
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the concept and the gameplay, i love how each part of your car takes damage individually and you have to struggle to keep it going, which can be fun! Driving around on a clunker just hoping a random sawblade doesn't pop up and take out your door! It has these anomalies, which remind me of S.T.A.L.K.E.R., they're just... strange creatures or else effects on the land that either impede or help you, or some actively attack you and drag your car away or something. It certainly has a spooky feel to it... But now that the good parts are out of the way, the biggest frustration for me is how difficult it is to repair your car. Repair putty takes chemicals which you can only find in specific spots that sometimes don't even spawn on the map. Each putty has 5 uses, each heals about 50% of the part. Considering the car has 5 doors, 5 panels, 2 bumpers, and two headlights, an engine, and some extras if you add them, this makes repairing a pain in the ass lol. I've had many runs where i just got no chemicals, or maybe only a couple chemicals, and even after crafting new parts using up all my scrap metal, my car's still at 70~80% repair and i have to go out with a partially destroyed car. Then i unlocked the blowtorch, ah finally! I can repair my car more easily- nope! This blow torch requires marsh eggs, a whole ton of them, which are only found in one specific biome which is at least 3 zones away from the garage, and even if you can craft it it will eventually run out and you gotta craft another. I can see if the blowtorch took a dozen eggs or something, but 80?! Why?! lol, and a large back pack takes 200 corals, again same region. I don't know what it is about these sorts of games, but developers like to give people super high requirements, maybe to pad out gameplay and force you to grind a little, but it just makes it annoying... There should at least be a way to buy resources, the shop only appears every so often in expeditions, and doesn't usually sell much, sometimes sells a few precrafted stuff for very high prices lol Speaking of crafting requirements, research requirements are also a pain. You need, not only resources, but stable energy, unstable energy, and corrupted energy, depending on the research. Okay, for one, i think the research should not require resources, but for another, it took me FOREVER to finally start finding unstable energy. And once i found it i only unlocked a handful of new things that i realized i was unable to craft lol Three things i would love to see changed about this game... 1. Okay, i got the rematerializer thing, but it's kinda annoying to have to leave stuff in it to repair and come back later... give us easier ways to repair our remnant! 2. Basic stuff should not even go into invenory, such as scrap metal, glass, and plastic. It should have it's own dedicated storage. My trunk keeps getting full of basic materials and it's just a pain to reorganize when back at base. There's all these upgrades for new lockers and stuff but i'm like, there doesn't NEED to be this much storage at base, just put all basic materials in their own storage, I know if the dev sees this he'll probably be like "Oh, but storing stuff is supposed to be difficult, you're supposed to figure out how to store it!" yeah, i understand that, but it's really just a pain the way you did it. AT LEAST make these stacks bigger, each stack only goes up to 20, which sounds like a lot but you burn through rubber and scrap metal and fabric so quick you end up needing like 60~80 of them, not to mention scrap metal is the currency lol 3. Lower crafting requirements. Every new thing feels like a pain to craft... Even the basic engine, the one you start with is difficult to craft, but every engine after is just insane, like, been playing 20 hours and stocking up on all the resources i find, but i don't think i'm close to that turbo light engine... I will play a bit longer and see if it turns around, but while i was enjoying it for awhile, man, it's the biggest annoyance when games just give you these insanely high crafting requirements. That's my biggest qualm with this game! There's a way to lower how many resources it requires but all the difficulty settings just feel like cheating lol, i don't wanna change any of them... I want better balancing for the base game :'(
I really tried to like this game. I enjoyed the first part, until the worldbuilding disappears (very early on) and the plot boils down everything to "Improve and go there", which can be fine, but it kills off all the momentum and the mistery around it. The game becomes repetitive really quickly. I found the survival aspect frustrating because progression is slow, it it's often unclear where to find the needed resources, and sometimes I felt the urge to get ready to a long expedition when I knew I was really unprepared just to gather those 2/3 materials I need. And the thing that really pisses me off is that the art style and the general vibe of this game really rocks (I think I spent half my playtime in photo mode lol). Probably I'm the problem here. I'll give it another shot one day. But for now, I don't feel like giving thumbs up.
харашо
ending is some genuine ass but the rest of the game and story is amazing
雨夜、电台、开车、灵异事件,味很足!
I was on the fence with this game the whole time. All game mechanics to do with the car are great, but the resource gathering is a chore and the narrative is boring. If they had stuck the landing with the ending, I would happily recommend this game. Unfortunately, this game has one of the most disappointing endings I've ever encountered. No questions are answered, and nothing changes. The whole story might as well not have happened.
One of my favorite games I played this year, nice spin on car/driving games and the music with the gameplay was neat overall too. Story was alright but still enjoyable, overall a great game :) Lastly mostly chill overall while still being able to put pressure at critical times. 8.5/10 for me
Meow
Set Dialog volume to zero and the game becomes far less grating. Genuinely love the game but damn i can't wait to be interrupted to be told how tough as nails Oppy is and how she has such a disposition for casual threats for what feels like every single conversation while im just trying to steal copper. Hey driver, i wont waste your time (speaks uninterrupted for about five minutes about you getting the mcguffin which you pick up almost immediately and putting it in the mcguffin box which you can't do until he's done talking, also Oppy so tough) 10/10 steal copper 0/10 cursed with modern gaming dialog (i'll probably uninstall when the radio voices start calling the player character D instead of Driver)
This game taught me how useless I would be in an apocalypse
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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