
What the enemy can do, you can do as well! Activate the "Override" system and and hijack enemy Cyborgs on the fly during high-intensity battles. Mix and match the Cyborgs you seized with fully customizable "Extensions" and "Cores", and craft hundreds of game-breaking combat builds!
Modeled estimate, not a reported figure. How we estimate →
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About
A cybernetic dreamscape where consciousness drifts freely. Neon chasms, torrents of data, and the blurred boundary between flesh and machine—everything here is rewritten by code, yet filled with dangerously real desires and threats.
Follow your guide, Mayoi, as you step deeper into this city where the virtual and the physical intertwine. Uncover its radiance and its shadows, confront its mysteries, and survive its battles.

Experience the thrill of fluid, old-school brawler combat—every punch hits hard, every combo flows like a storm.
With the innovative Command Input system, each skill hides multiple branching moves. Master the inputs, unlock deeper tech, and unleash ultimate arcade satisfaction!

With the game’s unique Override System, you can steal an enemy’s abilities in the heat of battle and turn them into your own temporary weapons.
Each cyborg body comes with its own finely crafted traits and combat style.
Every override becomes a brand-new way to break through the fight—the battlefield shifts because you decide what to become.

Your playstyle is shaped by three key systems:
• Override Cores define your combat identity.
• Combat Extensions drive your combo engine.
• Enhancement Chips push your performance beyond its limits.
Mix and match freely to create hundreds of unique combat builds—your style, your rules!
Power isn’t just about gear.
Unique character traits, in-run evolutions, and deep ability upgrades all work together to forge a path where you fight more and grow faster.
Every battle leaves you stronger than the last.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i love the game so much. It took some inspiration from classic arcade shadow force, but emphasize more on variety of move list. I was expecting developer will remove the necessity to choose the item/ rare item from the selection after finishing each stages.. i prefer to choose unique build rather than picking item for my patient, and test it by facing harder enemies . money /credit gaining should be not restricted to curing patient, but should be enabled during run . if developer want, each time finishing stages we can choose different path and different reward.
蘸豆爽,妹子骚!
Pretty fun roguelike beat-em-up. Played it for quite a bit after initially getting started. There is some jank regarding certain hitboxes and enemies, as well as translations and clarity in skills and such, but overall, the experience is good. The music also adds to make the experience more fun. Story is pretty barebones, but that's not what most people are here for, even if I appreciate there being a semblance of one. I've almost maxed out the meta-progression tree and feel like I could probably just wait for the next few updates at this point. The runs are anywhere from 30 minutes to close to an hour depending on room RNG and player skill, so it's pretty easy to just pick up and play while losing track of time when you're wanting to unlock stuff. Gameplay is, well, a beat-em-up with a few fighting game inputs to combo into, which can be pretty satisfying if you are familiar at all with that. The main gimmick is also that you can "OverRide" enemies and take control of them, which is pretty cool, too. I will say that once I found an enemy to utilize, I tended to stick with that one a lot rather than trying to OverRide others, which can be a bit of an issue. I also do think the upgrades and evolution chips / mods could be streamlined a bit better, especially at the start, because sometimes your runs get a little wonky at higher difficulties if you hit bad RNG. Some combinations later on are pretty crazy, but I did have some inconsistency in trying to unlock the new Gemini Chips despite having the prerequisites as mentioned in the patch notes. At a very reasonable base price of $10 USD, I would recommend this game even in this Early Access state if you want to just blast some enemies and do some cool stuff regarding combos and customization. I'm looking forward to the full release.
Fun early game and looks good. Low price as well so not that bad. If they tweak the difficulty or balance it out more they might be able to convert the negative reviews. It just boils down to if you like these type of games or not. I love how it feels and looks.
大哥,我玩个瑟琴角色,你赶紧让我解锁,让我天天打横岗我真不是沙比谢谢
还挺好玩的,更新也稳定。
I'm not really sure what everything does but it is fun. I do want to mention that even with screen shake at 0, I still get a headache when playing this game, which I'm pretty sensitive to (along with motion blur). Could be just me though.
Juego que se ve lindo en fotitos, pero es aburrido en jugabilidad.
a arte desse jogo é mais que maravilhosa, a jogabilidade é gostosa, tudo nesse jogo é só maravilhoso e eu estou apaixonadinha por ele, recomendo demaissssss!!!!
Karakterleri pataklayıp daha sonrasında kendi özelliklerini kullanabilmek için vücutlarını ele geçirebildiğimiz Rogue-Like türüyle harmanlanmış bir oyundur.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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