![[Speer DX]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1945800/header.jpg?t=1654344651)
Throw your speer, use it as a platform, and puzzle-platform your way through 125 stages in this director's cut version of the classic [Speer]!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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i have hundreds of hours in the itch version and my friends all make fun of me for it but damn this game slaps Edit from several years later : I have very fond memories of this game. It was the beginning of lockdown, I had just moved away from most of my friends, and I had a whole lot of free time. I found myself filled with a strange feeling of "I could do better" when I first beat the game, but thought little of it. I listened to podcasts and my hands normally destined for piano or celeste found themselves time and again most at home with this game. This was my first introduction to speedrunning - something that has brought me joy and friends and excitement and relaxation. This is a simple platforming game and I love it very much.
This is a phenomenal puzzle platformer! The levels are sequenced in such a perfect curve to gradually introduce new tools and mechanics. Once I understood how to complete each stage, it never felt unfair or frustrating to execute the solution. I sat down to play the first 2 stages, just to test out the game, and I accidentally cleared the entire first world. I am really looking forward to finishing the game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 25 reviews with recorded playtime.
Very fun three-button platformer: you can throw a spear or pick up/throw an object, and that's it. It's divided into 125 bite-sized levels in which the goal is to use that spear to climb walls, trigger switches, make stuff explode in order to reach a goal (with an optional, tougher collectable to find). And that's about it, really! Despite that apparent simplicity, [b][Speer DX][/b] does a lot with very little. Its platforming is tight and engaging, levels slowly introduce new mechanics that you will be asked to eventually master, and it never feels unfair. Later worlds get tough, for sure, but once you get what the levels expects you to do, you'll get it in a couple of tries. Add to that some fantastic accessibility options, including a slow mode and one free checkpoint per level to place wherever you feel like is a safe spot, and you've got a great puzzle platformer that's around 3-hour long and is a joy from beginning to end. It's a steal for five bucks, and it's borderline robbery on sale for two. [code]Find more reviews of small and overlooked indie games that deserve more recognition at our [url=https://store.steampowered.com/curator/40624114-Hidden-Indie-Gems]Hidden Indie Games[/url] curator page![/code]
very enjoyable puzzle platformer. good level design. great for some spare moments to play on the steam deck.
Speer DX, developed and published by Ohsat Games, is a minimalist puzzle-platformer that demonstrates how a single, well-executed idea can carry an entire game when it’s explored with enough creativity and discipline. At a glance, it looks deceptively simple—pixel graphics, compact levels, and a limited set of controls—but the experience quickly reveals itself as something far more intricate. It’s a game built on precision, experimentation, and the gradual mastery of a mechanic that continues to evolve in subtle but meaningful ways. The central concept revolves around the use of a throwable spear, which functions as both a traversal tool and a problem-solving device. You can embed it into walls to create temporary platforms, use it to trigger switches, or reposition it to open new paths through each level. What makes this mechanic compelling is how tightly it’s integrated into every aspect of the game. Each level is essentially a small puzzle box designed around this single tool, and the challenge lies not just in understanding what to do, but in executing it with accuracy and timing. Level design is the game’s strongest feature. The stages are short and self-contained, often fitting within a single screen, which allows each challenge to feel focused and deliberate. There’s very little wasted space—every obstacle, platform, and hazard serves a purpose. As you progress, new elements are introduced that build on the core mechanic, such as environmental hazards, interactive objects, and variations that change how the spear behaves. This steady layering of ideas keeps the experience fresh, ensuring that the game never relies solely on repetition even as it sticks to its core concept. The balance between puzzle-solving and platforming is particularly well handled. Some levels emphasize logic, requiring you to think through a sequence of actions, while others demand precise movement and timing. Often, the best solutions involve both—understanding the correct approach and then executing it cleanly. The limitation of having only one active spear at a time adds an extra layer of strategy, forcing you to consider each move carefully rather than relying on trial and error alone. Controls are intentionally simple, which makes the game easy to pick up but challenging to master. There are no unnecessary mechanics or complex inputs; everything is built around movement, jumping, and throwing the spear. This simplicity allows the game to focus entirely on its core idea, but it also means that difficulty can spike in later stages where precision becomes critical. For players who enjoy tight, skill-based challenges, this is part of the appeal. For others, it may occasionally feel demanding, especially when mistakes require restarting a sequence. One of the more thoughtful aspects of Speer DX is its approach to accessibility. The game includes options that allow players to adjust the experience to their preference, such as features that reduce frustration or provide assistance with more difficult sections. These additions make the game more approachable without compromising its core design, allowing a wider range of players to engage with its challenges at their own pace. Visually, the game embraces a retro-inspired pixel style that prioritizes clarity and readability. The environments are clean and functional, ensuring that players can easily distinguish between interactive elements and hazards. While the aesthetic is simple, it remains consistent throughout, and subtle variations between areas help maintain a sense of progression. The soundtrack, with its chiptune influences, complements this style effectively, reinforcing the game’s focused and rhythmic nature. Despite its strengths, the game’s minimalism can also be a limitation. The absence of a narrative or contextual framework means that the experience may feel abstract for players who prefer story-driven content. Additionally, while the level variety is strong, the reliance on a single core mechanic can lead to a sense of repetition over extended play sessions, particularly for those who prefer more varied gameplay systems. Even so, Speer DX succeeds because of how thoroughly it explores its central idea. It doesn’t try to expand beyond its scope or introduce unnecessary features. Instead, it refines its mechanics to a point where each level feels purposeful and engaging. The result is a game that rewards patience, creativity, and precision, offering a satisfying sense of accomplishment as you overcome increasingly complex challenges. In the end, Speer DX stands as a strong example of focused game design. It takes a simple concept and develops it into a cohesive and rewarding experience, proving that depth doesn’t always require complexity. For players who enjoy puzzle-platformers that emphasize skill and ingenuity, it offers a consistently engaging journey that makes the most of its minimalist approach. Rating: 7/10
What a fun platformer! Very easy to pick up and put down. The puzzles have just the right amount of complexity. Game mechanics are spot on. **Support indie games!**
A great little platformer.
Really awesome little puzzle platformer. Simple, but effective mechanics. Single screen levels, which helps you plan out your moves.
Speer DX: The Selected Works Review Steam Curator page: https://store.steampowered.com/curator/44858736/ Worth the price for the World 1 music alone
Divertido, desafiador, bom level design e boas mecânicas de gameplay. Pra quem gosta de um jogo com estilo retrô, recomendo.
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