
Take control of big-name buggies and quads to negotiate scree slopes, steep inclines and various obstacles on extreme off-road and technically challenging tracks. Find the best route, and manage your acceleration, differentials and drivetrain to dominate in local or online competitions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Utrolig morsomt spill! Her kan man ha mange timer med moro! Men spillet burde blitt oppdatert med bedre kamera kontroll. Mange av banene er umulig å se hinder før det er for sent. I tillegg har enkelte baner tilnærmet umulige tider en skal slå, og dekka på ATVen ligner mer på slicks en får på F1 og Nascar fremfor grove dekk med dype meier som skal være på en ATV.
Super
IT'S AN AMAZING SINGLE PLAYER AND MULTIPLAYER GAME
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bescheuerte Physik des Spiels. - Hab es nach einiger Pause wieder mal gespielt und wollte die Karriere weitermachen aber die Aufgaben sind so dämlich gemacht das es mir verleidet ist -zu mindestens mit den Standard Fahrzeugen. Nicht einmal für 2,99 €
Overpass™, developed by Zordix Racing and published by Nacon, is a distinctive off-road racing experience that focuses far more on technical driving and terrain mastery than on traditional high-speed competition. Instead of pushing players into chaotic races filled with aggressive AI opponents, it places them alone against some of the most hostile and uneven landscapes imaginable. Mud pits, boulder fields, near-vertical slopes, jagged roots and man-made obstacles dominate each course, shaping a game built around precision and patience rather than raw velocity. Every event feels like a test of control, where learning to manage momentum, pick the correct line and use the vehicle’s mechanical systems effectively is far more important than simply holding the throttle. This fundamental design philosophy sets Overpass™ apart, creating a niche but deeply considered driving challenge that rewards methodical thinking and mechanical understanding. The game offers more than 40 routes across varied biomes, each demanding a different approach to navigation. Some challenge players with technical climbs that require perfect balance and a keen sense of traction, while others use rugged surfaces and tight obstacle arrangements to test finesse. The roster of over 20 licensed buggies and quads from brands like Polaris, Yamaha and Suzuki further deepens this layer of strategy. Each machine has its own strengths and limitations, and learning how each reacts to different slopes or obstacle types becomes a major part of the progression loop. Career mode encourages experimentation with new vehicles and setups, and its steady flow of contracts, upgrades and event unlocks gives the sensation of building a reputation as a skilled off-road competitor. Even though speed is rarely the focus, shaving seconds off a run by mastering a specific incline or discovering a more efficient route can feel immensely rewarding. Yet Overpass™ is not without friction points, many of which stem from the game’s steep learning curve. While its physics system is ambitious and often impressive, it can at times behave in ways that feel unintuitive. Slight misjudgments can lead to sudden rollovers, and certain obstacles may send the vehicle bouncing in ways that disrupt the sense of precision the game strives for. The tutorial does little to ease newcomers into these complexities, offering only a surface-level explanation of mechanics that require far deeper understanding to use effectively. Players who do not already have an affinity for simulation-style driving may find the early hours unforgiving, especially when they face repeated failures without clear feedback on how to improve. This demand for patience and trial-and-error is integral to the experience, but it can also alienate players who expect a smoother onboarding process. Presentation plays an interesting role in shaping the overall atmosphere. The environments, while not technically cutting-edge, have enough visual clarity and rugged personality to sell the fantasy of tackling wild, uneven landscapes. Mud, dust and loose rock interact convincingly with the vehicles, allowing players to read the terrain and adapt accordingly. Vehicle audio, too, is designed to emphasize grit, torque and the strain of climbing difficult ground rather than flashy soundtracks or arcade-style effects. This stripped-back approach reinforces the game’s serious tone, though some players may find it sparse compared to more energetic racing titles. Still, for those who appreciate immersion through mechanical authenticity rather than spectacle, the aesthetic design helps underline the core identity of the game. When it all comes together, Overpass™ can deliver a uniquely satisfying sense of mastery. Conquering a steep hillside without tipping, threading a buggy through a tight obstacle section or finally achieving a clean, efficient run on a previously troublesome course can feel like a genuine accomplishment. The game’s time-trial format encourages repetition not out of necessity but out of a desire to refine skill and prove personal improvement. However, the same systems that make the game rewarding can also become sources of frustration for players who prefer a more approachable or fast-paced style of racing. Without AI rivals to chase or the thrill of on-track