
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unlikely group has been formed with the mission of defeating a new dark force corrupting the world. Maximilian, a beloved hero coming from a noble family, Liz, a legendary thief wanted in multiple countries and The Shadow, an enigmatic being that everyone thought was the origin of the corruption.
Looting equipment will be your main task. Each piece is part of a set and equipping enough pieces of a set will unlock unique bonuses.

You will be able to acquire special skills from a tree that changes every game. Skills can offer you general utility, an increase in power or make one specific build go beyond its limits.

At the end of each region a boss will try to stop you from completing your quest. This powerful enemies have special abilities and will test your strength, so make the right choices at every step of your journey to make sure no one will stand in your way!
Genres
Engagement
Reviews
Themes across 184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关,全成就。
Got this as part of Humble Choice. This is a fun game, and for the price I don't expect much more. It does have this weird quirk where a much higher quality item is less useful than a base one. Don't think they thought it through, really. Still, as a time killer, I like it.
I like to play it when I'm waiting for something, it is fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A delightfully enjoyable if simple gameplay loop
A decently fun time, if a bit obtuse at first. As with a lot of roguelites I do wish it felt a bit less dependant on initial luck snowballing a run. The amount of damage done per-attack often means you can go from half health to dead in a single attack in a way that feels unintuitive. With certain loadouts that do multiple attacks I also found myself occasionally just dying at max health by attacking once when dealing with enemies that have some sort of damage-on-attack buff. The other characters are harder difficulties do initially feel impenetrably difficult, but with the right synergies it's also possible to steamroll the game. This game isn't massively long or innovative, but it still provides an engaging experience that I enjoyed.
Fun. Not sure about why people are having issues with build diversity; I have been able to make a lot of builds work so far. No performance issues. For $10 or less you can easily get 20+ hours out of the game just getting to endless and unlocking everything.
主打装备构筑的轻量化肉鸽,像素兽设画风,套装联动体系可玩性很高,凑齐成套装备质变极强。游玩门槛很低,不用复杂操作,主打刷装爽感。闯关途中拥有装备融合、词条升级等机制,容错设计友好,就算开局装备拉胯,中期也能慢慢翻盘。 腐化难度梯度设计合理,零腐化休闲刷图,高腐化拉高生存压力,挑战成就感十足。三个角色玩法各有区分,毒伤、闪避、暴击多条流派均可成型,没有锁死单一最优解,愿意钻研就能玩出不一样的通关思路。 但游戏内置提示极度残缺,词条、被动效果没有悬浮说明,诸如魔力爆发、迅捷这类词条只能点开角落问号查看,战斗中途查阅十分打断节奏。大量装备描述模糊,新手只能靠着实测试错,开荒学习成本莫名拉高。而且装备套装数值失衡严重,大半套装强度鸡肋,仅有少数几套能通关高腐化对局。
Kind of bare bones, no gamepad support
Fun little jaunt into min maxing and itemization of set and effects priorities. A very good visual way to help those that might struggle with the concepts for non digital means like ttrpg's without too many confusing bells and whistles. That said, its by no means a bd game or too simple. Enjoyed the heck out of it.
Petit dungeon crawler sauce roguelite sympathique. Le jeu porte bien son nom, vous avez trop de loot et il faudra faire des choix pour ne garder que les objets les plus intéressants et du craft (trèèèèès lèger, le craft). Chaque personnage peut être joué de plusieurs manières, ce qui permet de focus une spé ou alors de garder une certaine flexibilité au cours de la partie. Plus vous terminez l'aventure, plus vous débloquez de choses, notamment des niveaux de difficulté supérieurs. La formule est rafraîchissante et agréable pour les quelques heures qu'il vous prendra.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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