
PACER is high-octane anti-gravity racing at its most destructive. Customise your craft and weapons then engage in the campaign, a single-player race or compete against your rivals in explosive online multiplayer for the ultimate combat racing experience.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ez egy nagyon jó játék! Sokkal jobb mint a BallisticNG grafikailag is meg játék menetben iranyitásba mindenbe, az egyik legjobb, örülök hogy meg vettem
Dystopian Wipeout - A bunch of ex-Wipeout people sought to modernize the series and they succeeded, though it sounds like things soured between the devs and Designers Republic; they ended up going back on a bunch of lore + branding envisioned by the firm which helped create Wipeout. I don't say dystopian as a synonym for bad; it's got all kinds of dope modernized touches and it has a grittier aesthetic, but it's like modern real world racing: rampant corporatism smoothed over the rough edges, streamlined things, but at the expense of character and imperfections we all grow attached to. Still, it's a better Wipeout experience than Redout.
Fast paced ship gun racer. Fun!
Wicked!
Nice ultrawide experience. Will try in VR. Cheap and great for fans of the genre.
picture the scene: you've paid full price for this game and embark upon career mode for some inexplicable reason, game devs think that players of racing games want to be forced to play through several different types of event; get stuck on the "shield survival" event in a series? tough, you can't progress. hate "eliminator events"? tough, you can't progress. okay, let's try "quick race" mode. what's that? you need to earn credits to unlock tracks? you're making me work just to play the game i have PAID FOR? sir, you realise this is supposed to be a racing game? yes, i know everyone does it, but is it necessary? what's wrong with letting players just try to get gold on every track at every class (in each event type), unlocking a perk or two when you do? it worked well enough in 2097 and wip3out, didn't it? what's the obsession with *enforced variety*? it's infuriating. infuriating enough that i quit the game to write this review. it's doubly infuriating because the races themselves *are* enjoyable: the pacing's good, the graphics are basically what you'd hope for, the sound's solid (the airbrakes are a very nice touch), and the physics feel comfortable and responsive—you can barrel your way through a slalom section at pace with just a couple of slight twitches (that said the line between a successful and failed wall-slide feels paper-thin at first blush); the handful of tracks i have raced through so far seem really nicely designed i haven't raced enough to really judge the weaponry; forcing you to name and save specific configurations of ships when you have literally no choice about what those configurations must be feels bizarre and pointless; having both health and shield in a game like this seems weird, and having a separate "KERS boost" bar on top is just… why? what was wrong with the wip3out approach—you have shield, which can be replenished, when it's gone the race is over, and boosting burns through it—Pacer's take on it smacks of being different for the sake of it, rather than because it's a meaningful improvement on the state of the art as it was twenty years ago would i recommend it? there's no button "yes, but…"
I saw the mostly positive rating and had hopes maybe others were wrong, and perhaps the game would be good at a high skill level. Unfortunately the mostly positive rating is indeed accurate; it's not a bad game by any means, but it's around a 5.5-7.5/10 depending how you view it. The visuals are wonderful, great art style. The gameplay is passable but lacks the finesse and attention to detail that anti-grav racers need to be great. There's not much depth to the ship physics nor its interaction with the stage design. The steering is largely focused around airbreaking, and it feels like driving on ice rather than offering precise ability to navigate turns once you fail to line up the necessary angle for drifting around them. There's not enough content to match the $40, I would probably have still refunded it if it was $15. The boost and combat systems don't seem particularly well thought out, leading to kind of bland and obvious times to boost. In spite of the great visuals, there just isn't character or personality into everything else surrounding the artistic elements, undermining the beauty of the visual design. Also has performance issues no matter what resolution you set it to, and occur in the same parts of a track every lap. Overall it's a passable game in both senses of the word. Decent, but you can pass on this one and save the $40. A top of the line visual style isn't enough to save it from mediocrity.
本来想给好评的,但这狗屎游戏💩服务器给我28h的存档丢了 初见感觉不如红视,飞船太少了——才5种,赛道设计还可以但是太短了,飞船几百km/h速度感还不如横冲直撞。局内二十秒能被AI攻击翻车七八次,AI攻击性很强,再加上新手时期不熟悉地图的情况下导致挫败感很强,但AI攻击性强也恰恰是这个游戏的优点,真的能激发玩家的胜负欲好好跑赛道,整个过程都很紧张,全程都在抢第一的位置,多玩了几个小时之后还觉得蛮不错的,一些地图和赛事得刚需调教飞艇。玩法挺好,比一般的竞速游戏玩的花,比如耐力赛-护盾机制+淘汰的玩法,风暴圈-护盾机制+吃鸡,融入规则后的这两个赛事是最好玩的,但也是最折磨的。 得根据赛道和赛事来调整飞船配件,跑赛道正向、逆向是两种完全不一样的感觉,悬浮高度、稳定程度、倾斜角度、转向角度、飞船强度、装甲厚度都得重新调教,不调教跑不赢赛事,因为飞船之间可以互相攻击以及飞行蹭墙,盾和耐久很容易掉完,在性能和飞船强度、装甲厚度之间得平衡一下。 至于武器/装备,种类还算挺多的,每种武器都有不同的变异,每样武器可以携带两种变异,只推荐冲击波和电磁波,这两个不需要制导,弹速极快,范围几乎覆盖了整个赛道,射程貌似是赛道一圈?(反正连5km外的第一都能轰死),充能满了就无脑放,无论第一跑的有多远多快,都是必中的;武器变异推荐以干扰为主,加大冲击力或者扩大范围,排斥或者吸引,增加持续时间,不推荐增伤、穿甲、提升扩散速度,这武器伤害本来就低,提升伤害也高不到哪去,波的速度本就极快,提升扩散速度更加没必要。击杀比赛的话把电磁波换成机炮好一些,机炮打伤害,冲击波收割或者抢人头,冲击波带排斥和加大冲击力的变异把对手弹开撞到赛道边能提升伤害。 AI橡皮筋系统过于逆天,同一个赛事,初玩某图竞速质量圈,跑了57s第八,前三门槛55s,再跑几局,单圈最速48s只能第三。AI太过逆天,耐力赛也一样,初跑34km就能决出前三名,再跑39km连前5都进不去。有时候你会发现一些AI大减速等你。。。耐力赛最难跑赢,其次是风暴圈,花上半小时都很难凹赢。
Excelente juego de carreras futuristas.
Great game, I love the customization part. But since I've completed the campaign I feel like the game loses some of it's interest. No more players online and no possibility to set up a championship against AI. I would have loved to play one of these sometimes, instead of just a race for a few minutes, At least there is still time-attack and players leaderboard for a bit of challenge. ( written 08/25 )
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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