battles, the appeal of Overpass™ rests entirely on how enjoyable players find the process of overcoming its deliberately difficult terrain. Ultimately, Overpass™ is a game built for a specific type of racing enthusiast—someone who enjoys careful planning, technical driving and a deliberate pace rather than high-octane spectacle. It has a strong sense of identity, offering challenges rarely seen in mainstream racing games, but that identity comes with a demanding difficulty curve and occasionally uneven physics that may test the patience of newcomers. For players drawn to the idea of conquering terrain through skill and persistence, it offers a refreshing and often engaging take on off-road simulation. For others, its rigid focus on technical mastery may feel more punishing than fun. As a whole, it stands as a bold experiment in off-road racing design: one that succeeds in carving out its own niche, even if it won’t resonate equally with everyone. Rating: 5/10
IT WAS SO GOOD BECAUSE I LOVE ATV AND MORE BUT I LIKE ATV'S THE MOST BUT I LIKE ABUT THIS GAME IS AT IT HAS TRIALS AND ROCK'S AND LOST MORE.
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[h1] OVERPASS [/h1] [h3] Positives: [/h3] + The potential + Some tracks are quite fun + Acceptable graphics + Quite nice looking environments to explore + Upgrades + Some of the Polaris vehicles + Achievements + Split-screen and hot seat mode + The career mode can be finished in about 6 hours [h3] Negatives: [/h3] - Very hard difficulty level in general (especially in the beginning) - Inconsistent, weird behaving and unrealistic physics - The grip and traction is so bad (expect constant spinning even on relatively flat surfaces) - You can get stuck almost everywhere - Rough and clunky controls (on-off and no in-between) - Diff-lock that is of no use - Awful automatic transmission (its slow, weird behaving and when you reverse the vehicle will often move a bit forward!) - Some tracks are just way too difficult, too long and no fun - 3 lap races are too much - Your starter vehicles are sh*t - Micro-stutters - Weirdly executed rules and punishments - Some bugs and glitches - Horrible and loud engine sound - Dead online play and weekly challenge - It will get extremely frustrating to play because of the above [h3] Conclusion: [/h3] My God this game was a handful. I dont think I have been this pissed off at a racing game in a very long time. It is so difficult at times and unrealistic its a joke really. Have the people who made this game ever played an off-road game before or even driven a car? I hope not, because if they have, they must have been dead-drunk while making this. If you hope this game is of Mudrunner quality, you will be utterly disappointed. Its not a simulation or an arcade, its a simcade gone very wrong. Its so poorly executed and its got an identity crisis because of this. The game is only playable when you get the best vehicles and upgrade them fully. But the long road to get them isnt really worth it, so just spare yourself the frustration and overpass this game entirely. You can thank me later. [h1] Total Score: 4/10 [/h1] [b] PS. If you still insist on playing (why?), here are some thoughts and tips: [/b] First and foremost think about yourself and humanity: how much do you hate both? If the answer is none, go and play something else. If the answer is a lot, keep on reading. 1. Unless you hate your ears too, go to options, audio and set sfx volume to very low (or else the engine sound will penetrate your mind) 2. Find or make some music lists on spotify and play the heck out of them in the background (I reccommend Linkin Park and The Offspring) 3. To prevent the worst of the micro-stutters, go to the graphics settings and set window mode to exclusive fullscreen 4. When playing career mode, select the amateur league (No, you are not a pro, trust me. The difficulty is hard enough here) 5. Dont use the ATVs unless you have to. They are worse than all of the UTVs and they spin like crazy. ATVs also requires you to lean all the time to prevent you from constantly falling over. 6. Remember to constantly keep the momentum and speed up while driving or else you will not get passed some of the harder parts 7. In some of the worst parts, drive outside of the track to skip them if you can (its actually worth the time punishments) 8. Make sure to repair your vehicles especially when the tires are damaged (or else you will be driving like a parkinson-patient) 9. Always buy and upgrade when new vehicle parts are available 10. Buy the Arctic Cat Wildcat XX Ltd, Polaris RZR XP Turbo S and Polaris Pro XP (the best UTVs in the game) when they become available 11. Keep upgrading them to the max 12. When you must drive ATVs (some races requires it) buy, upgrade and use the Polaris Sportsman XP 1000 and Polaris Scrambler XP 1000 (they are tolerable to drive) 13. Dont waste any money on new driver clothes or paint jobs 14. Check on management between the races to see if you can get nice deals on any of the good vehicles, parts, bonus cash or new/better sponsorships 15. I dont reccommend to play duels or bet on any races in the beginning (you need to learn, become better and improve the vehicles first) 16. Remember you only need to end up in the top 3 total to unlock upgrades and vehicles (but thats hard enough sometimes) 17. Good luck and please seek help!
