
In this game you will play as an archaeologist who is driven by a desire to find an ancient artifact. The hero will travel to Greece to solve riddles and avoid hazardous traps. But he is not the only one who wishes to obtain the treasure. Two other adventurers also arrive at the forgotten island.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
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Decent adventure game where you solve puzzles in a labyrinth. The story follows an explorer who decides to search for the legendary labyrinth. When he becomes stuck on the island when his boat gets swept away, he meets two strangers who may not be there by chance. The first is a girl who allegedly missed a ferry and understands a lot of languages, while the second is a more technical guy. Both will assist you navigate the labyrinth's puzzles and dangers. However, after the first trap, you can choose which one to bring with you. This means that you will receive different advise on how to deal with a situation. If you care about achievements or want to see everything, you must play the game at least three times. I say three because there is also an option to explore the labyrinth on your own. It’s still a good idea to go with a companion the first time because there are no hints. The gameplay consists of navigating through rooms and solving puzzles. If you've ever seen an adventure film where they explore old, mysterious areas, you'll know that they're full of traps designed to kill you. This game is no different. Almost every room contains a trap that requires you to rapidly solve the riddles. Fortunately, you can save the game at any point. Puzzles involve using items on correct spots, mainly statues for opening doors. There are almost no logic puzzles that would require you to do something crazy. There’s only one exception where you need to search the internet: one of the first room wants you to connect three goddesses to an apple. I knew about the legend, but not which goddesses it included. Using items takes a bit work because the game doesn’t make things easy for you. Items aren’t used automatically when you interact with the spot, and most of the times you don’t even get a prompt that it can be used. Before you can do anything, you must first select the correct item in your inventory. Most items make sense where they go, so it’s not that big of an issue. Item handling can be somewhat frustrating. You only have six spots for easy access. If the essential item isn't in one of the slots, you'll need to go into inventory and change it. However, you must juggle with a few keyboard keys because you cannot just drag and drop an item into its proper location. Later you get chased around by an enemy. While you can hide in pots, it’s much easier to run away because the enemy is very easy to dodge. You can also stun it for a while with a certain item. While the graphics aren't particularly impressive, they do match the game well. The beginning on the island's surface may appear amateurish and from a few generations ago, but this is quickly forgotten when unattractive patches of grass are replaced with elaborate underground sections. This is critical since you do not want a puzzle game in which the solution is obstructed by technical constraints.
Игра понравилась, доигрывал правда в автономном режиме, интернета не было. Хорошо поставленный сюжет, много озвучки, звуки прикольные в игре. Дается права выбора, нет линейности. Головоломки. Рекомендую!
Отличная игра, с интересным сюжетом. Одна из немногих игр которую хочется пройти до конца. Рекомендую.
Played with the woman as my companion. Good fun
Palladium: Adventure in Greece is an exploration-focused adventure game developed and published by NLB project that blends archaeological discovery, ancient mythology, and environmental puzzle-solving into a thoughtful narrative experience. Set against the backdrop of Greek legends and forgotten ruins, the game follows Andreas, a determined archaeologist who sets out to uncover the mythical Palladium, an artifact believed to grant prosperity and success to its owner. What begins as a simple treasure hunt gradually evolves into a journey filled with mysteries, rival explorers, dangerous traps, and difficult decisions that shape the outcome of the adventure. The game's story draws considerable inspiration from classic archaeological fiction. Andreas is driven by ambition and curiosity, traits that push him toward an isolated island hiding secrets buried for centuries. However, the search for the legendary relic is far from straightforward. Other adventurers have arrived with the same objective, creating a competitive atmosphere that adds tension to the narrative. The presence of rival treasure hunters transforms the expedition into more than a simple exploration exercise, as players constantly feel the pressure of being in a race against individuals pursuing the same prize. One of the strongest aspects of the game is its use of Greek mythology as a central gameplay element rather than simple thematic decoration. Ancient legends, historical references, and mythological symbolism are woven directly into the puzzles and narrative progression. Players are encouraged to pay attention to clues hidden throughout the environment and use logical reasoning to overcome obstacles. This approach gives the game a unique educational quality without