
Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 9.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 32.6Kreviews | 96% | — | $12.1M |
| $19.99 | 2.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1054 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
просто кайф
désolé Y. mais c'est pas fou comme jeu. Après 3-4h vous avez vite fais le tour si vous ne prennez pas des mods.
Right hook, left hook that's it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
| $19.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
baş ağrıtıcı
gayet iyi stres atmalik oyun
Boş zamanda Arkadan Şarkı açıp oynamalık oyun
w game, captainsauce better come back to ts, the kill style reminds me of ULTRAKILL
I love this game it's so very bloody NYEHEHEHEHE
место содержания психопатов от мира это крута
**Amazing game!** I’ve been having a lot of fun with it, but I think there’s one feature that would make *Paint the Town Red* even better: a **Sandbox mode** with optional co-op. Players could build anything they want, experiment with the game's mechanics, and save their creations. It would also be awesome if there was a browser where players could upload, share, and explore other people's sandbox worlds. For multiplayer, the server owner should have full permissions to spawn items, NPCs, weapons, and anything else. Other players wouldn't be able to spawn things unless the owner gives them permission. This would keep servers under control while still letting friends build together. I think this feature would add endless replayability, encourage creativity, and give players even more reasons to keep coming back. It would be an amazing addition to an already fantastic game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.2K | 97 | 88% | $4.99 | |
| $295.2K | 2.1K | 62% | $4.99 | |
| $2K | 77 | 43% | $0.99 | |
| $3.1M | 2.8K | 97% | $20.09 | |
| $272.9K | 2.1K | 68% | $4.99 | |
| $405.5K | 3.5K | 96% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 15.6K | 82% | $29.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.2M | 12.9K | 92% | $59.99 |