
Discover a new style of RPG management gameplay. Experience the fun of an idle RPG that blends an innovative four-view battle system with a deep hero-growth mechanic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Step into the role of a commander in a vast fantasy world.
Manage, train, and lead your heroes to forge the strongest Alliance squad.
1. Innovative Multi-Character Management System
Unlike traditional RPGs that focus on a single hero, Panoptica allows you to nurture up to eight heroes simultaneously.
Each hero explores a different region independently, embarking on their own unique adventure.
2. Real-Time Four-View Battle Observation Mode
Through the four-panel Command Mode, you can monitor multiple ongoing battles in real time.
Step in instantly during emergencies to adjust your strategy, or focus on upgrading your heroes' equipment and skills when the situation is stable.
3. Party Dungeons
While individual heroes hunt autonomously across the field, you can form two-hero parties to challenge high-difficulty dungeons.
Experiment with combinations such as tank and DPS, or mage and healer, to defeat powerful bosses that would be impossible to face alone—earning both exciting rewards and the satisfaction of cooperative play.
4. The Essence of Strategic RPG Management
Go beyond simple leveling and become a true commander of heroes.
Assign characters to optimal battlefields based on their classes and traits, distribute equipment efficiently, and manage skill trees to maximize synergy.
With precise auto-battle customization, you can design and control the battlefield exactly as you envision it.
The satisfaction of growing up to eight heroes simultaneously delivers a new sense of accomplishment never before felt in traditional RPGs.
5. Aesthetic of Medieval Fantasy and TRPG Charm
Featuring parchment-style visuals reminiscent of classic tabletop RPGs, Panoptica digitally recreates the nostalgic feeling of rolling dice with friends around a table.
Each region offers its own monsters and treasures, and as your exploration deepens, a richer world and lore unfold before you.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish +1 more
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wasted potential. With a few balance updates and a greater focus on team composition and synergy, this game could be so much better. As it stands, it just feels like a low-quality cash grab.
Dumb game!Why can‘t i have two mage with same skills?
The game is dead!!! The developers never cared. Even though it had great potential...
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Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vac ban you for having programmes that don't touch upon the game. Disgusting.
★☆☆☆☆ (1/5) Для Idle игры жрет слишком много ресурсов. Были замечены утечки оперативной памяти. Приходится часто перезагружаться, чтобы заранее освободить потёкшую память. Со временем устаёшь от этого неудобного микроменеджмента инвентаря. По сути игра это возня в инвентаре. Два персонажа одинакового класса не смогут пользоваться теми навыками, которые уже используются другим персонажем того же класса. Инвентаря постоянно не хватает и он быстро забивается. Большие вопросики по донату. В какой-то момент прогресс практически остановился т.к. покупка персонажей за донатную валюту. Сброс прокачки за донат.
Jeu très simple à prendre en main, la difficulté des niveaux monte progressivement. Les différentes zones permettent de récolter toutes les ressources nécessaire pour s'améliorer. Pas besoin de payer pour progresser dans le jeu.
在挂机游戏中7.5/10吧 前期还挺有意思,中后期红装出率太低(为了游戏寿命也可理解)几天可能都没提升,慢慢就没兴趣了。 最恶心的还是战斗ai,经常卡墙角都不说了,明明设置的攻击最近敌人但顶着boss小怪打boss被揍死。挂机也不稳定,可以90s速刷的本有时也会暴毙,死的时候药还是满的,你和谁说理去。 然后不太平衡吧,属性加点方向也不够清晰。最多能12角色但只能上阵8角色,同职业同技能不能重复带却只有7职业,也就是第8个角色只能带垃圾技能。 感觉为了强行卖复活时间大幅缩短,所以故意让你偶尔暴毙。反正我是破防了,差不多也玩够了,删游戏
玩了几天才发现是TBH的作者
I did enjoy this early on but at some point it becomes a grind of leaving it open for hours a day (ideally 24/7 which I refuse to do) hoping for purely RNG based drops which you can then upgrade using resources that have no pity system while your characters regularly get stuck and stop making progress for hours. It's RNG on top of RNG combined with bugs that do not get fixed, not worth playing.
prepare-se para ser minerado no seu pc :)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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