sacrificing entertainment value. The mythology feels meaningful because it directly influences the player's journey through the labyrinth and the challenges encountered along the way. The labyrinth itself serves as the primary setting and functions almost like a character in its own right. Filled with hidden chambers, ancient mechanisms, traps, and riddles, it constantly rewards curiosity and careful observation. Exploration is paced in a way that encourages players to examine every corner, search for clues, and gradually piece together the history behind the artifact. The sense of mystery remains strong throughout the experience, as the labyrinth continuously reveals new secrets that deepen the intrigue surrounding the Palladium. A particularly interesting feature is the companion system. Early in the adventure, players choose between two companions who accompany Andreas throughout the expedition. Each companion offers different expertise and approaches to problem-solving. One possesses extensive knowledge of mythology and ancient cultures, making her invaluable when deciphering clues and understanding historical references. The other approaches challenges from a more technical perspective and provides alternative solutions to certain obstacles. This choice affects portions of the gameplay and narrative, adding replay value and encouraging multiple playthroughs. The branching narrative structure further enhances replayability. Decisions made throughout the journey influence character relationships, story developments, and ultimately the ending players receive. Themes such as greed, ambition, friendship, and personal sacrifice become increasingly important as the story unfolds. Rather than presenting a completely linear narrative, the game allows players to shape Andreas's priorities and determine what truly matters in the pursuit of legendary treasure. These choices give greater weight to the adventure and make the outcome feel more personal. From a gameplay perspective, Palladium focuses heavily on puzzle-solving and exploration rather than action. There is little emphasis on combat, and progression depends primarily on observation, logic, and environmental interaction. This design choice helps the game stand apart from many modern adventure titles that rely heavily on action sequences. The slower pace allows players to fully immerse themselves in the world and appreciate the details hidden throughout the environments. Those who enjoy cerebral challenges and methodical exploration will likely find this approach rewarding. Visually, the game delivers a respectable presentation that effectively captures the atmosphere of ancient Greece. Ruined structures, underground chambers, and forgotten pathways create an environment that feels appropriately mysterious and adventurous. While the graphics are not designed to compete with high-budget productions, they succeed in establishing a convincing sense of place. The first-person perspective further enhances immersion by allowing players to experience discoveries directly through the eyes of the protagonist. The game's pacing is another notable strength. Rather than rushing players from one objective to another, it allows the adventure to unfold naturally. The gradual introduction of new puzzles, story revelations, and environmental challenges creates a satisfying sense of progression. Every discovery feels earned, and the steady accumulation of knowledge about the island and its secrets helps maintain engagement throughout the journey. Its limitations largely stem from its modest scale as an independent production. Players expecting highly cinematic storytelling, advanced graphical technology, or revolutionary gameplay systems may find the experience somewhat restrained. Nevertheless, the game compensates for these limitations through strong world-building, thoughtful puzzle design, and a clear passion for mythology and archaeology. The focus remains firmly on delivering a coherent adventure rather than overwhelming players with unnecessary complexity. Ultimately, Palladium: Adventure in Greece succeeds as a charming and intelligent adventure game that combines mythological storytelling with rewarding exploration. Its compelling archaeological premise, branching narrative paths, companion-based replayability, and puzzle-driven progression create an experience that feels both engaging and distinctive. While it may not have the scale of larger adventure franchises, it offers a memorable journey through ancient mysteries that will particularly appeal to players who enjoy history, mythology, and thoughtful problem-solving. Rating: 7/10
Поначалу не ожидал многого от игры - озвучка, интерфейс, физика весьма низкобюджетные. Но потом втянулся, решать загадки с Ксенией было довольно интересно. Из отмеченных плюсов: Загадки логичные и решаются пусть и не сразу, но решаемы Анимации. Спутники ощущаются живыми, не просто стоят как истуканы. Достижения иногда подсказывают, что делать, и в целом значимо дополняют игру Из минусов: Дизайн интерфейса (жизни, предметы, инвентарь) слишком простой, можно чуть лучше Графические баги - факелы зажигаются резко, когда к ним приближаешься, хотя должен видеть их издалека Достижение по греческому языку - с самого начала игры лазил в каждый уголок, но нашел 16 из 17 надписей, и это слегка печалит
Loads of fun! A must for fans of History and Archeology!
