
PACER is high-octane anti-gravity racing at its most destructive. Customise your craft and weapons then engage in the campaign, a single-player race or compete against your rivals in explosive online multiplayer for the ultimate combat racing experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 803reviews | 72% | — | $1M |
| $39.99 | 169ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
picture the scene: you've paid full price for this game and embark upon career mode for some inexplicable reason, game devs think that players of racing games want to be forced to play through several different types of event; get stuck on the "shield survival" event in a series? tough, you can't progress. hate "eliminator events"? tough, you can't progress. okay, let's try "quick race" mode. what's that? you need to earn credits to unlock tracks? you're making me work just to play the game i have PAID FOR? sir, you realise this is supposed to be a racing game? yes, i know everyone does it, but is it necessary? what's wrong with letting players just try to get gold on every track at every class (in each event type), unlocking a perk or two when you do? it worked well enough in 2097 and wip3out, didn't it? what's the obsession with *enforced variety*? it's infuriating. infuriating enough that i quit the game to write this review. it's doubly infuriating because the races themselves *are* enjoyable: the pacing's good, the graphics are basically what you'd hope for, the sound's solid (the airbrakes are a very nice touch), and the physics feel comfortable and responsive—you can barrel your way through a slalom section at pace with just a couple of slight twitches (that said the line between a successful and failed wall-slide feels paper-thin at first blush); the handful of tracks i have raced through so far seem really nicely designed i haven't raced enough to really judge the weaponry; forcing you to name and save specific configurations of ships when you have literally no choice about what those configurations must be feels bizarre and pointless; having both health and shield in a game like this seems weird, and having a separate "KERS boost" bar on top is just… why? what was wrong with the wip3out approach—you have shield, which can be replenished, when it's gone the race is over, and boosting burns through it—Pacer's take on it smacks of being different for the sake of it, rather than because it's a meaningful improvement on the state of the art as it was twenty years ago would i recommend it? there's no button "yes, but…"
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I was super excited to play this game before its release, there are a few things that held it back when it finally did. The physics were completely changed from when it was Formula Fusion, and it's debatable which was better. One of the main things preventing me from playing is the menu music and UI are irritating. I get in there and just don't want to stick around. But the soundtrack overall is nice, the game is pretty, and it will entertain you for a while. Get it on sale and you won't be disappointed.
Great game. If you like AG racers like Wipeout, Redout, and BNG, then you will love this.
Dystopian Wipeout - A bunch of ex-Wipeout people sought to modernize the series and they succeeded, though it sounds like things soured between the devs and Designers Republic; they ended up going back on a bunch of lore + branding envisioned by the firm which helped create Wipeout. I don't say dystopian as a synonym for bad; it's got all kinds of dope modernized touches and it has a grittier aesthetic, but it's like modern real world racing: rampant corporatism smoothed over the rough edges, streamlined things, but at the expense of character and imperfections we all grow attached to. Still, it's a better Wipeout experience than Redout.
for those who miss wipeout on the playstation, this is as close as you'll get.
I saw the mostly positive rating and had hopes maybe others were wrong, and perhaps the game would be good at a high skill level. Unfortunately the mostly positive rating is indeed accurate; it's not a bad game by any means, but it's around a 5.5-7.5/10 depending how you view it. The visuals are wonderful, great art style. The gameplay is passable but lacks the finesse and attention to detail that anti-grav racers need to be great. There's not much depth to the ship physics nor its interaction with the stage design. The steering is largely focused around airbreaking, and it feels like driving on ice rather than offering precise ability to navigate turns once you fail to line up the necessary angle for drifting around them. There's not enough content to match the $40, I would probably have still refunded it if it was $15. The boost and combat systems don't seem particularly well thought out, leading to kind of bland and obvious times to boost. In spite of the great visuals, there just isn't character or personality into everything else surrounding the artistic elements, undermining the beauty of the visual design. Also has performance issues no matter what resolution you set it to, and occur in the same parts of a track every lap. Overall it's a passable game in both senses of the word. Decent, but you can pass on this one and save the $40. A top of the line visual style isn't enough to save it from mediocrity.
Ez egy nagyon jó játék! Sokkal jobb mint a BallisticNG grafikailag is meg játék menetben iranyitásba mindenbe, az egyik legjobb, örülök hogy meg vettem
What started out as a game to relive the glory days of AG racing, including some devs who apparently worked on the WipEout series is now but a dormant husk with no support whatsoever. I backed this when it was on kickstarter? Indiegogo? Anyways, the point is the team failed to live up to any expectation. The best part of the game is the fact they got the Designers Republic to come back and do their design work. If you want a few hours of enjoyment then sure, but it is not worth $45 CAD (convert to your own currency) for the amount of content you will get out of it. You will repeat a lot of the tracks. You will customize your "highly customizable" ship with performance upgrades and a team livery for the most part. It feels far too stiff compared to what it's trying to live up to. I enjoyed this game more when it was in early development and focused on precision racing and perfecting your lines. It just lacks all the feel, style and punch of the games it's trying so hard to imitate. Especially visually, where it mostly feels like it's the default Unreal look. Save yourself the time and money. Get Ballistic NG or play the actual series it's based on.
It would be 10/10 game but it’s broken. Shield survival- what is the idea behind this nonsense? This feels like glitch not mechanics. You can’t complete the race because shield runs out.
Bon, c'est pas un nouveau wipeout officiel mais pour moi, vu la pénurie de ce genre de jeux depuis 2 décennies, ça le fait... propre techniquement c'est celui qui s'en rapproche le plus sur PC niveau design, sons, jouabilité, circuits... (redout 2 est pas mal non plus niveau vitesse mais s'en éloigne...). Un bon petit wipeout like en attendant mieux...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
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