
Outlive is an intense game of survival! Run, hide and outsmart mutants in a post-apocalyptic world. No fighting allowed, only puzzles to solve. Created by an indie studio founded by a father and son.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Turkish +4 more
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 71reviews | 87% | — | $18.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great and short horror game! It could probably be longer if it had more puzzles. The game sort of fizzles down to finding keys conveniently left around the rooms, pretty easy to find which I think is a good thing. I am not a fan of batteries in games, outlast did it best and was a sort of pioneer for the feature and now everyone has to do it. It gets old. However I never had under 10 batteries and you can still navigate okay in the dark so it wasn't obnoxious. At that point, however, you may as well forget about the battery feature and just take it out altogether. It's supposed to be an inconvenience and it really wasn't in this game. To reiterate, I think it's better that way. Down with the age of battery powered devices in video games. The game also had mystery to it. There was a man that wandered around ahead of you that looked fairly normal and almost exactly like an Outlast character. You never get to find out his story so could make a sequel. I also appreciated the lack of religious symbolism. Outlast was hard-core on the Christian/Cult symbolism and frankly, it gets old. We get it. You hate Christianity. This game wasn't like that at all, from what I could tell. I never got lost or too confused. Died a couple of times and deserved it. It may have even been a little too easy, some areas had arrows directing you and the camera tends to pan over to objectives and threats. For a two dev game, it's well done and they could easily do more with their skills. Keep up the good work.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom, lembra muito com outlast
Run and hide like Outlast, find notes, find keys and pull switches. The ending is lackluster but it was a lot of fun from a small team. Would easily recommend.
This was a pretty fun, laid-back, horror/puzzle game that I enjoyed. It has a decent amount of jump scares in it which is always a good time and it had some decent puzzle aspects to it. The big ugly's (monsters) are pretty gross looking and will make you run away as fast as you can from fear of dying. I received this game for free but it is still worth the $13 price tag since I didn't encounter any bugs/glitches in this game and it ran smoothly. Not the highest end graphics or textures but you can still tell a lot of love was put into this game. Thanks for letting me play your game and I hope others enjoy it as well.
Not to bad! I encountered a few bugs in the game but nothing too terrible just needs a bit of polishing. Overall 7/10 for me. I enjoyed the jump scares and the monsters genuinely had my heart racing when I was discovered and had to hide quickly. Give it a shot. :)
Speisekarte war nicht hilfreich. Ziemlich Öde und Wiederholend. Schlimme Gegner KI. Muss nicht sein.
I had a blast with this and may have soiled my pants Walrus Mutants Try To Rizz and Scare Me | Outlive | Indie Horror Game https://youtu.be/0jSHR3WAyhc
Hello there, my name is Dino (Personer on YT), and i have gameplay of this horror game on my YT channel. I liked it alot, i'm from Croatia and i'm supporting Balkan Horror games always, i hope that our scene is going to make big progress throughout years with gaming. For the game, my honest opinion is that's everything's alright, reminds me of Outlast, voiceover by Nolifer is cool, but i have only little things to say, what this game misses the most, and that's a little bit of context at the end of the game. There are also some glitches in the game (like picking up battery that i cannot bc of weird putting in the room), but who does not have glitches in games in general these days? Anyway, i recommend it for all of you that are reading this, thank you BosscoGames for creating it, keep it up, and i'm hoping to see you creators in the future updates of new games etc.!
I will edit my review once I replay this once more since I notice that it's received a few "Major Updates". But I will give my quick opinion on my first experience with this. Honestly it was fine for the most part. Nothing outstanding but a solid playthrough. I will mostly focus on the cons here. Cons: - Beginning was very forgettable. Monster was way too slow to catch up to me in that semi open area, which removed any horror. (Although it does become a lot better when you enter the building/facility and it honestly managed to get me a few times) - I remember the ending felt a bit weird, the game just kind of ended. Nothing too bad but it could've used more polishing imo - Keycards. Honestly this wasn't that big of a deal to me but I can imagine the vast majority of players being sick of having to find a keycard for almost every single door in the facility. Especially when sometimes the keycard was literally less than a 10 second walk away from the door that you need the keycard for. Why??? This does not prolong the time of the playthrough, it only annoys. I remember map layout being pretty decent, especially that facility/lab. Honestly the best part of the game in my opinion, the beginning and the ending were kinda meh, but that mid section was pretty fun to play (thankfully, since it's the longest segment of the game). Overall it's an okay game and if truly only 2 people made it then congratulations, you are on the right track, but keep improving! I am excited to see what the "major updates" bring to the table.
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Players by region
Where this game's players are, estimated from review languages.
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