
Overlord’s Harvest is an incremental action game where you slay humans, elves, and dwarves to gather souls. Spend them on talents, weapon upgrades, and the Maw, your idle soul engine, and grow stronger with every harvest. Will you claim the throne of the demon lord?
Modeled estimate, not a reported figure. How we estimate →
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About
Overlord’s Harvest is an incremental action game where you play as a demon lord harvesting souls from humans, dwarves, and elves. Move across the battlefield, unleash endless spells, and collect souls to grow stronger.
Spend your harvested souls to unlock new talents. Each upgrade permanently strengthens your demonic power, letting you harvest faster and dominate harder with every run.
Forge strength through souls. Pour your harvest into weapon upgrades that permanently boost your attack power, letting you cut down enemies faster with each run.
Return to your throne between harvests. Command your loyal servants, gaze upon your growing army, and prepare for the next wave of slaughter in your quest for dominance.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Reviews
ダークファンタジー+インクリメンタルという面白そうな題材なのにバランスが悪い。 敵キャラの数が少ないので開始から最後までほぼ絵面が変わらないのに加えて、 後半のプレイヤーインフレに対してステージのインフレがしょぼいので後半の爽快感が皆無なのがとにかく残念。 またツリーの配置に関しても面白みがなく新しいノードが解放されたときのわくわくも少なかった。
遊戲內容不錯 但流程有點短 70min左右 敵人有點弱 武器升級了都沒用
insanely repetitive. no variation between runs and so many minor hurdles that dont give any feeling of progression. The relics would of been cool if they stack and can get duplicates, but no you have to dum resources into a timer for more resources.
游戏内容比较单薄,而且必须手动操作,并非挂机游戏
similar to "keep on mining" BUT the upgrades give so little benefits and no offence but the sound effects just sounds like a pig snorting
Loop is a bit too repetitive.... upgrades don't really do much, the final upgrades even less so, so it's basically just a grind to no real payoff.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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