Funny Game lol https://www.youtube.com/watch?v=2Tl-VHoegXI
Игра га самом деле очень интересная. Загадки, атмосфера. Мне она понравилась, но скажу честно, есть места, которые надо доработать и почти все они технические. Например загадки. Сами по себе они не сложные, подсказки очевидны и хороши, но КАК это сделать в рамках игры вообще непонятно. В итоге ты как слепой котёнок тычешься во все стены с надеждой увидеть хоть где-то заветную надпись "Е: взаимодействовать". Второе это диалоги. Извините, но написаны они реально плохо.... По крайней мере в начале. В середине и в конце они очень даже ничего, но в начале они такие неискренние. А ещё иногдп они идут в неверном порядке из-за скриптов (сначала Ксения упоминает, что гг разбирается в истории Египта, а в следующем диалоге только узнаёт об этом и удивляется (это было где-то в недрах лабиринта минотавра)). Опять же начало - скучное окружение. То есть корридоры пусты, в них почти ничего нет. Чем дальше идёшь, тем лучше - комнаты наполняются объектами, становится интереснее, а потом в конце выходишь в эти пустые корридоры и такая тоска нападает. А именно эти корридоры создают первое впечатление об игре, всё-таки это первая часть лабиринта, которую мы видим. И такая микропридирка от себя: на протяжении игры мы можем найти множество крутых волшебных штук из мифов (перечислять не буду, ибо спойлеры) и даже с ними вместе в конце можем покинуть храм, однако в концовке, кроме Палладиума, ничего и не упоминается (при том, что ценность этого артефакта единственная вообще не раскрыта в игре, из-за чего он сильно обесценивается). Дальше пойдём по плюсам. Игра действительно атмосферная, звуковое сопровождение (в скобках мини спойлер. Пока не понял как зацензурить спойлеры, потому предупреждаю) (хотя можно добавить звуков Минотавру можно было бы, а то совершенно бесшумно ходит, напряжение от погони быстро спадает), загадки, огромное колличество отсылок к мифам (хотя тут тоже есть где разгуляться. Это я к слову о наполненности комнат. К примеру рядом со входом в логово минотавра можно было бы "положить" недлинную нить, мол, та самая из легенды. Ну и так далее). Как я и говорил, диалоги с середины игры мне действительно понравились (особенно момент, когда (опять микроспойлер) Ксения проявила сочувствие к минотавру. Это прям можно раскрыть, очень классный момент). Игра также достаточно вариативна в местах, где это уместно, но тут та же проблема с тем, что непонятно как это работает тенически. Тем не менее, за это жирный плюс. Резюмируя, игра мне действительно понравилась, тем не менее, есть моменты, которые стоит доработать. Автору желаю дальнейших успехов! Надеюсь однажды Вы выпустите настоящий хит! P.S. Единственное, что реально непонравилось и даже мне один файл сохранения сделало непригодным - это финальная загадка в комнате Зевса. В игре было простое негласное правило - всё, что нужно для решения загадки есть в комнате с загадкой.... Кроме этой самой загадки с Зевсом. Вот это прям непонравилось. И этот инвентарь, работающий через TAB и T ужасно не удобный. Вот правда, с ним было моментами очень неудобно играть. Но это единственные прям крупные минусы и то, с инвентарём это вкусовщина. P. P. S. Обнаружил забавный баг. Если в комнате Зевса долбануть молотом по осыпавшимся кускам стены, проигрывается звук, как когда эта стена только осыпается. А сами куски загоняются за текстуры (один раз у меня так игра аж вылетела)
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