This is actually a great game, just the wrong people are playing it and the launch price was too high. This is not a traditional racing game and the trailer makes it seem to fast and exciting. This is a slow obsticale course game where you try to slowly get up moutains and over rocks like you would see in eurosport. Its a more acade version of some of the skills you'd use in SnowRunner. This game should of been targetd towards the Trucking/Driving Sim people who wanted a little break and wind down time from all the serious driving sim stuff they do. This game is like Trails meats SnowRunner. If they marketed this game correctly i can see this game being more popular. I've only played with controller so far and its tons of fun, but some of the stage can go on for 5 to 10 minutes which can be exhausting and i see that putting the average gamer off. If this game is compatible with driving wheels i can see this being one of my top games, but if it is not compatible with the wheel i see this game being a huge miss opportunity that slid between the cracks of potenital greatness. I wonder if the team had internal struggles trying to figure out if they were making a Sim game or Arcade game because this fits weirdly in the middle and not doing either quite right. i piad less than 5 euros for this game so im quite happy, but if i paid full price for this game id be refunding it and leaving a bad review. But i actually quite like this game for this price point!
Gra ma oferować bardziej symulacyjną jazdę w stylu hardkorowych wertepów, głębokiego błota i samochodowej wspinaczki górskiej. Niestety, skopane jest praktycznie wszystko. Model jazdy woła o pomstę do nieba, gra zachęca nas podczas tutorialu by ostrożnie operować pedałem gazu, dostosowywać prędkość do warunków, zmieniać ustawienia napędowe itd., podczas gdy już sama rozgrywka karze nas za podejmowanie tego typu decyzji, a jedyną słuszną metodą pokonywania kolejnych tras to piłowanie gazu z napędem na 4 koła. Dostępne pojazdy mają gorszy środek ciężkości nawalony wujek z wesela, co w przypadku quadów jest kompletną klapą, bo tracimy opcję przeturlania auta na koła, tylko od razu kierowca spada i wracamy do checkpointa. Poruszanie się po menu jest drętwe i niewygodne, czułem się jakbym znowu oglądał menusy jakiejś niszowej ścigałki z PSX. Część tras wydaje się ok, inne zaś doprowadzają do szewskiej pasji, kilka zaś jest nudnych i do przejechania bez zdejmowania palca ze spustu gazu. Checkpointy, to chyba jedyna w miarę dobrze zrealizowana rzecz w grze - są często rozmieszczone, ładują auto w odpowiednim ustawieniu oraz pokazują ślady kół gdzie jechaliśmy, zanim potrzebowaliśmy zresetować pojazd. Początkowo chciałem wymęczyć parę osiągnięć, jednak grę postanowiłem porzucić w momencie, gdy okazało się, że żaden z suwaków regularcji dźwięku, nie ma wpływu na głośność burzy. I tak gra miała wszystkie suwaki na 0%, a ja i tak musiałem słuchać burzy na pełen regulator. Ta burza dodała kroplę, która przelała czarę goryczy. To już 4 lata starszy Mudrunner jest bardziej wart zakupu, nawet przy porównaniu pełnych cen. Nie wspominając o Spintires, które jako już 10-letnia gra, nadal byłoby lepszym wyborem (gdyby było nadal dostępne do zakupu).
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Players by region
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