
Discover a new style of RPG management gameplay. Experience the fun of an idle RPG that blends an innovative four-view battle system with a deep hero-growth mechanic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Step into the role of a commander in a vast fantasy world.
Manage, train, and lead your heroes to forge the strongest Alliance squad.
1. Innovative Multi-Character Management System
Unlike traditional RPGs that focus on a single hero, Panoptica allows you to nurture up to eight heroes simultaneously.
Each hero explores a different region independently, embarking on their own unique adventure.
2. Real-Time Four-View Battle Observation Mode
Through the four-panel Command Mode, you can monitor multiple ongoing battles in real time.
Step in instantly during emergencies to adjust your strategy, or focus on upgrading your heroes' equipment and skills when the situation is stable.
3. Party Dungeons
While individual heroes hunt autonomously across the field, you can form two-hero parties to challenge high-difficulty dungeons.
Experiment with combinations such as tank and DPS, or mage and healer, to defeat powerful bosses that would be impossible to face alone—earning both exciting rewards and the satisfaction of cooperative play.
4. The Essence of Strategic RPG Management
Go beyond simple leveling and become a true commander of heroes.
Assign characters to optimal battlefields based on their classes and traits, distribute equipment efficiently, and manage skill trees to maximize synergy.
With precise auto-battle customization, you can design and control the battlefield exactly as you envision it.
The satisfaction of growing up to eight heroes simultaneously delivers a new sense of accomplishment never before felt in traditional RPGs.
5. Aesthetic of Medieval Fantasy and TRPG Charm
Featuring parchment-style visuals reminiscent of classic tabletop RPGs, Panoptica digitally recreates the nostalgic feeling of rolling dice with friends around a table.
Each region offers its own monsters and treasures, and as your exploration deepens, a richer world and lore unfold before you.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish +1 more
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did enjoy this early on but at some point it becomes a grind of leaving it open for hours a day (ideally 24/7 which I refuse to do) hoping for purely RNG based drops which you can then upgrade using resources that have no pity system while your characters regularly get stuck and stop making progress for hours. It's RNG on top of RNG combined with bugs that do not get fixed, not worth playing.
Эту "игру" сделал школьник Вася на уроке информатики. Какой умный ребёнок. Все герои одинаковые - просто ходят статы качают, чтобы мобиков могли пробивать, а мобики чтобы их в ответ пробить не могли никак. Даже лут не рандомный как в диабле, а просто тир у каждой однотипной шмотки и всё - ботинок тир1 лвл1, ботинок тир2 лвл5, ботинок тир3 лвл10 и далее. Нафига "играть" в это? А ещё этот хитрый шкильник придумал как донаты с л*хов вымогать - сделал игроку инвентарьчик крохотный и планирует торговать запасными кармашками, а то лут валится всякий на все классы, но сложить то его некуда. И покупочки тут хитренькие у него - всё быстро в один клик и сразу предупреждает, что бабки не вернёт. Один миссклик - и все твои бабки со стима у Васи в кармане. Давайте все дружно пожелаем хитрому отважному школьнику Васе успехов в этом прогреве гоев и удалим игру.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tatlı oyun
업데이트 멈춤 그냥 맛이 없어요
ва первих скил на мага древний звук спиздили у гера карочк 3 звезды ставлю а так имбо игра
While repetitive, as most idle games tend to end up being, this can be quite entertaining for someone with ADHD, helps make work from home hours less monotonous.
the dnd and goblin slayer feel this game has is awesome, and i love that the maps were all made by hand in dungeondraft. it gives it a very unique charm, and i think its genuinely an awesome idea to make a game based around dungeondraft maps
有毒,請勿服用。
Love it. 27 hours in and game still gives me Endorphins.
Oynuyoz da bir sona varmıyor. Keyifli.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.3K | 18 | 78% | $11.99 | |
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| $0 | 115 | 57% | Free | |
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| $171.7K | 474 | 77% | $6.79 |