
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, first playthrough was intense and interesting although I will say that the story is.. ehh. The story definitely not bad but it's just not something to focus on all that much as the atmosphere and exploration is the heart of this game. I love to just boot it up and do a run or so every once in awhile, plus the ability to add your own songs to the in game radio is super fun and not necessary as the game already has plenty of bangers. 10/10 would drive my car here.
8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень атмосферная игра
Good game, but gets a little stale towards the end of one playthrough.
Отличный опыт, если вы хотите отдохнуть на полуострове-туристическом раю, который ваше правительство сделало непригодным для жизни. Пневпопочта не работает, летающие аномалии угрожают жизни и имуществу. Остались немногочисленные аборигены-ученые, а извне на сам полуостров пытаются проникнуть только культисты, которым важно отдохнуть именно там, пусть хоть камни с неба (такое бывает). Одна из немногих вещей, что скрашивают жизнь - заброшенные бензозаправки, полные бесплатного бензина. Игра является вымышленной, все параллели с реальными событиями случайны
realy fun and realstic car game the story is great and i love it pretty hard though
this game is surprisingly fun, the gather loop and constantly watching for hazard while out in the zone, especially in the harder areas can really make things feel tense, especially when opening a warp gate to get back home. The atmosphere of this game is very well done, and honestly is beautiful at times, the story is pretty interesting, nothing earth shatter but it's a sweet little story none the less with a fun dive into the lore through audio logs which you can find and listen to while out and about, and the music on the radio are very fitting. this game scratches an itch that I've been needing to scratch, but this game just falls short of fully satiating the itch. Don't get me wrong, the game is still very fun to dump some time into, but the game falls short of the great potential it has waiting to be expanded on. firstly the hazards you encounter while out in the zone, most are decently threatening, while some others are none existing threats, especially to the player themselves and not just your car. Most dangers revolve around your car (obviously) as it's your literally life line, but the second you exist your car and walk around, most hazards become incredibly easy to avoid, down right pitiful at times. When I exist the vehicle that is supposed to be my only safety, I want to feel as if I'm REALLY risking myself to go grab some valuable resources, I want to feel as if I'm being watched and hunted the second I leave my moving fortress, I wish there where some player specific enemies to really keep me on my toes. The harder zones kinda mends that with more threats of acid or radiation, (the latter being far more abundant than the former) but just some radiation upgraders and you only really have one threat to worry about as you can stand in radiated areas for a while before becoming a concern. This would also help a crafting mechanic of better clothes to become viable as I would forget that you could craft specialized clothing for different occasions or enemies. So why not up the difficulty? I have actually! and it kinda fixed some issues, though some new ones arose. the scaling isn't exactly perfect, and I can't exactly fault them as they allow you to fully customize which aspects of the game to be harder, or easier. such an example of terrible scaling is off roading, there's some valuable resources that are some times far off the main road, so you'll eventually go off the beaten path, and it's pretty rough with base tires, so you'll most likely research and make offloading tires, and or all terrain which help out a ton, but the second you raise the difficulty by one level, suddenly having all offroad tires isn't enough, and you'll be going at a snails pace in some cases, which was fun for maybe 12 seconds until I had to use a warp gate to get back home, in which you have to race against a reality warping storm that'll kill you unless you can get through the gate before it arrives, which is the highlight of the game and when it really hits with tension and fear that really drew me into the game, but that all crumbles when, even if you touch the dirt slightly, you either swerve uncontrollably, or loose all your speed, like hitting a damn banana peel in Mario kart. all that time spent researching and gathering for better equipment just for them to become useless from a single level of increased difficulty is painful. The last thing I'd like to mention is the environment, which is done very well, and I have no problems with, only when It's supposed to be spooky and ominous, like something is watching and waiting for me to turn my back... only for nothing to happen and that immersion to be broken, which harps back the the player specific enemies, or lack there of. even if they just turn an already existing enemy into a player specific, like the dust bunnies that will jump onto your car while driving, that would be enough, and suddenly hearing those creepy howl and crunching leaves in the distance become actually scary and act as a warning to prepare to fight, or flight. there are some other points I'd like to talk about, but I think I covered most the big points of the game, and have also rambled enough. and all that being said, don't let this discourage you from buying this game if it intrigued you, I think it would really be worth your time if this is right up your alley, and who knows, maybe the DLC fixes some of those aspect of the game as I have yet to play it. With that being said, thank you for coming to my ted talk.
Thought I Don't know that I would say you should pay full price for the main game, it's well worth paying on a sale.
Interesante, el gameplay esta bien pero no me termino de enganchar del todo.
Fazia muito tempo que um jogo nao me prendia assim, e esse jogo me deixou sentada por mais de 20 horas sem ficar entediada por um segundo sequer, pacific drive é um jogo tranquilo, mas que ainda tem sua tensao e seu ``terror`` de certa forma, gameplay excelente, graficos nem se falam, e a lore quase perfeita, o fim do jogo me deixou a desejar, achei meio vazio, mas entendo o que os devs quiseram transmitir com isso, muito feliz com esse jogo!! amei!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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