
Outlive is an intense game of survival! Run, hide and outsmart mutants in a post-apocalyptic world. No fighting allowed, only puzzles to solve. Created by an indie studio founded by a father and son.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Turkish +4 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nowadays, we got so used to half finished games that get stuck forever in early access, that it is a real pleasure when I see a fully finished game that delivers exactly what it promises. Outlive is a survival horror / puzzle game inspired by Outlast, made by a lovely two persons team formed by a father and his son. The father did the coding, the son did the game design. And from what I have seen, I guess the son played A LOT of horror games, because this game is cleverly designed in both atmosphere and gameplay. In particular, the enemy AI is very well balanced, never unfair, and the level design is very well thought, it adds an unexpected complexity in an overall linear game. The visuals are gloomy and oppressive, as they are supposed to be, and the models, albeit purchased, are used very well, they perfectly blend in both the story and the setting. Overall, this game does one thing, but it does it perfectly, without hiccups, so I totally recommend it to all lovers of short horror stories. Cheers guys!
逃生青春版
its an ok game that is not horrible but one thing that is overused a lot is finding a key for a door which I swear is most of the game plus the ending was pretty short and my guy says game over and it goes to a loading screen no explanation of what happens next. inventory system was another part I didn't like about the game since I've seen it in so many other games and its not the best but like I said before its not a bad game besides these few things lol https://www.youtube.com/watch?v=G2QnXFF4iBg
All right little horror game. Thugh the sections with the monsters can definitly be annoying.
Alright game, i got scared a few times and i dont usually get scared at all, jumpscares are actually scary so i gotta give it a good review for sure
Very creepy game. The fact that you can't find the monster and hiding is your only option plays its part in this. Only the puzzles could be more different. I loved playing it and would be happy to see more from the Devs.
Vile, boring game. All you do is find keys to open doors, again and again until your balls drop off. Also, this si a Mokoko game that using a foul prefab. I was so bored I wanted to watch italian television. Seriously horrendous. Tungulus is more fun.
This was a pretty fun, laid-back, horror/puzzle game that I enjoyed. It has a decent amount of jump scares in it which is always a good time and it had some decent puzzle aspects to it. The big ugly's (monsters) are pretty gross looking and will make you run away as fast as you can from fear of dying. I received this game for free but it is still worth the $13 price tag since I didn't encounter any bugs/glitches in this game and it ran smoothly. Not the highest end graphics or textures but you can still tell a lot of love was put into this game. Thanks for letting me play your game and I hope others enjoy it as well.
Great and short horror game! It could probably be longer if it had more puzzles. The game sort of fizzles down to finding keys conveniently left around the rooms, pretty easy to find which I think is a good thing. I am not a fan of batteries in games, outlast did it best and was a sort of pioneer for the feature and now everyone has to do it. It gets old. However I never had under 10 batteries and you can still navigate okay in the dark so it wasn't obnoxious. At that point, however, you may as well forget about the battery feature and just take it out altogether. It's supposed to be an inconvenience and it really wasn't in this game. To reiterate, I think it's better that way. Down with the age of battery powered devices in video games. The game also had mystery to it. There was a man that wandered around ahead of you that looked fairly normal and almost exactly like an Outlast character. You never get to find out his story so could make a sequel. I also appreciated the lack of religious symbolism. Outlast was hard-core on the Christian/Cult symbolism and frankly, it gets old. We get it. You hate Christianity. This game wasn't like that at all, from what I could tell. I never got lost or too confused. Died a couple of times and deserved it. It may have even been a little too easy, some areas had arrows directing you and the camera tends to pan over to objectives and threats. For a two dev game, it's well done and they could easily do more with their skills. Keep up the good work.
J'ai termine le jeu ce soir et vraiment j'ai passé un tres bon moment en live (TWITCH : THE MIDNIGHT NATION). Honnêtement je le conseille car vu le prix vous ne serez pas déçu. Des bons jumpscare sans que cela devienne excessif, une histoire basique mais qui tient la route et un bon gameplay. Ce jeu ne révolutionnera pas le monde des jeux d'horreurs et je ne crois pas que ce soit sa volonté. Ce que j'ai bien aimé aussi c 'est que l'on est bien guidé car il n'y a pas pire que d'etre perdu et de ne plus savoir ou aller. Là c est clair et il n' y a rien de bien compliqué et pas non plus d'enigmes compliquées. Pour résumer ce jeu est celui qu'il vous faut pouru passer un bon petit moment.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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