
Relive the nostalgia with OYASUMII, a horror and exploration game inspired by PSX and N64 classics. Enter liminal spaces and face surreal terrors in an adventure that challenges your skills and sanity. Are you ready to relive the golden age of video games with OYASUMII?
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EMBARK ON A NOSTALGIC JOURNEY INTO RETRO HORROR WITH OYASUMII
Welcome to OYASUMII, a gem of terror and exploration inspired by the classics of the PSX and N64 era. Immerse yourself in a unique experience where nostalgia blends with horror in a journey through liminal spaces and twisted worlds.
DELVE INTO THE DREAM QUEST ONLINE UNIVERSE
In OYASUMII, developed by the NEO PROJECT team, you will embark on a journey full of mystery and danger in the confines of Dream Quest Online. Set in a virtual reality that evokes the most beloved retro games, you will find yourself walking among surreal landscapes and facing terrors that defy logic.
UNRAVEL THE MYSTERIES OF THIS DISTORTED WORLD
Discover the dark secrets of this distorted world as you venture through labyrinths designed to confuse and surprise you at every turn. Immerse yourself in the unique atmosphere of OYASUMII, where every corner hides unexpected dangers and every door could bring you closer to salvation or madness.
JUMP, DIVE AND RUN!
With gameplay mechanics that invite you to walk calmly through liminal spaces, jump to overcome platforms, and run from lurking threats, OYASUMII offers a horror and exploration experience that challenges your skills and sanity.
RELIVE THE GOLDEN AGE OF RETRO VIDEO GAMES
With graphics and a soundtrack that evoke the golden age of retro video games, OYASUMII will immerse you in a world of nostalgia and excitement. Prepare for a unique adventure that will take you to the limits of your fears and challenge you to explore the unknown.
GET READY FOR AN UNFORGETTABLE ADVENTURE
Are you ready to discover the hidden secrets of OYASUMII and escape the horrors that lurk in the Dream Quest Online universe? Join this unique experience and prepare to live an adventure you will never forget.
We want to thank @fubarmoe for their incredible work on the cover!
sound by No Shade / Unayzah / rarevirtualsystem / NEO3000
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ótimo jogo, excelentes referencias! Recomendo. 9/10 Jakutis 🐟
[h1] Welcome to Dream Quest Online [/h1] 일단 게임자체는 PS1이나 N64가 떠오르는듯한 오래된 감성의 심리적 호러 인디게임입니다. 상점내 표시랑 다르게 공식적으로 한국어를 지원하며 "여긴 우리의 ㅁㅁ처 였다고요" 같은 식으로 일부 글자가 ㅁ로 뜨는 문제가 있지만 크게 불편한 수준은 아닙니다. 그리고 원하는 구간으로 따로따로 세이브하는것이 불가능하여 의도와 다르게 뭔가 잘못된다면 데이터를 삭제하고 처음부터 다시해야하는 아쉬운 부분이 있습니다만 니미럴 지금은 그게 중요한게 아닙니다! [h1] 기괴할정도로 알수없는 히든 도전과제 [/h1] 결론부터 말하자면 현재 8번째 도전과제를 클리어 하는방법은 [불명]입니다. 저는 겨우겨우 'Letum Aeternum' 까지 진입하는데 성공했지만 마지막 히든 도전과제 '非難'은 도저히 깰수없었고 방법조차 모르겠습니다. 제작자는 이 도전과제 관련해서 깜깜무소식에 온갖 국내외 유튜브 영상, 커뮤니티를 뒤져봐도 단서조차 찾을수없었으며 게임의 소스코드를 뜯어봐도 딱히 수확이 없었습니다. 이 작은 게임의 공식 디스코드에서는 소수의 사람들이 모여서 8번째 도전과제를 해금하는 방법에 대한 추측 중이오나 그마저도 진전이 없는 상태라 다들 손놓고 골머리만 썪었습니다. 2026년 6월 9일 기준으로 이 게임의 마지막 도전과제 '非難'를 클리어한 0.9%의 사람들은 비정상적인 플레이타임과 도전과제 획득 시간으로 빼도박도 못하게 언락툴을 사용한것으로 결론났으며 공식 디스코드 내에서 이 도전과제를 쫒던 사람들은 현재 '정상적인 방법'으로 도전과제를 클리어 한 사람은 존재하지 않는다는 결론에 도달했습니다. 제 추측으로는 '애초부터 도전과제를 깨는법따위 존재하지 않았던게 아닐까?' 싶습니다. 제작자가 찐빠를 냈던, 애초부터 언락툴 쓰는놈들만 깨라고 도전과제 이름은 '非難(비난)' 으로 지은게 아닌가 싶은 생각이 듭니다. 나름대로 해답을 찾아보려고 시간을 쏟으며 노력했으나 전 이제 포기하고 누군가 새로운 단서를 발견하길 기다리려고 합니다. 여러분도 기록을 남겨 세계최초 올클리어에 도전해보세요
I thought it was supposed to be a horror game?
