
Pachi Pachi On A Roll 2 returns with thrilling new pachinko boards! Join Agent Rin to regain control of the city, play as ninjas, face supernatural horrors and tackle wild challenges with new characters, missions and surprises! New adventures are waiting—are you ready?
Modeled estimate, not a reported figure. How we estimate →
About
Our beloved thieves Fujiko and Robin have managed to escape from the Money City police!
However, citizens are not happy with this situation, that's why they have decided to create a new search team to catch them once and for all and restore stability to one of the biggest casino cities in the world.
Join this new adventure accompanied by Agent Rin, a girl who takes up arms.
Get ready to dress up as a ninja with Hoshi and Kaoru and engage in a fight for honor.
Help a pair of beautiful farmers struggling in an ever-changing climate alongside Emika and Tsuyu.
Enjoy a fascinating fight with Hara, our female devil in a haunted school.
New boards, new missions, new girls and much more in Pachi Pachi On A Roll 2.
● Arcade Design: Immerse yourself in the nostalgia of classic arcade gaming with modern twists and exhilarating gameplay.
● Even More Missions: Embark on a daring journey to regain control of Money City.
● Four Different Boards: Eexplore diverse environments and conquer every pachinko board in your path.
● Thrilling Minigames: Test your skills in exciting minigames that offer rewards and additional challenges.
● Naughty Gameplay: Seven new girls to undress as you advance in each Pachinko board!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
If you go in with the right expectations, this is a fun little time-waster that can be played in short stints. It's not as fun as the first game due to the missions/tasks being much more frustrating to accomplish. These are specific things that must be completed in order to gain enough points to proceed as simply playing willy-nilly will not get you to the required 1M to unlock the next board. Many of the tasks this time out are conditional on the state of the board which adds an extra layer to the chaos that unfolds. An example would be on the third board that has a seasonal theme; not only do you have to hit specific targets to change the weather, several targets are only available if you are in summer vs. winter or vice-versa which can cause a lot of wasted drops just trying to get the board to a state where you can actually accomplish some tasks. Like the first game, there is also a bit of a lewd element in that certain targets will undress the girls in the background. There's no real rhyme or reason for this, but it's typically included in the tasklist you need to complete. Unlike the first game, there's no nudity involved and you can only get them down to their undies. If that's what you're here for, I can't fathom why - there is nothing particularly exciting about either game's lewd content and you're better off finding your jollies elsewhere. For those who just want a fun, if somewhat-shameful pinball/pachinko game (think Plinko) with a high degree of challenge, this isn't a bad time considering you can't even really get a sandwich at this price anymore (on sale) and there's nothing truly offensive in it if the nudity in the first game turned you away. I do wish they stuck with 2D artwork, though; the 3D models aren't very good, but they do the job of being background elements, I guess. For my part, my endorsement is that this is the perfect game for long meetings or your morning coffee. Expecting anything more robust than a simple distraction would be a fool's folly.
Nice game that runs very well on Steamdeck. But there's a problem, the game lacks explanation. Sure, it's Pachinko, but the game does not explain how to proceed a level. I have a feeling that you have to hit every single 'pin' to finish the level. This is incredibly hard. In level 1 there is a pin that always stays unmarked, you will have to be extremely lucky to hit that pin, it's in the right middle of the board around the sirene light. In my opinion it seems impossible to hit that pin the way it's positioned.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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