorne anfangen muss und quasi alles was man schon gemacht hat wiederholen muss. Dadurch ist die Frust sehr hoch da. Es macht ehrlich gesagt, daher auch kein Spaß alles zu wiederholen. Wäre das Feature in den Option abstellbar, würde ich es ausschalten. Sehr schade eigentlich.
Once I understood the game it became a lot more fun and absorbing. It is much better on a controller, just make sure to enable steam input if you aren't seeing the gamepad icons.
[h1]ENG[/h1] I don't really get how the devs created nice visuals, also added good voice acting and story cutscenes to the narrative. But at the same time, [b]you’re confused by the idea of adding pseudo-roguelike elements[/b], which force you to start from the very beginning [b]every time[/b] you die, and the game doesn’t offer that much variety, so you can finish it pretty quickly. On top of all that, they created a ridicuous final boss where you have to chase him around the arena and figure out the mechanics [b]at random[/b]. It could have been an enjoyable experience for a couple of playthroughs, but in the end, all interest fell to nothing because of the game design choices 🥲 ---------------------------------------------------------------------------------------------------------------- [h1]RU[/h1] Непонятно, каким образом разработчикам удалось сделать приятный визуал, а также дополнить повествование неплохой озвучкой и сюжетными вставками. Но вместе с этим [b]недоумеваешь от решения добавить псевдоэлементы рогалика[/b], из-за которых каждый раз при смерти приходится начинать [b]всё с самого начала[/b], при этом разнообразие у игры не такое обширное, и всю ее пройти можно достаточно быстро. К этому всему создали нелепого финального босса, где требуется водить его по арене и [b]случайным образом[/b] разбираться в механиках. Могло бы получится хорошее прохождение на пару раз, но по итогу весь интерес упал до нуля из-за геймдизайнерских решений 🥲
An excellent game, but it doesn't have a Spanish translation. This severely limits its audience. I hope the developers care about their audience and update it with a Spanish translation.
Love artstyle the dimension hopping is fun Fix the bugs. --Idling on menu screen will force it to spin eventually indefinitely --furniture checked already staying highlighted --there's been runs where the key did not exist --would be nice is there was more to do with the coins
So much fun. very much recommend picking it up.
Fun game, Cool art style, great vibe.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.5K | 64 | 80% | $2.99 | |
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| $2.5K | 62 | 90% | $2.99 |