Sharing my honest, post-playthrough thoughts on this for a few reasons: 1. I finally had the time to give this an honest playthrough. 2. TestedDsf's coverage of it in her recent video gave me a good enough impression to try it out for myself. 3. As a long-time fan and follower of the game through Reddit posts & the Discord server, I feel semi-obligated to offer my two cents here. 4. I wanna give as much constructive feedback as I can to hopefully help improve for future projects. Story-wise a lotta stuff just... happens. It's not downright horrendous or anything that really ruins my appreciation for the game; as I still like its narrative elements and attempt to tell a story. It's kinda just awkwardly hamfisted in a way weird to describe. There's no subtext throughout its gameplay or any real consistent themes that hint towards an expansive narrative until the very end, aside from a few character exchanges and obligatory walls of text for exposition. Idk maybe I missed out on some super important subtext or just didn't get far enough myself. In terms of practical gameplay, OYASUMII a suffers from a severe case of the dreaded "walking simulator syndrome". Many stages just involve the player traversing from point A to point B with no real tension or emersive sense of urgency. I enjoyed the platformer segments & the many mechanics it introduced, as well as is attempts to diversify obstacles to match given stages: like how rain levels will have slippery slopes, or having to slide through small crevices that could easily be overlooked at first playthrough, admittedly very smart stuff! Wasn't a fan of the mazes though, like... at all. Though maybe that's just a personal gripe. Stages also consisted of waaayyy too much open space, makin it a real pain to start a level from the beginning after falling off - easy fix could've been redesigning the levels more linear, instead of focusing too much on the whole "open-world" schtick. Definitely part of the reason I called it quits halfway through and just watched an existing playthrough instead. No offense tho. The game itself, for everything unique about it I enjoyed, also hinges a liiiiittle too hard on its inspirations - like it's tryna parody a million different games at once instead of sticking to one format and taking a unique spin on it. Saw another review here that goes into greater detail with this point, but I'll cut it some slack as it's very clearly a passion project at the end of the day. Saying all of this, I definitely still enjoyed what unique ideas this game had to offer, distinctly in its visuals. Absolutely adore the homage this game pays to both surreal indie RPGs old-school PSP/N64 games with its visual identity (although the pixelization mixed with a sharp chromatic aberration filter does become rather eye-straining to a point) - as well as the many stages in the game that reference old gaming nostalgia, really a treat to see! Same goes for the overall lighting and atmosphere, really captures the whole dark-surrealist liminal space vibe that comes with a lot of old games. I also like the use of camera smears, especially when traveling underwater. It's clear this was created more as an immersive passion art-piece than anything super complex in terms of lore and gameplay, which I still appreciate! All in all, I'd recommend OYASUMII to anybody into simple surreal exploration flicks. Here's hoping you guys take some of the criticism in mind & improve on your craft as game devs, since I genuinely see a lotta potential in y'all's work from this alone.
ничё не понял,но вайб имеется
En vrai le jeux est plutot cool,il a une bonne vibe,les levels sont incroyables et l'histoire est interessante
A fun, short platformer with PS1-style graphics or reminiscent of Mario64. It's similar to Electric Highways, another game I enjoyed. The music is good and it has a nostalgic and liminal feeling.
Небольшая, но приятная прогулка по знакомым местам старых игр то что игра помнила мой сейв с демки и выдала ачивку за плохую концовку сразу же это конечно хех
Qusiera haber gastado mas en el... El juego es simplente lindo, mecanicas faciles, buen suspenso...Incuso me asuste dos veces jajaj. Estoy super de haberlo comprado sobre todo que este en español
I think this game is pretty nice. I wouldn't really no any other way to describe it. I feel it leans a little too into "Have you played X and Y games?" but otherwise I liked it. The story is quite simple, but it works. The visual style and sound design worked incredibly well for what it was going for though.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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