
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eine regelrechte Hassliebe. Auf der einen Seite lieb ich das Szenario "suchen, finden, looten, Auto pflegen und Auto + Basis ausbauen". Auf der anderen Seite hatte ich schon ewig kein Spiel mehr dass einfach nur Stress ausübt. Gefühlt hast du in dem Spiel kaum ruhige Minute. Was eigentlich extrem Schade ist, da die Umgebung so viel her gibt, und das Sammeln von Ressourcen eigentlich wichtig ist. So stehst du aber dauerhaft unter Druck dass dein Auto und dir selbst nichts passiert. Was in manchen Gebieten nahezu kaum möglich ist. Hinzu kommt dass das Spiel dir zwar sagt was es will, aber durch Gegner, ultra mieses Wetter, keine Kartenmarkierung, Routing es meines Empfindens ultra schwer ist überhaupt ein Missionsziel zu verfolgen. Zumal das Spiel dir auch nicht sagt "Hahaha du hast dein Missionsziel verlassen, aber ich zeig dir Random andere dufte Missionen auf deiner aktuellen Karte!". Das Storytelling, ... entweder englisch ist eure zweite Muttersprache, oder vergesst das Storytelling. Du wirst niemals die Aufmerksamkeit und Zeit haben die Untertitel geschweige die Funkgespräche zu verfolgen. Denn in den meisten Fällen rettest du dich, dein Auto, oder versuchts so schnell wie möglich dich mit deinem Auto zu verkrümeln. Somit habe ich die Standard Schwierigkeit verlassen, den Speicherstand eingestampft, und habe von neuen begonnen. Das macht es etwas erträglicher.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
the quirk system is tricky to get but good game
Its a really cool game, playing it moment to moment learning how to travers the olimpic peninsula and deal with the diverse "entities" what equipement to bring, building a collection of gadgets and equipement ,fun and moody. Having said that, the ending is really a turn off, its not that is like greviously bad, its just, like, the game just ends, you have a little 5 minute sequence you chose when to do and it ends, after a pretty lengthy game it felt like a cold bucket of water, welp that was that i guess the game just ended. I am just rambling oh my god, but yeah that was about what may very well be my only real criticism of the game, if you feel like it induce a little bit of interest in you, give it a go its a really cool game.
Damn. Driving, survival-crafting, 90s SCP, stranger-things-esque, and PNW love. Might be my top game for the year so far. I didnt play it when it first came out because $$, but now that I have, this game is *great*. Can't even believe how COOL this game is. Like *suave* and *hip* "cool". Surprisingly, not as graphically intensive as I thought it was going to be, but still incredibly gorgeous, and really captures that PNW nature love. Also, the sound design for this game is lowkey unhinged. Whoever did it is a huuuuge audiophile. Bravo. For anybody playing it, dont think about it, but if you made it or care about this sort of stuff, they obviously put a lot of consideration and love and effort in. I should've guessed whatsup when the Wwise splash popped up. Anyway, if you like GTA driving or SnowRunner driving, and radio-sims and supernatural quirkiness, and you're some kind of queer or an ally, then this game is for you. Solid A+ Max price: $30 USD - value and rating would both be MUCH higher, but they didnt figure out how to capture the same magic and vibe while multiplayer/co-op. And while it's great on its own, my heart still craves this quality game, but with multiplayer (not friendslop!) engineered in addition. It would be a mighty challenge to put multiplayer in this game, but if one could do it and not ruin the vibe or the game, it would be incredible.
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Невероятно скучно
This game is definitely worth playing, though it is very sweaty. Very anxiety. My first run I think I did something wrong, and ran out of resources, but it's definitely worth a second and a third playthrough. Beautiful, creepy, sciencey game.
Pacific Drive is a game revolving around the voiceless player character getting dragged (literally) into an old research zone full of anomalies, with nothing but their wits and an old car to protect them. The gameplay is simple and admittedly can sometimes feel repetitive, but that isn't necessarily a weakpoint. Resource gathering from different zones, that can then be crafted into equipment, tools and improvements for the car, player character and garage. A big and very well thought out part of the game is the car customisation. Every car part can be replaced except the main chassis, down to the wheels, bumpers and headlights and even the engine, and can be customized both in function as well as in visuals. The encountered anomalies are diverse and truly feel like strange research results, instead of exclusively being scary, and the zones we get our resources from are rather simply designed, but make it easy to find your way and have just enough variance to not feel repetitive quickly. The story and its ending is perhaps the weakest component, consisting of mostly radio-ed dialogue and a few readable documents, but it is entirely optional, leaves the pacing entirely up to the player and after it ends, the game seamlessly goes into endless mode. 7/10, recommended especially on sale.
great game, great mechanics! Maybe this mechanic can be utilized in other games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 37.4K | 87% | $39.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $21.9M | 100.5K | 90% | $9.99 | |
| $21.6M | 46.9K | 94% | $24.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $22M | 37.1K | 46% | $29.99 |
Related
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| $567.1K | 1.1K | 79% | $14.99 | |
| $236M | 284.6K | 89% | $29.99 | |
| $12.1M |
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| 82% |
| $29.99 |
| $287.6K | 498 | 90% | $17.99 |
| $167.1K | 304 | 64% | $19.99 |
| $53K | 244 | 34% | $6.99 |