
Painting PC is a relaxing painting game where you take on commissions, earn money, gain fans, unlock new tools, and work your way towards becoming a famous artist.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 12 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Start in a studio with one brush and absolutely no followers. Complete commissions, gain followers, unlock new tools, and work your way to becoming the next big thing on the Paintigraph app.

Turns out that art is subjective. One client thinks you’re Michelangelo, the next is completely confused. Just make it work, get ratings, and get paid.

As your followers grow, you'll unlock and expand the premium toolkit to paint even cooler masterpieces.

Take that sweet commission cash and spend it on cool furniture and decorations. Turn that minimalistic cabin into a studio that’s completely your vibe.
Genres
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played this game for two commissions now and I'm absolutely in love. The commissions are cute, and you can still be creative about them! Upgrading my room has been really fun so far, theres a lot of variation in the commissions you get asked to do. The brushes are also realistic, theres smudging, drying UGH i love this game
É um baita jogao, nao joguei muito ainda, mas com certeza irei. so queria que adicionassem uma regua ou uma fita para medir e ajudar nas linhas, felizmente meu mouse tem tecnologia para fazer linhas retas, mas creio que para quem nao tem uma mesa digitalizadora ou um mouse com boa tecnologia seja bem dificil. Mas em resumo, o jogo é excelente, lançou a pouco tempo e creio que os Devs vao adicionar bem mais coisas. Recomendo muito
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
При использовании графического планшета кисти порой прыгают и уводят штрих в непредсказуемом направлении в итоге рисунок превращается в борьбу с техникой. В принципе концепция игры построена так, что непонятно, как рисовать. Нет понятной инструкции/подсказок - всё держится на ощущениях и догадках. Я ожидала мини-уроков или постепенного усложнения заданий, но такого нет: механика не объясняется, задания выглядят запутанно. Еще непонятно по каким критериям оцениваются абстрактные задания(типа когда говорят нарисовать что-угодно). Система оценки не прозрачна: кажется, можно сделать что угодно, но нет.
very cute game. fun to play and be creative
Painting PC approaches digital creativity as more than a simple drawing application, combining freeform painting with a relaxed career and progression system. Developed by Oisoi and published by Oisoi Studio, the game places players inside a modest artistic workspace where they begin with limited equipment and gradually establish themselves as successful painters. Its concept is deliberately accessible, favoring playful experimentation over the technical complexity associated with professional art programs. The experience is therefore aimed at players who enjoy creating things but still appreciate objectives, rewards, and a sense of advancement. The painting system forms the heart of the experience, but Painting PC gives players reasons to keep returning to the canvas through commissions. Instead of simply presenting an empty surface and expecting players to invent their own goals, the game introduces customers who request artwork. Completing these jobs contributes to the player's developing career, providing both financial rewards and opportunities to build a reputation. The structure gives creative activity a practical purpose without completely dictating what the finished artwork must look like. One of the more entertaining ideas is the unpredictable response of customers. Artistic quality is inherently subjective, and the game uses that concept for humor by allowing clients to react differently to completed work. A creation that seems questionable might receive unexpected appreciation, while something the player considers impressive may not necessarily produce the anticipated response. Ratings and payments become part of this process, introducing uncertainty into otherwise peaceful painting sessions. This prevents commissions from feeling like completely mechanical assignments and reinforces the game's playful attitude toward the art world. Reputation is represented through the fictional Paintigraph platform, where players can accumulate followers as their career develops. This provides another measurable form of progression beyond simply earning money. Increasing popularity eventually gives access to an expanded selection of artistic tools, creating a satisfying cycle in which painting leads to greater recognition and greater recognition provides additional creative possibilities. Beginning with a relatively basic collection of equipment also makes later unlocks more meaningful because players can appreciate how their available techniques expand over time. Money earned from successful commissions can be invested in the studio itself. Furniture and decorative objects allow the original minimalist cabin to develop into a much more personal environment. Studio customization works particularly well within the overall concept because creativity is no longer restricted to individual canvases. Players can also express their preferences through the appearance of the room in which they work. It gives currency a worthwhile purpose and provides a visible record of progress. A studio gradually filled with personally selected furnishings communicates advancement more effectively than a simple numerical balance. The overall presentation complements this philosophy with a colorful and approachable appearance. Painting PC emphasizes a cozy atmosphere rather than attempting to recreate the sterile interface of conventional illustration software. Its combination of painting, sandbox freedom, simulation, economic progression, customization, comedy, and light life-simulation concepts gives it a distinctive identity. Players can focus heavily on creating artwork if that is what interests them, while those who need additional motivation have commissions, followers, purchases, and unlockable equipment to pursue. Another advantage is that the game's underlying structure appears relatively easy to understand. There is an immediately recognizable cycle: create artwork, complete commissions, receive rewards, attract followers, obtain additional tools, and improve the studio. This simplicity suits the casual nature of the experience. Painting PC does not need an elaborate management model because excessive complexity could undermine the relaxing creative environment it is trying to establish. The progression mechanics instead function as encouragement to continue painting rather than becoming the dominant attraction themselves. That simplicity can also define the game's limitations. Anyone expecting an extremely sophisticated professional illustration suite may find its approach too playful, while players seeking a deep economic or business-management simulator are unlikely to encounter the complexity associated with dedicated management games. Painting PC is better understood as a creative sandbox surrounded by light simulation mechanics. Its systems exist primarily to make painting more rewarding and provide context for the player's creations rather than to simulate every aspect of an artist's professional life. The relatively modest system requirements further suit the accessible nature of the project. Painting PC does not position cutting-edge graphics as its primary attraction, allowing the focus to remain on creativity, interaction, and personalization. This makes sense for an experience where the player's own creations are ultimately more important than elaborate environmental spectacle. The single-player design similarly contributes to the peaceful atmosphere by letting players create, experiment, and progress at their preferred pace without competitive pressure. Painting PC ultimately presents an appealing combination of artistic freedom and structured progression. Its strongest idea is not simply allowing players to paint, but giving those paintings a place within a larger personal journey. Commissions provide objectives, customer reactions introduce humor, Paintigraph followers represent growing popularity, unlockable tools broaden creative possibilities, and studio decoration turns financial success into something visually tangible. Developed by Oisoi and published by Oisoi Studio, it should be especially appealing to players who enjoy cozy simulations, creative sandboxes, decorating, and gradual progression. It may not replace serious digital art software or satisfy someone searching for an intricate business simulator, but as a relaxed fantasy about becoming a successful virtual artist, its interconnected systems give creativity an enjoyable sense of purpose. Rating: 8/10
Nice and relaxing game.
Ive played a lot of SuchArt, and if you like those kinds of games this is RIGHT up your alley. Super cozy and a fun way to unwind
It's alright. i do wish i didn't need a seperate game to play vr though. i'm a absolute terrible painter, so i bought this game to help improve when i couldn't paint in real life. it's fine. i haven't encountered any errors, other than the boxing fish painting that was literally a oval with gloves, i got a 50/100 or something. 6 or 7/10 Game
Really good game, I played a pottery one before that I loved, this is very much like that only painting, it's free hand painting, so it's fun. Highly recommend.
I personally really love the game and all of the features are flawless. The paint/ color system is really amazing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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