
Outhold is a short, strategic incremental game that blends tower defense with a deep meta-progression. Experiment with builds and find overpowered synergies to defend the dwindling fires of Outhold.
Modeled estimate, not a reported figure. How we estimate →
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About
Outhold is a tower defense game with incremental-style meta-progression. It's intended to be a short and compact experience, offering around 4-5 hours of gameplay across 10 levels, with some additional endgame content for those who like min/maxing builds.
Start a run, see how far you get. Use your collected resources to buy upgrades and try again. Become powerful enough to obliterate everything coming against you.
Create unique builds that fit your playstyle. Experimentation is rewarded, and all upgrades can be refunded for free.
Focus on upgrading just one specific tower, or find unique tower synergies. There are many ways to progress through Outhold, the choice is up to you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Класная игра но я ее прошел исплоьзуя только стрелковые и электро башни...
2-3시간정도는 재밌었음
goof
very satisfaying watching the numbers go up over time.
fiquei no top 8 na fase 2 no infinito com limite e uma semana depois sai 10/10 recomendo
タワーディフェンスって良いよね 稼いで強化して突破したり、強化のビルドを考えたりできて好き
joguin top pra passar o tempo mas só compensa numa promo daora 9/10
Fundamentals of TD gameplay with customizable builds. Short, but no filler, and good replay value.
super !!
无敌性价比之神!爽,好玩!!!!!!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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